UBOAT
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Realistic Uniforms Revival
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File Size
Posted
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1.380 GB
Mar 14 @ 1:35pm
May 18 @ 11:54pm
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Realistic Uniforms Revival

Description
Remake of Jim(VG)'s Realistic Uniforms mod
Changes the crew uniforms for greater realism and historical accuracy


📌 Important Note
This mod is not a copy of Jim(VG)'s mod.
It does not contain the same content.
I only use his title pictures as a tribute, because his mod was very inspiring and a great starting point.
(Unfortunately, he announced that he would stop working on it.)

🔍 About This Mod
I'm not a Nazi, I'm not even German, but I appreciate historical accuracy in content.
That's why, with this mod, I'm trying to create uniforms that match those historically worn by U-boat crews.
The result isn't perfect yet, as this mod only modifies textures and materials, not 3D models.
Current features
- 9 jackets modified
- 54 textures in total (Albedo,Normals,Smoothness,Occlusion,Metal,Parallax)
Planned updates
- More realistic eagle insignias,as embroidered patches instead of "rubbery plastic stickers".
- Correction of vertex groups for 3D model deformations
- Reduction of shininess/brightness on metallic parts.
Not Just Texture Recolor
Here some differences between my mod and the Jim VG 2022 version or the vanilla game version:
- Adds or replaces missing or inverted normal_maps (including anchor reliefs on buttons and insignias).
- Reworks the smooth_maps (apparently, Jim darkened them too much because he did not understand why they had no effect in his mod).
- Fixes excessive blur, use dithering to avoid flat color areas without gradients.
- Corrects the placement of eagle insignias using 3D projection (since the UV maps aren’t flat, simply copying and pasting images onto textures doesn’t work properly).
- Fixes metal_maps so they are only used on metallic objects.
- All textures are in sRGB format, because RGB linear (even for normal_maps) causes issues with this game.
- Disables all doubles normal_maps in the material files (some 3D models have two different normal_maps, but the second one is just a fabric texture applied across the all 3d model surface).
- Replaces the ugly and weird parallax effects with normal_maps.
- Some occlusion_maps have been entirely regenerated using 3D software.
- Fixes texture type mismatches (some occlusion mapped to albedo, some smoothness used as occlusion, some occlusion used as smoothness)
- And much more...

❤️ Thanks For Your Support
If you appreciate my mod and want to let me know that i should continue improving this game,
you can thanks by offering beer or coffee! 😉
👉🍻☕ Ko-Fi link[ko-fi.com]
(Better than Patreon, because if you give $2, I receive $2—no fees!)

⚙️ Compatibility
✔ This mod does NOT require starting a new campaign.
✔ It should work with previous saved games.

⚠️ Troubleshooting
To avoid LOD issues (old textures reappearing when you move away), delete all .dxt files in the Cache game folder.

📜 License
🔸 Creative Commons BY-SA 4.0 (Attribution - ShareAlike)
The content of this mod cannot be redistributed as-is by others.
unless it has been significantly modified for the end user, or integrated as a part of a much larger mod.
In any case, proper credit must be given to the original author(s), along with mention reference of this original version.





The addon for the caps and hats is only available to my supporters and all modders.
(If you are one of them, send me a friend request, and I'll give you access to the addon mod.)


52 Comments
Bratpfanne May 20 @ 8:48am 
Thx:steamthumbsup:
Nz0  [author] May 19 @ 3:28pm 
@Bratpfanne Thx for your support. i send you a Friend invit.
Bratpfanne May 19 @ 7:39am 
Thank you for the good work !!!
Beer is on the Way:steamhappy:
Nz0  [author] May 4 @ 3:28pm 
@Malarkey I reply on private message
Malarkey May 3 @ 1:06pm 
Nz0 [Autor] 23. Apr. um 16:34
What I can do for now is to replace one of the current crew jackets with the suit worn by the Stabsoffiziere (the guy who gives missions at the port).
With some additional texture modifications, it’ll match exactly the one shown in the webpage that you shared.

how do you do that. i wanted to do the same - replacing an jacket what i don't use- se below.
Malarkey May 3 @ 12:55pm 
@Nz0 do you know how to replace a jacket i do not want to use with another existing one? E.g. your green one for officers. My intention is to add different ranks on the shoulder pads for the officers.
Nz0  [author] Apr 24 @ 12:05pm 
@Boromir007 The caps and hats are only available to my supporters or modders. are you one of them ?
Boromir007 Apr 24 @ 10:51am 
accept my friendrequest pleeease
Demosthenes Apr 23 @ 6:36pm 
Hey there,

Will this cause issues if installed with Grey Wolves Texture Pack?
AffeohneWaffe Apr 23 @ 10:42am 
That would be great, very cool! Can the harbour officer get his uniform too?