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So the heads do that because they are not vital like with other races, so they flop around like other limbs when crippled. The game unfortunately doesn't allow decapitations. And it may not be perfectly okay with pawns still going about with crippled heads.
@tyrannor
I may have gone too far in a few places. Some of the roaches in the most dangerous zones are basically free-roaming bosses. I should probably tweak them somehow...
I finally managed to find the reason for the random errorless crashes. After countless attempts, I figured out the culprit: not the dialogue package as I had suspected, but the wildroaches, their animations in particular.
I didn't properly set up the folder structure to match the vanilla game files, so the game would occasionally fail to find the animations to use and crash immediately.
I feared I had to redo the model and animations (I was actually in the process of doing so by salvaging the skimmer rig) or worse, scrap the wildroaches altogether, but thankfully I found valuable information on the kenshi wiki on how to make animations the proper way.
Also, @Aragog,
the reverse Gregor Samsa effect did actually occur when I tried to delete the wildroach character entry while researching the crashes. Tiny, animationless greenlanders sliding around spawned in their place.
https://imgur.com/a/YaoloN1
Then you would have a reverse Gregor Samsa effect with all the roaches turning into Greenlanders or something like that. That would be funny, if the reason wasn't such a frustrating issue.
I will have to do more research on this. Maybe delete features one by one until the issue doesn't occur anymore. Too bad it's so inconsistent...
Yeah investigating crashes is a fool's errand here. No consistency, no error messages, no hints from the crash logs!
There aren't even roaches in Stenn Desert! I tried going to Squin and to that Waystation and the game kept going without a hitch.
Ah well. Here's a new update. Hopefully it's free of bugs. Eh. Bugs.