RimWorld

RimWorld

31 ratings
Level This! (Continued)
   
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Mod, 1.5, 1.6
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214.608 KB
Mar 13 @ 6:45am
Jun 11 @ 9:43pm
6 Change Notes ( view )

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Level This! (Continued)

Description
修复了不能只对玩家生效的bug,将身体部件血量计算改为float类型,部件血量最大能到38位数

Fixed a bug where changes were not applied only to the player. Changed body part health calculation to use the float type, allowing body part health to reach up to 38 digits.



Original mod by [Jdalt40](https://steamcommunity.com/sharedfiles/filedetails/?id=1703452618)


Previous forked version by [♫LP](https://steamcommunity.com/sharedfiles/filedetails/?id=2574042900)


Continuation by [garfu](https://steamcommunity.com/sharedfiles/filedetails/?id=2913407722)


Continuation by [Zaljerem](https://steamcommunity.com/sharedfiles/filedetails/?id=3263017689)

If the original author requests it, I will remove this update.

--

Original mod notes (1.4):

This mod introduces a health levelling system. Start as a Level 0 Colonist and work your way up to the doomsday launcher absorbing Level 100 Pirate Boss!

Added: No longer effective on pawns that are not the player so end game modded factions don't become invulnerable bullet sponges while you're trying to kill them if your settings have a low leveling threshold

I'm happy to delete this file if the original mod author updates theirs and requests this one taken down.
33 Comments
Shadowwake Sep 3 @ 9:26am 
Sadly far beyond my personal skills. Ah well, i'll just ditch EBF since i find this one more fun.
翼燕顶针  [author] Aug 31 @ 9:28pm 
@Shadowwake Yes, if you were to rewrite it, you would need to use EBF as the reference library and implement the functionality of this level using EBF's code.
Shadowwake Aug 31 @ 9:25pm 
It seems... semi-compatible. I had to dev mode kill and revive a pawn a few times at the start of a new game to get it to regular stats, but the other four seem more or less normal. It would probably take a lot of rewriting so i assume no chance of making them completely play nice together eh?
翼燕顶针  [author] Aug 31 @ 5:10pm 
@torsina Because it used Markdown syntax, the link has `https` twice.
torsina Aug 31 @ 10:34am 
Why do Every link you're pointing to been marked as malicious/infected by steam?
翼燕顶针  [author] Aug 31 @ 3:24am 
@Shadowwake In version 1.5, this mod was incompatible with the EBF mod, but right now I don’t know whether they’re compatible or not, since I haven’t tested it.
Shadowwake Aug 30 @ 2:18pm 
Does this mod have any compatibility issues with the recently-updated https://steamcommunity.com/sharedfiles/filedetails/?id=1665403571 framework? I use that one for quality-variable bionics and they both seem to affect the same values in different ways. I haven't SEEN any issues, but i figured i'd ask.
tolaburke Jun 12 @ 12:02am 
"Instead of leveling health by damage taken, the version of Zaljerem levels the health by damage dealt which completely messes up the "Kenshi"-effect I always liked about this mod.
Please keep this version around!" Both types(Level by damage dealt/level by damage taken) should exist. In the same mod. Choose which you want, or both.
G proteins Jun 2 @ 9:34am 
似乎等级限制并没有用,现在我的殖民者血量很高,一场战斗数百个伤口让我的电脑很卡顿,有什么mod能解决这个问题么
csfireworks Apr 25 @ 8:14am 
2333,配合不再有友伤+华夏凶兽的鞭炮有奇效