RimWorld

RimWorld

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1trickPwnyta's Biotech Patch
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Mod, 1.5, 1.6
File Size
Posted
Updated
1.378 MB
Apr 9 @ 12:55pm
Sep 10 @ 10:23am
5 Change Notes ( view )
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1trickPwnyta's Biotech Patch

Description
This mod makes a handful of small tweaks to the Biotech DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much. Each tweak can be toggled on or off in the mod settings.

Children
  • The Child Labor: Encouraged precept requires children to be scheduled for at least 4 consecutive hours of work instead of requiring no scheduled recreation, since children don't recreate anyway.
  • The text for the right-click command "Prioritize growing growth vat" is changed to "Prioritize loading growth vat".
  • Children will not automatically gain a weird nickname like "Man" or "Dude" or "Bicep" at growth moments.
  • Children are called by their first names by default, instead of sometimes going by their last names.
  • Growth moment dialog trait/passion choices are colored. Traits are gray if they would be suppressed by a gene. Passions are red if they would conflict with a gene (such as Awful Mining).
  • Bug fix: Traits selected at growth moment are unsuppressed by genes that should suppress them (pyrophobia/pyromaniac).
  • Lactators can stop breastfeeding before the baby is full if something more important comes up (such as their own needs not being met).
  • Bug fix: If a pawn giving birth is downed and then undowned during labor (such as labor going from debilitating to mild), the ritual is cancelled.
  • Doctors will automatically give the baby to the parent to breastfeed after delivery.
  • Pawns won't move babies to a safer temperature until the baby has at least initial heatstroke/hypothermia.

Genetics
  • The auto-wake setting is enabled by default for deathresters.
  • A message appears at the top of the screen when a deathrester wakes up.
  • The Health tab can be used to order xenogerm implantation even for xenogerms that are forbidden to the patient.
  • An alert appears on the right side of the screen when a pawn is deficient in a drug they need in order to survive because of their genes.
  • When ordering a pawn to priotitize creating a xenogerm, they will do it until finished instead of getting bored and leaving after a few seconds.
  • Bug fix: Same xenogene/endogene can both cancel each other out if they give the same trait.
  • Bug fix: Children of a custom xenotype and another custom xenotype or baseliner are labeled as baseliner.

Mechanoids
  • Colony mechanoids are shown in the colonist bar.
  • Mechs can be ordered to move outside the mechanitor's command range, since zones could be used to accomplish this anyway.
  • Friendly mechs are assigned auto-repair be default.
  • Bug fix: Abandoning the exostrider remains prevents mechanitor complex quest.
  • Friendly mechs can be controlled even when their mechanitor is on a caravan, since the mechanitor doesn't have to be on the same map anyway.
  • Friendly mechs can self-charge on top of power conduits and other non-chair standable buildings.
  • Friendly mechs remember their control group assignment upon being resurrected.
  • Friendly mechs with no energy who need to be carried to a recharger use a different symbol (power outage symbol vs. self charge symbol) and get an alert on the right side of the screen.
  • Friendly mechs can be given right-click orders to prioritize specific tasks without the need for dev mode, both while undrafted and drafted, similar to humans.

Miscellaneous
  • No more message spam when extracting hemogen from a prisoner of a hostile faction.
  • No more message spam when wastepacks deteriorate outside of the home area.



Updates
09/10/2025: Fix children first name feature
06/16/2025: Update to 1.6, remove features now vanilla
05/21/2025: Fix conflict with Pawn Name Variety, fix pawn name errors when reloading saves
04/13/2025: Fix conflict with Character Editor

Credits
  • Mod icon: @mouse_draws[x.com]
  • Positive thoughts: Viewers like you
Popular Discussions View All (4)
3
Jun 20 @ 4:55pm
Settings dropdown missing if Achtung! also installed
Isajii
3
May 12 @ 11:03pm
Issue
Yoann
1
May 12 @ 5:46pm
possible fix to instant-age up of newborn pawns to 14?
THEwarcat101
61 Comments
SketchyGalore 3 minutes ago 
Thank you @rustyashalo! Can confirm that this clears the error on load.
rustyasahalo Oct 2 @ 8:17pm 
hi, just adding onto the people below me because i did my own testing before coming here. it appears to specifically be the "children are called by their first name by default" option as the error stopped when i turned it off in the configs. love your work <3
Luckspeare Sep 15 @ 2:39pm 
Was just coming here to report same error. Here is HugsLib with reduced mod loadout.

https://gist.github.com/HugsLibRecordKeeper/315a1f51835ee764c10975562daf8753
Vinni Pukh Sep 12 @ 12:04pm 
You're awesome thank you! <3
1trickPwnyta  [author] Sep 12 @ 10:23am 
@Vinni Pukh I'll add it to my list of things to work on. Thanks!
Vinni Pukh Sep 12 @ 7:52am 
I think the children nickname thing conflicts with the mod Pawn Name Variety, throws an error on startup. Here's the log :)

https://gist.github.com/HugsLibRecordKeeper/4746936bf47fb6bf2433d3e62906c306
Gabe Knight Sep 3 @ 9:42pm 
"Children will not automatically gain a weird nickname like "Man" or "Dude" or "Bicep" at growth moments."

So you mean my kid won't be nicknamed "Protein"? LMAO
-=GoW=-Dennis Aug 27 @ 6:29pm 
Thanks, also sounded too similar and wasn't able to understand what is meant exactly :)
1trickPwnyta  [author] Aug 27 @ 6:28pm 
@-=GoW=-Dennis No, this mod removes the message you get about angering an already hostile faction by extracting hemogen from one of their members.
-=GoW=-Dennis Aug 27 @ 6:11pm 
Is the "no more message spam when extracting hemogen" the same as this mod? https://steamcommunity.com/sharedfiles/filedetails/?id=2887053053