Command & Conquer™ Generals Zero Hour

Command & Conquer™ Generals Zero Hour

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AOD - Dry River
   
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Mar 10 @ 3:44pm
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AOD - Dry River

Description
This is the first AOD map I ever created somewhere around 2010 under my old gamertag Krexel.

It's pretty simple, it's pretty easy, though the bosses may catch your off guard. The demolition general wants to launch a chemical missile on a UN camp, and you and your friends will stop him of course. This map was a testing ground for my other maps which you can find under my workshop items.

Note: wave 10 starts with a small delay, so hold on tight!

The bottom spot must be occupied by a normal GLA AI.
5 Comments
TwinZet Apr 4 @ 7:52pm 
There is no indicator for this 60 second gap that I thought the game was soft lock
Taggrin  [author] Apr 4 @ 10:29am 
The scripts for wave 10 and 12 are in a different folder because they don't have normal units like the other waves. The 60 second timer starts after the boss of wave 9 died. I played through the map just fine last month. The boss of wave 9 is a battle bus though, and those have always been iffy with their hull state, so perhaps the game didn't register it properly.
TwinZet Apr 3 @ 2:52pm 
After the big damn cutscene nothing happens. I even checked, There is no script for boss 10
Taggrin  [author] Apr 3 @ 11:49am 
Wave 10 starts with a small delay because it's a special boss wave. I guess I added it back in the day to allow players to prepare, but that might not be the most clear idea ever. The delay isn't that long, like 60 seconds tops.
TwinZet Apr 3 @ 2:55am 
Boss 10 does not have a trigger to start... Did you not test the whole map before publishing???