RimWorld

RimWorld

278 arvostelua
Keep Converting
5
4
2
2
   
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
Mod, 1.5, 1.6
Tiedostokoko
Julkaistu
Päivitetty
322.720 KB
10.4. klo 9.04
11.6. klo 14.11
9 muutosilmoitusta ( näytä )
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Keep Converting

1 kokoelmassa, tekijä Linnun
[1.5] Best Game Experience
957 luomusta
Kuvaus
You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off. By the time you remember, the target has regained way too much certainty.

Worry no longer! With this mod you can set a target for your Moral Guide to Keep Converting, and they'll automatically perform the Convert action on that pawn whenever it's off cooldown – until the target is successfully converted, or becomes invalid (e.g., dead, left map, etc.).


FAQ
  • Can this be added mid-game?
    Yes.
  • Can this be removed mid-game?
    Yes. You might get one-time error messages, then simply save and load again and you're fine.
  • How bad is this for performance?
    Not at all! By default the check if Convert can be used on the target again runs only once every 2500 ticks. If you want you can modify this in the mod options.
  • Will my Moral Guide run all over the map to use Convert?
    No! When Convert is ready to be used, the Moral Guide will periodically check if the target is nearby. You can customize the maximum distance in the mod options, if you like. (If you really want your Moral Guide to run all across the map, you can also disable the distance limitation.)


[ko-fi.com]
60 kommenttia
isiarca 20.6. klo 17.17 
I've also experienced the bug ythrtu reported. That said, I use hundreds of mods, so the possibility that the bug is caused by interactions between several mods in conjunction can't be ruled out.
Linnun  [tekijä] 18.6. klo 5.28 
@yrthrtu I can not reproduce that issue. In testing my ideology leaders don't have the ability to Convert or Keep Converting. They also don't randomly try to convert anyone. There must be some other mod that you use which causes this conflict. It would be great if you could narrow it down to which other mod causes that problem.
ythrtu 15.6. klo 4.46 
if you have exalted priesthood, it work fine , but if not , the leader still can convert and have no cooldown
Linnun  [tekijä] 15.6. klo 2.23 
@yrhrtu Do you mean Exhaulted Priesthood in particular? I tested with that one specifically and it works as intended for me. If you can figure out which other mod might cause the conflict for you, I'll gladly look into making a compatibility patch.
ythrtu 14.6. klo 8.53 
conflict with vanilla ideology expanded, the leader can convert pawn without cooldown.
t0m4s1t0 14.6. klo 0.11 
I just tested it and it cools down perfectly, must be a mod conflict.
sewercʌt 13.6. klo 13.55 
Looks like there still isn't a cooldown on conversion
Linnun  [tekijä] 11.6. klo 14.12 
UPDATE:
- Added support for 1.6
Linnun  [tekijä] 9.6. klo 10.02 
@Macky I can not reproduce that

@Kuberr This mod periodically triggers the normal Convert ability. I tried to improve the reliability of that though. Please let me know if your problem persists.

@StarAustin Please let me know if the problem persists for you after this update.

@sven That should not happen. But please let me know if the problem persists for you after this update.
Linnun  [tekijä] 9.6. klo 9.59 
UPDATE:
- Improved reliability and compatibility