Call of Duty: Black Ops III

Call of Duty: Black Ops III

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Synergy Mod Menu [Zombies]
   
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Mar 7 @ 5:34pm
May 15 @ 7:48pm
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Synergy Mod Menu [Zombies]

Description
A WIP Black Ops 3 Zombies GSC Mod Menu

The Controls popup when you Load into a Game

This Menu is a Work-In-Progress, so expect changes and possibly some Bugs

If you have any Issues/Suggestions, Feel Free to Drop a Comment

This Mod Menu is Open Source on Github: https://github.com/SyndiShanX/Synergy-BO3-GSC-Menu
42 Comments
SyndiShanX  [author] May 15 @ 7:29pm 
1. Fixed Death Barriers
2. Added Ability to Take/Give Points in Increments of 500
4. Adding a 3rd Person Crosshair doesn't seem Possible
5. Updated Vision Options
6. Fixed M1911 Name Missing on Chronicles Maps
7. Can't do anything about Ground Weapons Trading when Mule Kick is Equipped since that's part of the Game
8. Scrolling for a bit seems better than Cluttering the Menu with several Round Options for now
9. Added Zombie Speed Options
11. Added Zombie Health Cap Option for Round 60+
13. There's no Good way to Re-lock the Doors after opening them
TheDawnFox May 15 @ 6:12pm 
Excellent man, cant wait to see the new updated version!
SyndiShanX  [author] May 15 @ 9:43am 
11. I'll see if I can come up with something I like when I work on an Update
12. Freeze Box makes it so the Box won't move to another Location
13. I'm not sure if doors can be re-locked, but I can look into it
SyndiShanX  [author] May 15 @ 9:43am 
1. I have that fix made, I was waiting for the base to Update to release any future updates, but I might release that fix anyway
2. I'll see if I can come up with something I like when I work on an Update
3. Infinite Boost does exactly what it sounds like, it allows you to double jump infinitely with the Exo Suit
4. I'll have to check if it's possble to toggle the crosshair, if it is I'll try to implement it
5. Yeah, I'd have to find more if the vision names to add them
6. DubPrime8 is the name of the Upgraded Monkey Bombs, and I'll check into to M1911
7. I doubt there's anything I can do about picking weapons up from the ground
8. I'll see if I can come up with something I like when I work on an Update
9. Not sure how this would be a problem since I'm using a builtin function to change the Round, but I can look into it
10. Yeah, that was the best way I could find when making that option lol
TheDawnFox May 15 @ 1:52am 
12) What does freeze box do?

13) Open doors is hella useful, cool addition. Is it remotely possibe to lock doors again? Just asking.

Thats it by now, keep updating it man, amazing work so far!
TheDawnFox May 15 @ 1:16am 
8) The rounds module works fine, slider is excellent but an extra option to select some presets would be hella practical like 10, 20, 40, 100, 150, 200, 255.

9) When you change your round to for example, a round 30, all the zombies will have the speed of the previous round, this makes the module kinda impractical. If you are in a round 1 then switch to 60 all the zombies will be hella slow on that round. For this, a zombie speed selector would fix the issue, add all their states walk, run, sprint, super sprint. This is crucial!

10) The slow zombies module is hilarious, it just add infinite widows effect to them lol, thats not the idea.

11) One shot zombies is cool but having a max health selector would be amazing cause u could replicate ColdWar/BO6 where zombies have max health. Dont know what health zombies have on 30 but u could add the equivalent health values on the rounds.
TheDawnFox May 15 @ 1:16am 
1) Its crucial you fix the death barriers still killing u while on ufo no clip god mode and demigod, otherwise those features are pointless.

2) Points system is kinda slow and not practical. The slider is good to select a quantity but it just sets that number once, you should be able to increase that number at wish. Check Amethyst points feature to inspire urself.

3) What does Infinite Boost do?

4) It would be hella cool if you could add the crosshair to third person, that alone would be epic and fun as hell to play.

5) On visions try adding more effects like underwater, fire, etc... to have it complete

6) In weapons extra, what is DubPrime8? It gives monkeys for some reason. Also the m1911 is not on the list while playing chronicles maps. I love the system you implemented, so practical!

7) The drop weapon system works fine except when buying mule kick. You trade the weapon dropped rather than picking it up.
TheDawnFox May 14 @ 11:34pm 
So far the mod menu has the basic tools for content creators, thank you man, keep updating the project!
SyndiShanX  [author] Apr 28 @ 4:31pm 
The controls pop up when you load in if the menu is working
webberjoanne27 Apr 28 @ 9:15am 
how do you open the menu?