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And as I have said, it never became a problem during testing.
Well, I suppose lab conditions aren't quite the same to reality? lol.
Guess I'll upload a quick fix
It uses 6 axis behavior [You can swap it to hover] and the 'view cone for reverse consideration' from the 'point at' behavior is set to 15, basically if the craft is fighting an enemy that's too close and your craft is not pointing directly at them, it will turn its back and run until the 1500m mark and turn around again, you can fix this by just setting the view cone from 15 to 180 and your craft will always point at the enemy [if it has hover behavior ofc, cause six axis will not care]