Rivals of Aether

Rivals of Aether

Not enough ratings
Dead Kin
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
571.329 KB
Apr 1 @ 5:27pm
1 Change Note ( view )

Subscribe to download
Dead Kin

Description
I fear that the Kin is beyond Lost.

Happy April Fools'! I made this character as a joke, but hope to soon release the true Broken Vessel, who I have been working on and is getting close to ready.
11 Comments
PeST Jul 2 @ 4:24pm 
neutral air is kinda shit. (i mean the suggestions) nair is meant to be weak and easy and quick, able to let combos continue longer if possible. not be an aerial strong attack. sorry but.. just.. that's kinda shit
gamingislife1987 Apr 4 @ 3:07am 
Done!
NeoTheOrange  [author] Apr 2 @ 6:10pm 
Wow, those are cool ideas and are similar to my plans, gamingislife! Could you combine those into a single comment on the discussions page so I can try to remember to check on that later, when I am ready to start work on more of his moves?
gamingislife1987 Apr 2 @ 9:01am 
For stage intro, the body will be lying as the infection gather up, only for the vessel to stand up and scream. For taunts, the first one can be the vessel looks up, like after he does so after he takes certian amount of damage, the second can be him stab himself like the hollow knight trying to fight it (but he won't take actual damage from it. Some foes may if they stand behind him) and his last one can be another scream.

I just saw your character and after hearing you will make real BV i just had to share my idea. I just hope it may gave you some inspiration. Thanks a bunch!
gamingislife1987 Apr 2 @ 9:00am 
For skins, we will use the higher beings of hollow knight. we can all change the infection colors and a bit of broken vessel's capes. First we have the orange infection with the night cape, then we have red infecfion, his skull will have the design of grimm with grimm's cape, resembling the nightmart heart, then we have blue infection with blue cape, resemble the lifeblood cocoon, then we have green infection with green cape, as resemble to greenpath and unn, then we have black infection with black cape, resembling the entity lord, then we have white infection and silver cape, resemble the king, then we have golden infection with his face replaced with golden skull and golden cape, like the godseeker, and lastly, we will have zote infection with grey prince zote cape, his special will be zotelings and final smash will be grey prince zote.
gamingislife1987 Apr 2 @ 8:59am 
For broken vessel's final smash buddy, he will use the help of the one controlling him: the radiance. After using the special, the blob will jump off broken vessel and he will lie on the stage, invincible to any incoming damage as well as unable to move. The infection jump to the back of the stage, revealing itself to be the radiance. The radiance will then emit light rays from left to right. It is shieldable and is dodgable, but being hitted by it dealing A LOT of damage and knock back. After the entire stage were covered in light, the radiance flys up and the infection return to broken vessel.
Part 6.
gamingislife1987 Apr 2 @ 8:58am 
Netrual special: he will spawn one of the orange blobs that assist him. They will deal below averge flinching damage and will aleays fly to the nearest opponent.
Side special: he will take a second to charge, and then will automatically dash forward with a massive nail slash afterward like in his boss fight. (We can refer it like the dash slash matarial art as well)
Up special: he will be levitating in the same manner as the hollow knight flew up. He will go to a safe distant before going into a free fall.
Down special: as long as the down held, he will shake his head violently, releasing small orange bubbles to fly upward. However, after a few seconds of doing so, broken vessel will need to charge that abillity and won't be able to use it after a while (otherwise it is super broken)
If he uses down smash while on air, he will instead drop down and will only release 2 blobs one each side and will need half of the time for his cooldown.
Part 5
gamingislife1987 Apr 2 @ 8:57am 
Netrual air: broken vessel will explode, like the first enemy (infected form). Dealing major damage to foes around himself, and taking a good damage upon himself.
Forward air: he'll use in up to low nail slash that can spike if hit the sweet spot,
Back air: will be tossing infection from behind in parabola manner (like jumper infected version)
Up air: will be another headbutt that can deal good damage if the horn is hitting instead,
Down air: just like the infected grubs, broken vessel will release a large orange blob that hit foes in contact. It won't be able to spike them
Part 4.
gamingislife1987 Apr 2 @ 8:57am 
Up strong: broken vessel will violently swing his nail from side to side, like in his boss battle.
Down strong: the infection will jump from broken vessel's head into both sides of his body, dealing racking damage before jumping back in. But in that spot, broken vessel is vulrnable where the infection were. If you manage to hit the open skull area, it will deal great damage to broken vessel (incase you can dodge before the infection return)
Part 3
gamingislife1987 Apr 2 @ 8:56am 
Side tilt: broken vessel will swing his nail from up to low.
Up tilt: his infected head will blabber, dealing small flinching damage before they calm down, sending caught foes upward.
Down tilt: (by the eay when broken vessel is crouching, he'll appear just like when he is defeated so the infection retreat in his head) he will raise his hand and head in manner of "help me" just to hurt foes with his horn
Forward strong: he'll slash 3 times in the exact same manner as hollow knight's first attack. After all, they both have the infection inside them so it does make sense how some attacks will resemble hollow knight as well.
Part 2.