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Recruit Prisoners Patch - Stronger Will Reject
   
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Mar 25 @ 2:15am
Mar 25 @ 6:20am
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Recruit Prisoners Patch - Stronger Will Reject

Description
For the love of Kenshi God and sake of immersion, prisoners stronger than you will not join you. Named unique faction leaders and skeletons are left untouched. Feel free to experiment and see who respects you enough to join you.

Load at the end of your mod list.
This is created while playing with UWE, specifically Dr Igor's LFRPE collection.
Should work for most games with Recruit Prisoners Mod, tested to work with no need to do import and will not cause any CTDs.

Enjoy.
8 Comments
Mechanos Mar 28 @ 5:05pm 
Nvm. Trying to remove recuit prisoners from LFRPE, results in a bunch of random seemingly unrelated compat patches getting angry, due to listing recruit prisoners as a dependency. Guess I'm.. back to using this mod after all lol.

-sigh-
ahseph  [author] Mar 28 @ 4:32pm 
@Mechanos
Yeah now you get the picture. I had to limit it somehow but because I played quite a fair bit already, going with Recruit Prisoners mod allow me to roleplay and recruit people (with how things are going) rather than doing intentional, going to a city just for recruitment of uniques. But getting OP prisoners to recruit a spoiling the fun.
Mechanos Mar 28 @ 4:23pm 
On second thought, I think I'm just going to not use the recruit prisoners mod at all. Weird dialogue and too difficult to balance. I'm glad this mod brought it to my attention.
Mechanos Mar 26 @ 5:45pm 
(continued)

Mercs of course, don't want to intentionally die, and might decline a job that sounds like a "sure death". But we're talking about someone just joining your party, not unlike a body guard. On top of any incentive related to being in jail and getting help with getting out of jail. It's entirely realistic for someone to put themselves in harm's way for enough money, and it isn't always unbalanced gameplay wise either (as per my example - I've recruited a couple prisoners I saw in a local jail, and they tend to lose fights lol). There's often NPC's in bars with rather high stats too, willing to act as your bodyguard (temporarily or permanently).

Anyway, I agree with the problem you mentioned, and will be using this mod. Thanks.
Mechanos Mar 26 @ 5:40pm 
Well.. I didn't know about what you mentioned lol - that is, picking up a downed person, putting them on a pole/cage, and suddenly being able to recruit them. That indeed sounds very broken. Good to know.

What I was referencing, is just visiting a local jail and talking to someone already in there (or talking to other jailed people after you've been jailed yourself). Then in that scenario... your reasoning regarding people not willing to take any amount of money, just to march to their possible death... Well, you just described mercenaries in their entirety lol.

(character limit)
ahseph  [author] Mar 26 @ 5:18pm 
@Mechanos

In your instance, if just starting out, it doesn't make sense that you could simply build a prisoner pole/cage, grab any downed person and recruit him. In view of immersion, if I were that person, I would probably run away the moment you release me, taking your money, in fact, I will give you a beating and stole everything you have. So you need to stronger or on equal footing to recruit (command their respect), this is how this mod is born.
ahseph  [author] Mar 26 @ 5:17pm 
@Mechanos

Game totals up a "combat power score" using the below and compares the two characters:
Melee Atk - weight High
Melee Def - weight High
Toughness - weight Medium
Martial Arts - weight High (if unarmed)
Strength - weight Low to medium
Equipped Weap & Armor - weight Medium

For immersion wise, a strong person may not want to follow you into whatever you are doing coz you might lead him to death. Your reason is not incorrect it is just that money alone should not be the deciding factor to follow you to their death, the 1st factor to consider is if you are a stronger or on equal footing on par as them (to command).
Mechanos Mar 26 @ 1:04pm 
How do they determine if you're stronger than them or not?

Also, immersion wise, wouldn't it make sense for a stronger prisoner to follow you, if they thought it meant getting out of jail sooner? Perhaps for the right price?

I'm using LFRPE as well and found this mod by chance. I haven't been recruiting prisoners, but I'm interested in trying this mod, if prisoner recruitment is a way to get overly strong recruits too early or too cheaply. But there's some gray area here, both roleplay wise and gameplay wise.

For instance, starting out, you're so helpless, that just about any recruit is likely to be stronger. And I've found several non-prisoner recruits that were quite a bit stronger than me. But they aren't strong enough to make combat trivial either. I'm not sure what levels of offense/defense would be needed, to stop even random starving bandits from severely hurting my party lol.