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Progression Robotics: Revert some nerfs
   
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19 MAR a las 9:03 a. m.
17 ABR a las 6:55 p. m.
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Progression Robotics: Revert some nerfs

En 1 colección creada por Kimo'
Kimo's small(-ish) tweaks mods
15 artículos
Descripción
What does this mod do?

Progression: Robotics recently received an update to balance that aims to make workdrones more accessible, at the cost of requiring mechanoids/motorized component for regular mechtech.
While the idea of locking mechtech behind those components is not bad in theory, the component cost PER SUBCORE make the tiers 1 mech unironically more expensive than later tiers of mechs.

So, what changed?

-Kept the increased steel and plasteel price of basic subcores, but lowered the industrial component cost back to 2 and removed the motorized component entirely.

-Instead, the Subcore Encoder now costs an extra advanced component, and a motorized component as well. Effectively still locking tiers 1 mechs behind acces to motorized components.

-In the same fashion, the softscanner and rip scanner now cost an extra 2 and 3 motorized component, and 3 and 4 advanced components, respectively.

-Reverted motorized component back to 350$ from 90$. Since Motorized component act more as gatekeepers for acces to mechs and not actual ressources, there is no longer a need to have their price lowered.

Credits

Ferny for his mod and his incredible compatibility work.
Smxrez for her otherwise really interesting balance patch.
6 comentarios
Kimo'  [autor] 17 ABR a las 7:00 p. m. 
Update:
-Fixed duplicated operations happening due to the latest progression update.
-Softscanner cost an extra 3 advanced components and 2 motorized components.
-Ripscanner cost an extra 4 advanced components and 3 motorized components.
Lennybolt7 15 ABR a las 1:52 p. m. 
Thanks! I'll go ahead and use that then
Kimo'  [autor] 15 ABR a las 6:46 a. m. 
As far as I understand, base VFEM doesn't allow you to craft these, Ferny did not change that. I recommand this mod if you want to craft them: https://steamcommunity.com/sharedfiles/filedetails/?id=2886989097&searchtext=mechanoid+component
Lennybolt7 14 ABR a las 2:44 p. m. 
is there any chance motorized components could be made craftable again? Not a fan of that but I understand Fern has his own balance in mind.
Kimo'  [autor] 19 MAR a las 12:18 p. m. 
Thanks! if you decide to integrate these change to the main mod, by all means go ahed, and i'll delist this one
ferny 19 MAR a las 11:11 a. m. 
Good option, i'll link this on the mod