RimWorld
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Smart Work Mode
   
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Mod, 1.5, 1.6
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382.657 KB
9 Thg04 @ 3:22pm
28 Thg07 @ 9:13pm
4 ghi chú thay đổi ( xem )

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Smart Work Mode

Mô tả
Mechs in Work mode waste a lot of energy wandering around idly when there is no work for them to do. This mod adds a new work mode for mechs called Smart Work. Smart Work functions the same as Work but with the following differences:
  • There is no patrol activity for combat mechs.
  • When idle, mechs go into self-shutdown (similar to Self Shutdown mode) to recharge slowly, but will wake back up when more work becomes available.
  • You can set an area (per control group) for idle self-shutdown in the Mechs tab. Mechs will move to that area before shutting down to charge.



Updates
07/29/2025: Add support for gravships and self charge areas attached to them when launching, fix save data bug
06/17/2025: Update to 1.6

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20 bình luận
1trickPwnyta  [tác giả] 28 Thg07 @ 9:14pm 
@Ithalan I believe it should be fixed now.
1trickPwnyta  [tác giả] 27 Thg07 @ 10:29am 
@Ithalan Ahhh okay I bet I know why. I'll look at it tonight.
Ithalan 27 Thg07 @ 10:21am 
Correction, it seems to be happening every time you travel with the Gravship.
1trickPwnyta  [tác giả] 27 Thg07 @ 8:53am 
@Ithalan Thanks for reporting! I'll look into that.
Ithalan 27 Thg07 @ 7:39am 
If you set the Smart Work Self-charge Area to something other than Unrestricted, it seems to reset back to Unrestricted whenever you load a saved game
NIMSQUID 24 Thg07 @ 8:59pm 
Mine was in general I think it might have been a mod incompatibility, reloaded to an earlier save and it fixed it so ignore my previous comment I guess
1trickPwnyta  [tác giả] 19 Thg07 @ 8:44pm 
@NIMSQUID @PrittyPinkOne Is this also related to the Dead mans switch mod or is this in general? I'm not seeing this issue on my end.
PrittyPinkOne 18 Thg07 @ 11:52am 
Think i see the problem with the wonder thing: Seems that you may have set a flag to work off of group 2 or another group rather than on group 1. Would need to do more research into it though.
NIMSQUID 15 Thg07 @ 12:19pm 
Yea I also had an issue with almost all my mechs aimlessly wandering. Tunnelers and fabricors would work but every other mech would wander aimlessly, mod worked as intended but one day the mechs got dumb about it. Had to install and us wvc work modes after that which is a shame cause I like this mod more than wvc no clue what went wrong
Sentient_Worm 11 Thg07 @ 9:53pm 
There appears to be a minor issue with the mechs from Dead mans switch just wandering aimlessly when in a group set to smart work mode

https://steamcommunity.com/sharedfiles/filedetails/?id=3121742525&searchtext=dead+mans+switch This is the mod I'm refering to