RimWorld

RimWorld

581 ratings
Keep Converting
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Mod, 1.5, 1.6
File Size
Posted
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217.553 KB
Apr 10 @ 9:04am
Aug 13 @ 4:55pm
12 Change Notes ( view )
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Keep Converting

In 1 collection by Linnun
[1.5] Best Game Experience
957 items
Description
You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off. By the time you remember, the target has regained way too much certainty.

Worry no longer! With this mod you can set a target for your Moral Guide to Keep Converting, and they'll automatically perform the Convert action on that pawn whenever it's off cooldown – until the target is successfully converted, or becomes invalid (e.g., dead, left map, etc.).


FAQ
  • Can this be added mid-game?
    Yes.
  • Can this be removed mid-game?
    Yes. You might get one-time error messages, then simply save and load again and you're fine.
  • How bad is this for performance?
    Not at all! By default the check if Convert can be used on the target again runs only once every 2500 ticks. If you want you can modify this in the mod options.
  • Will my Moral Guide run all over the map to use Convert?
    No! When Convert is ready to be used, the Moral Guide will periodically check if the target is nearby. You can customize the maximum distance in the mod options, if you like. (If you really want your Moral Guide to run all across the map, you can also disable the distance limitation.)


[ko-fi.com]
90 Comments
Codexvn Aug 15 @ 12:06am 
@Linnun
Alright, thanks for the update. I couldn’t reproduce the issue last night. I’ll keep playing for a few more days over the weekend, and if the problem still doesn’t occur, it’s possible that it has been fixed (or fixed through defensive programming).
I’m using an alien race — maybe that’s the reason?
https://steamcommunity.com/workshop/filedetails/?id=3292351432
Linnun  [author] Aug 14 @ 8:38am 
@Codexvn I actually don't know. The error message says some kind of variable in a specific function is null (which roughly means "invalid"). But it does not say which one or how it got invalid. I added some graceful null checks, but there is no guarantee I found the correct one for your specific error, that's why I need your feedback. My best guess so far would be that something corrupted your pawn's Comp, and this update should make the mod gracefully recognize and fix that, however it got into that state. Fingers crossed it helped, otherwise I need to keep looking for what else it might be :)
Codexvn Aug 14 @ 12:07am 
@Linnun Alright, I’ll give it a try tonight. May I ask how this issue was triggered? Was it caused by the spaceship’s flight preventing the compose data from being read?
Linnun  [author] Aug 13 @ 4:57pm 
UPDATE:
- Added some null checks to avoid errors



@Codexvn Please let me know if this covers your error :)
Codexvn Aug 11 @ 9:09am 
I found that every time I reload a save, this error occurs:

https://pastebin.com/CdYGwZgY
DragonZephyr Aug 10 @ 5:38pm 
Yeah i've not tried that but when you are converting prisoners you can choose the target ideology. Maybe something like that could work or just checking if you happen to have the moral leader for an ideology. Maybe thats too much effort though
-=GoW=-Dennis Aug 9 @ 5:26am 
I guess that is the case for multi-ideology colonies, yeh. I never play that, hence there is only one ideology and colonist that has access to the convert feature.
Linnun  [author] Aug 9 @ 2:29am 
@-=GoW=-Dennis
I like the idea. On the other hand it would probably cause some weird conflicts if you have 2 pawns of different ideologies battle it out with constantly auto-converting each other 🤔
海绵宝宝不好了 Aug 8 @ 10:57pm 
Fantastic mod, it should be vanilla
-=GoW=-Dennis Aug 6 @ 1:07pm 
Would it be possible to have a setting for it to automatically choose a target from any pawns not following the ideology?