Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

339 arvostelua
Immersive factions properties
4
2
2
   
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
Tiedostokoko
Julkaistu
Päivitetty
2.294 KB
14.3. klo 7.15
18.5. klo 11.20
9 muutosilmoitusta ( näytä )

Tilaa ladataksesi
Immersive factions properties

Kuvaus
Adds many more different factions controlling settlements, in a historical and logical way.

This mod makes it more immersive and gives a feeling of the current situation in 1403.
All soldiers have different weapons and armor.

Now the Kuttenberg guards faction is almost only concentrated in the city and not outside.

List of occupants with their new properties:
Semine:
-Zhelejov (Hamlet in the Semine domain that was owned until the 16th century)

Bergow:
-Tachov (Under the influence of Trosky castle)

Pisek:
-Wysoka (Under the Suchdol domain)
-Miskowitz (Being held at this time by the Sedletz monastery, the village is still in the zone of influence of the Suchdol domain, to protect.)

Ruthard:
-Bylany (Despite the Ruthard family having had their property confiscated, the village is located on the border of influence of the Maleshov domain, and therefore they protect the village.)

Vavak:
-Grund (Important royal mining village, the new mintmaster Ulrich Vavak von Neuhaus wants to ensure the safety of mining activities)
-Horschan (Close neighbor of the mining village of Grund, under the supervision of the mining administration of Ulrich Vavak)

Prague:
-Pschitoky (Village with a fort under construction confiscated by the royal army of Prague to establish an outpost near the city)

Polner:
-Loretz (Important vineyards in the region, Andrew Polner member of the city council, is responsible for protecting it as well as ensuring hygiene)

You should know that the members of the Kuttenberg council had their own garrisons of soldiers, even for those who were excluded including the Ruthard and Pisek families with the arrival of Sigismund.

-Possible issue: If you install this mod and launch it in the game and you are already in a village, then it is possible to see guards with only outfits without armor. Simple, you have to spend the day and they will recover their equipment.

-And yes it's PTF compatible with other mods as long as you don't install a mod that doesn't change factions presence in a same location. If it's the case, it's can cause conflict.

I plan to make other mods with the factions.
Enjoy and don't hesitate to join the KCD modding community discord server !
34 kommenttia
Bigvadrouille549  [tekijä] 18.5. klo 11.24 
Updated !
Bigvadrouille549  [tekijä] 16.5. klo 8.48 
yeap ! Sorry it might take some times I was very busy (I download the update) but I thank you all for your comments and patience
Skalitz boy sorry, yes of course I will go make an update on Nexus when I will manage to know to update my mod (:
БлинноЛопатыч 16.5. klo 8.23 
needs to update to v1.3.
when you create defence upadate
Skalitz eBoy 21.4. klo 23.58 
could u update ur factions mods on Nexus? Thank you!
Bigvadrouille549  [tekijä] 21.4. klo 5.07 
Really sorry for the late ! Normaly it should work now, I will do the same for my other mod !

I hope it will work for you all and thank you for the support (:
Random Rock 20.4. klo 23.29 
any plans to keep it updated and working?
cretedog 20.4. klo 6.34 
Mod seems dysfunctional, please update.
Cloudyassassin 19.4. klo 14.18 
Mod appears to be non-functional with current patch in hardcore mode.
Gnomemann<Cc> 13.4. klo 15.27 
Is this mod PTF or does it have to be updated when Warhorse releases a new patch?