Left 4 Dead 2

Left 4 Dead 2

45 ratings
big wat reverse
   
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Game Content: Campaigns
Game Modes: Versus
File Size
Posted
Updated
146.850 MB
Mar 7 @ 7:41am
May 7 @ 11:30am
16 Change Notes ( view )

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big wat reverse

Description
its big wat but reverse.
17 Comments
Roxy Migurdia Mar 18 @ 8:38pm 
Exceso de escaleras pa los infectados (Algunas ni funcionan lol):steamhappy:
A_Kwoun Mar 14 @ 9:48am 
it's fine the problems have been fixed but now I found a new problem on the 4th map.

the last room to the saferoom that has a short ladder to climb, for some reason the bots can't enter the room no matter what I did, it is easy to fix y changing to the difficulty to expert then killing the bots then go to the saferoom that is 10 sec away so it's not too bad.

Thankfully that was the only problem I had.
➫⚝Aldebaran⚝⇤  [author] Mar 13 @ 5:03pm 
After a lot of hard work, the mod is practically finished. If anyone can let me know of any errors, I would be grateful.
➫⚝Aldebaran⚝⇤  [author] Mar 10 @ 8:28pm 
The mod is almost ready, there are only a few things left to modify, at least in the campaign, after finishing I will add more things for the versus, but it still works
Nuclearstomp Mar 10 @ 7:31pm 
Might want to be careful about that because it could spawn too many zombies. I think in campaign it's probably fine as the tank and witches make the map difficult enough.
➫⚝Aldebaran⚝⇤  [author] Mar 10 @ 12:27pm 
I think tanks cancel the horde event, I was testing that and the wave only continues in versus not in campaign, I don't know how to fix the error but I think I'll make more horde event triggers so that every time it goes down the infinite horde restarts
Nuclearstomp Mar 10 @ 12:04pm 
I don't mind that it's different, I just think the changes to CH2 specifically are too extreme.

Otherwise I think it's pretty cool.

Also I forgot to add that it seems like zombies eventually stop spawning in waves on the finale. I'm not sure if you made it a gauntlet or if the radio is just a normal event but it does make the finale a little easy. (Unless a random tank spawns.)
➫⚝Aldebaran⚝⇤  [author] Mar 10 @ 7:46am 
As for the map alterations I did it to make it feel a bit different, I like the idea of ​​it being a reverse but also that it can feel like its own map
➫⚝Aldebaran⚝⇤  [author] Mar 10 @ 7:36am 
Yes, I'm the same author, I just wanted to change everything again because I realized there was a better way to test my updates than uploading something to the workshop over and over again. This is my first map and I'm recording my progress to make a guide in Spanish on how to make maps.
Nuclearstomp Mar 9 @ 9:47pm 
I played through the map. Here are my issues:

CH2: Way too different from the original. I'm not sure why most of the rooms and areas are changed so much. At least bring back the indoors areas and maybe the elevator? The ladder is really hard to climb.

CH3: Maybe put fences instead of invisible walls.

CH4: Same here.

CH5: The ending credits music plays over the finale for some reason. Also, there are RNG tank and witch spawns.

The map just needs some touching up.