Left 4 Dead 2

Left 4 Dead 2

138 ratings
Improved Infecteds AI [ UPDATE 2.0 ]
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
10.494 KB
Mar 19 @ 10:25am
Mar 23 @ 12:29pm
3 Change Notes ( view )

Subscribe to download
Improved Infecteds AI [ UPDATE 2.0 ]

In 2 collections by Lightymoon
Infected Collection
111 items
Improved Infecteds AI
9 items
Description
Improved Infecteds AI

I was making a mod that improves the Boomer behavior cuz i found him weak and then i thought to myself why not improving all specials?

This mod improves the specials and bosses (Tank & Witch) behavior and makes them more powerfull

I Also have made a seperated versions for each infected, see Improved Infecteds Collection


WARNING:
  • Works on singleplayer and hosted local servers only!
  • This mod conflicts with any mod effects specials behaviors or speed!
  • Needs more tests, if you found a bug please tell me in the comments


Features:

    Boomer
    • Larger explosion radius when killed/died
    • Larger vomit range
    • Faster movement
    • No delay before vomiting
    • Vomit lasts longer on survivors
    • Chance of spawning a female boomer increased to 50
    • Bigger vomit boxsize
    • Faster vomit speed
    • Boomer vomits for longer (1.5s > 2s)
    • Boomer can move while vomitting instead of just standing (seems that bots doesn't move while using the ability but still usable for versus)
    • Vomit hit angle is tweaked to make it easier to hit survivors
    • Boomer vomit-ability cooldown decreased (30s > 10s)
    • Easier target-dot (targets in/near the dot/crosshair will get attacked/selected)
    • Removed Leaker Boomer and made a separated version here
    Charger
    • More powerfull charge and charge impact
    • Charge lasts longer resulting in further charge
    • Charge impact has larger radius and wider angel
    • Charger can charge again after 4s
    • Charge has much more force and speed
    • Charger has no "warmup" time, will charge immediately
    Hunter
    • Lunge distance increased
    • Hunter can lunge survivors easier
    • When Hunter is staggerd off survivors, he'll recover immediately
    • Hunter speed increased
    • No lunge cooldown/interval
    • More lunge power
    • Hunter bot has the ability to kick-walls
    • Hunter lunges slightly higher
    • Hunter will prefer using ability instead of melee-attack in close ranges
    • Higher pounce speed mid air
    • Pounce has wider angel
    • Hunter will be ready to pounce from further away
    • Hunter will stagger/stumble survivors near pounced target
    • Higher stumble power/force
    • Hunter's pounce breaks doors immediately
    • Can't interrupt hunter while pouncing (damage interrupt, shoving still works)
    • No crouch delay (Hunter won't crouch for 1s before jumping
    Jockey
    • Better area perception
    • Jockey will drag pounced survivors into hordes/spit more often
    • Jockey will fully controll survivor's movement
    • Jockey will leap again after 0.5s~1s (when missed)
    • Jockey will jumb further
    • Jockey will drag pounced survivors to any near ledge
    • Damage interval decreased to 0.7s (you'll take damage each 0.7s instead of 1s)
    • Jockey scans each 0.5s a wide area around him for hordes/ledges/spit to drag survivors in
    • Jockey's speed increased
    • Higher mid-air jumb speed (harder to shove)
    • Wider pounce angle
    • Wider pounce attach distance
    • Attach immediately
    • Jockey pounces again after 10s when he incaps a survivor
    • More leap power
    Smoker
    • No tongue delay (immediately starts dragging survivors)
    • Smoker's tongue bends more (Smoker could drag survivors from out-of-sight places)
    • Smoker won't drop survivors untill he's dead
    • Harder to shoot Smoker's tongue & tongue has smaller hitbox
    • Faster damage interval (each 0.8s)
    • Smoker's tongue flies much faster
    • Tongue health increased from 50 to 150
    • When missed, tries again after 10s
    • Smoker starts dealing damage immediately after dragging a survivor
    • Increased Smoker's attack range
    • Survivors have slightly worse accuracy when being dragged
    • No drag delay
    • Increased Smoker's speed
    Spitter
    • High chance that a Spitter will spawn mid horde
    • Spitter ability cooldown decreased to 3s ~ 5s
    • More range (Spitter will spit from further away)
    • Higher Spitter speed
    • Spitter's spit detonates immediately
    • Spitter's spit no latency (no delay for the spit to be applied on the ground)
    • No spit spread delay (immediately spreads on the ground and covers its radius)
    • Spitter's spit travels much faster
    • Gas Cans destroys in 0.5s in spit (versus)
    • Bigger spit radius
    Tank
    • Faster Tank hit interval (attacks each 1s instead of 1.5s)
    • shoutguns deals less damage to Tanks
    • Tank slowdown radius decreased
    • Grenade/Luncher damage to Tanks decreased
    • Less stagger duration
    • Higher rock radius
    • Higher speed (240)
    • Much more throw force
    • More rock health (100HP instead of 50HP)
    • Tank Throws less rocks and uses more swings
    • Higher attack range & swing range
    • Tank won't pound the ground (when he stops and starts pounding the ground or his chest)
    • Tank will throw rocks overhead & lower throws
    • Won't suicide when stuck (It won't mak him unstuck)
    • Tank will switch between targets when stuck to try unstuck himself
    • Larger swing angle
    • Immediately swings when a survivors is in range (you can't dodge a swing no more)
    • Throws is much accurate and harder to dodge without cover
    Witch
    • Witch rages faster with higher anger rate
    • Witch's attack range increased
    • Witch's personal space increased (Harder to approach her)
    • Witch's damage increased to 50 per hit
    • Witch will now run after you even if you're far from her (usually she relaxes if you're far away)
    • Witch spots flashlight from larger area
    • Witch's normal/injured speed increased
    • Witch will not retreat


Guide for editing values:
How to Edit, Repack, and Publish VPK Addons for Left 4 Dead 2


Stupid tags:
special infected improvment AI specials AI special infected better tank witch smoker jockey hunter charger boomer spitter smarter infected smart special infected


Also checkout:
My Gamplay Collection
My Infected Collection
My Adjustable Mods Collection


Credits:
Lightymoon
41 Comments
Emily Reese Apr 25 @ 1:56pm 
much love.
Lightymoon  [author] Apr 20 @ 5:38am 
Emily Reese Apr 19 @ 8:59pm 
can you split these up? I have witch AI, hunter AI, and Tank AI already, just need other specials separate.
Australium Jinx Apr 15 @ 7:31am 
I love me some Challenge tho
Kenny Mar 30 @ 4:49am 
Yes I have no problem with that. This is meant to make them more active than vanilla.
Lightymoon  [author] Mar 30 @ 3:08am 
@Altars Of Apostasy
thats the point xd
Altars Of Apostasy Mar 30 @ 12:09am 
very good mod, but i believe that the smoker is WAY overtuned. he pulls you away too fast. and the charger is able to teamwipe from just a normal charge since he launches everyone way further because of his enhanced speed
Лысый Mar 27 @ 3:29am 
Мод имба даже на легкой сложности трудно, мне понравилось:steamthumbsup::steamthumbsup:
Kenny Mar 25 @ 1:03pm 
Yes, it does change things like that. There are multiple types of infected, such as a jockey that has full control but does little damage, and a jockey that does more. I think your mod is simply on top so no matter what of enemy TADM chooses, your buffs are always going to be there.
Lightymoon  [author] Mar 25 @ 12:59pm 
@Kenny
hi there
for the "The Alternate Difficulties Mod" mod i can't really tell if it will conflict or not but if it changes any infecteds settings like range speed or other infecteds behavior then yes they'll conflict

for the bug i have really no clue why this happens, my mod has completly nothing to do with callouts/voicelines so 'maybe" it conflicts with other addon that you have resulting in this weird bug :)