Kenshi
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Radroaches of Kenshi
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56.132 MB
Mar 8 @ 2:28pm
Apr 5 @ 11:16am
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Radroaches of Kenshi

Description
Okran wept.

You know what the wasteland of Kenshi needs? Radroaches. Every wasteland needs them.

You know what the wasteland of Kenshi doesn't need? Sword-wielding, crossbow-toting Radroaches.

Or so i thought. Turns out Kenshi needs those too.

So here you are, oversized, flesh-eating cockroaches in two different flavors:

-animated from scratch feral radroaches with all the quirks and behaviors of animal NPCs

-bipedal radroaches with all the abilities and shortcomings of humanoid characters.

They come in large swarms, wield a diversified arsenal of weapons and will try to steal crops and eat bodies, often resulting in fights with local forces.

Being adaptable creatures, they have evolved a few physical attributes and behaviors to better adapt to each environment. While their limbs are weaker, their torsos are tough, and they don't need their heads to continue fighting. Most are unable to speak, however, and every other race will attack them on sight.

They are simple creatures. Approach them with some ration packs and some may decide to follow you expecting more food. Just don't be rude.
Healing them may also work.

NOTES

Roaches from custom starts will try to eat bodies, and may even obtain foul meat from them if they are starving.
To stop player roaches from trying to eat bodies, move them to a different squad.

Despite having six limbs, humanoid roaches will still be crippled and become sitting ducks if they lose a leg. Nothing short of altering the animations could change that. For this same reason, you can't play General Grievous by equipping a sword for each arm.

The special uncrippable head (Ganglion) does not immediately appear when starting a new character. Saving and reloading should fix this.

The wings appear invisible from below. Should have noticed that before making all those animations for the animal version. Whoops.

The little buggers will try to get to your crops by all means necessary. Guard them well and keep your gates under surveillance.

Yes it's the Fallout 4 radroach model pasted into Kenshi. Doesn't mean the roaches themselves are equally weak.

Feedback is always appreciated.

TO DO LIST

>Unique recruits with custom dialogue (beside Tiny Tim, I mean)

>More attack animations for the feral roaches

> Bosses

>More new weapons

>Infested settlements, World states, Town overrides,

>Need to actually watch Joe's Apartment. For more roach references
58 Comments
NEGRO BOLLOCHOCO Apr 16 @ 9:20pm 
god
dust mite  [author] Apr 11 @ 11:50am 
@Kurteous

So the heads do that because they are not vital like with other races, so they flop around like other limbs when crippled. The game unfortunately doesn't allow decapitations. And it may not be perfectly okay with pawns still going about with crippled heads.

@tyrannor

I may have gone too far in a few places. Some of the roaches in the most dangerous zones are basically free-roaming bosses. I should probably tweak them somehow...
tyrranor Apr 11 @ 3:46am 
i disabled this mod after spawning in the world and dying to a 160 dex roach
Kurteous Apr 11 @ 1:39am 
So, apparently, the radroaches' heads are spazzing out during the time the map sections are loading in. Even after that is done, their heads still remain limp and floppy.
Aragog Apr 5 @ 12:04pm 
Omg they'r so tiny! Anyways I salute your effort, I can't believe I could mod as the errors can be so hard to root out not event to mention all that time it takes. I'm really looking forward to seeing this mod grow
dust mite  [author] Apr 5 @ 11:46am 
A new patch, small on content, but it actually took a long time to put together.

I finally managed to find the reason for the random errorless crashes. After countless attempts, I figured out the culprit: not the dialogue package as I had suspected, but the wildroaches, their animations in particular.

I didn't properly set up the folder structure to match the vanilla game files, so the game would occasionally fail to find the animations to use and crash immediately.

I feared I had to redo the model and animations (I was actually in the process of doing so by salvaging the skimmer rig) or worse, scrap the wildroaches altogether, but thankfully I found valuable information on the kenshi wiki on how to make animations the proper way.

Also, @Aragog,
the reverse Gregor Samsa effect did actually occur when I tried to delete the wildroach character entry while researching the crashes. Tiny, animationless greenlanders sliding around spawned in their place.

https://imgur.com/a/YaoloN1
dust mite  [author] Mar 25 @ 9:52am 
@Aragog

Then you would have a reverse Gregor Samsa effect with all the roaches turning into Greenlanders or something like that. That would be funny, if the reason wasn't such a frustrating issue.

I will have to do more research on this. Maybe delete features one by one until the issue doesn't occur anymore. Too bad it's so inconsistent...
Aragog Mar 25 @ 8:23am 
That's a nice update, heh, maybe if I disable the mod every time I have to approach a waystation then I can keep it lol
dust mite  [author] Mar 24 @ 3:26pm 
@Aragog

Yeah investigating crashes is a fool's errand here. No consistency, no error messages, no hints from the crash logs!
There aren't even roaches in Stenn Desert! I tried going to Squin and to that Waystation and the game kept going without a hitch.

Ah well. Here's a new update. Hopefully it's free of bugs. Eh. Bugs.
Aragog Mar 24 @ 7:28am 
This mod straight up crashes the game in this specific save file in this specific scenario: I'm in squin and move the camera towards the waystation near it. Boom, consisntent crash. I am baffled. There's no way to replicate this crash, it only happens in this specific save and I already had consistent crashes if I dared to get even romotely close to a any waystation before I downloaded this mod, then I decided to finally figure it out and hours later that's what happens. I have no idea what's happening, what's the connection between the waystation and roaches? Why can't I replicate the crash? I dunno man. Just why, kenshi, why. Seems like even the game doesn't like roaches :'( Well my game may be safe from the waystation crash without this mod but is the waystation crash truly gone? huuuh