RimWorld

RimWorld

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VPE - Horaxian
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Mod, 1.5, 1.6
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4.057 MB
Apr 1 @ 8:46pm
Sep 20 @ 5:52am
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VPE - Horaxian

In 1 collection by Sentinel
Too many VPE Paths.
21 items
Description
Github and license here, click on the green code button and download zip: https://github.com/Sentinel297/VPE-Horaxian

Master the power to manifest the horrors of the void against your foes!

Psycasts:

Tier 1:

Inhumanization: Opens the eyes of the affected, causing them to become inhumanized after an humanity break.

Bioferrite Transmutation Study: Reflect on the origin of the void, causing this pawn to learn how to transform bioferrite into shards.

Tier 2:

Overwhelming Horrors: Psychically force the target into a state of shock by assaulting their mind with horrors of the void. The target will collapse to the ground as their mind fails to comprehend this attack.

Tier 3:

Neverending Nightmare: Sends out a pulse of incoherent images of the void inside the minds of the targets, causing them to wander around in terror.

Mini-Frenzy Obelisk:
Conjure an obelisk capable of turning nearby enemies mad, causing them to enter a state of berserk rage. The obelisk requires focus to upkeep, resulting in a permanent increase of 75 neural heat for as long as it exists.

Mini-Mutator Obelisk:
Conjure an obelisk capable of turning nearby enemies into creatures of twisted flesh, the obelisk requires focus to upkeep, resulting in a permanent increase of 75 neural heat for as long as it exists.

Tier 4:


Partial Ghoulification: Partially twist the innards of the target while keeping their mind intact, granting them slight regenerative capabilities at the cost of being near psychically deaf. The process will cause the target to enter a state of berserk rage.

Void Sight: Psychically bestow void sight upon the target, allowing them to study void entities with greater efficiency. The target will additionally gain a slight increase to their psychic sensitivity.

Void Rebirth: Manifests a shard of dark origins within the target, allowing them to resurrect shall they meet their end.

Tier 5:

Mini-Abductor Obelisk:
Conjure an obelisk capable of abducting nearby enemies, causing them to be transported near this obelisk. The obelisk requires focus to upkeep, resulting in a permanent increase of 100 neural heat for as long as it exists. Won't pull enemies within the red area.

Void Penumbra: Partially banishes the target into the void, causing their form to become ethereal, rendering them invisible until used again on the target. Being hit while in this state will disperse the invisibility for a brief moment as the psychic field restabilizes itself.

True Ghoulification:
Violently mutate the target, twisting their flesh and breaking their mind to turn them into a mindless creature that feasts on raw flesh.

Tier 6:
Void Hate: Triggers a strong feeling of hatred inside of the target, making them enter a state of pure rage that will grant them immunity to pain and increased movement speed.

Void Mutation:
Violently mutate the target by infusing them with a large concentration of dark archites, resulting in them turning into a random Void entity. This entity can then be captured if you successfully contain it.

Soul Scour: Rip the consciousness from the targets, only leaving behind lifeless husks. Can rip any sort of consciousness, be it natural or unnatural, organic or inorganic.

Tier 7:

Void Regeneration: Temporarily envelop the target with dark archites capable of overloading regenerative capabilities. Granting them unnatural healing for a short time.

Invoker Tree:

Tier 1:

Summon Metalhorror: Pry into the metallic hell of the void to summon a Metalhorror to help you in battle.

Summon Fingerspike: Pry into the rotting corners of the void to summon a Fingerspike to help you in battle.

Tier 2:

Summon Toughspike: Pry into the rotting corners of the void to summon a Toughspike to help you in battle.

Summon Noctol: Pry into the dark corners of the void to summon a Noctol to help you in battle.

Tier 3:

Summon Bulbfreak:Pry into the rotting corners of the void to summon a Bulbfreak to help you in battle.

Summon Devourer: Pry into the deep corners of the void to summon a Devourer to help you in battle.

Tier 4:

Summon Unstable Dreadmeld: Pry into the rotting corners of the void to summon a Dreadmeld to help you in battle, the Dreadmeld itself is friendly, it's spawns on the other hand...

Summon Ghoul: Pry into the rotting corners of the void to summon a Ghoul to help you in battle.

Tier 5:

Summon familiar Chimera: Summons a Chimera.

Tier 6:

Summon Gorehulk: Pry into the foul corners of the void to summon a Gorehulk to help you in battle.

Tier 7:

Summon Nociosphere (Dormant): Pry into the painful corners of the void to summon a Nociosphere.

Tier 8:

Summon Fleshmass Nucleus: Pry into the fleshy corners of the void to summon a Fleshmass Nucleus.


Tier 9:

Void Node: Creates a node of psychic entropy in the form of a void portal. (Requires the monolith to be activated to work, will also raise its level to 4.)

T10:

Deathpall: Unleash a Death pall in the area, the shamblers will attack anyone outside. Stay inside and watch. (1 day duration)

Blood Rain: Unleash a rain of blood that will turn anyone in the area mad. (1 day duration)

Obelisk Manifestation Study: Reflect on the origin of the void, causing this pawn to learn how to manifest obelisks at will.

These Trees can be unlocked after spending a point on the "Favor of Horax" meditation type and are located in the "Misc" Psycast path tab.

[www.patreon.com]
191 Comments
黑虎阿芙洛狄忒 Oct 16 @ 12:27pm 
Moreover, they all default to the highest medical treatment standard... Before you know it, the base's resources will be wasted completely.
黑虎阿芙洛狄忒 Oct 16 @ 11:57am 
Can the healing of summons be disabled? These summons themselves are not valuable, and they run around everywhere. As a result, after an attack, my doctors always run all over the map to heal them, even ignoring the injured colonists.
Raith Oct 11 @ 10:11pm 
the skip door was in my home map, not on the other map, I used farskip to get out of there
Raith Oct 11 @ 10:09pm 
oh btw, I got a mod that affects psycasts to make them more powerful, so the amount of heat gained from them is also lessened
Raith Oct 11 @ 10:09pm 
ah yeah I do have skip door around
Sentinel  [author] Oct 11 @ 9:31pm 
@Raith Wait that can't be from them.

Frenzy and mutator give 75 neural heat

Abductor gives 100.

Do you have a skipdoor around?
Sentinel  [author] Oct 11 @ 9:24pm 
@Raith i'll have a look.
Raith Oct 11 @ 9:14pm 
hey, I dunno if it originates from this mod or not, but when I set down a frenzy obelisk in a map like another faction base and left, the neural heat refused to go down as if the obelisk was still there. since there's no way to destroy them without directly interacting with them, my pawn is constantly stuck with 50 neural heat. I currently don't know how to get rid of it.
Sentinel  [author] Sep 27 @ 12:58am 
Glad you're enjoying them!
Sokol Sep 27 @ 12:57am 
Hey Sentinel if you read this i just got done looking trough all ure new Psy mods and they are fantastic each and everyone of them thank you so much for all youre work abseloutle quality