STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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Separatist New Republic (EAWX Submod | TR 3.4)
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Game Type: FOC
File Size
Posted
Updated
906.516 MB
Mar 7 @ 7:05am
Mar 10 @ 7:54pm
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Separatist New Republic (EAWX Submod | TR 3.4)

Description
Disclaimer: I am not affiliated with the EAWX mod team. This is an unofficial submod.

This submod changes the New Republic roster to the Fall of the Republic CIS roster. If you want a full list of changes and additions made by this submod, please read the pinned discussion titled “Separatist NR - Full List of Changes”. Otherwise, the basic changes are:

- Almost all heroes have been changed to CIS ships/units
- The entire Intervention Reward System has been tweaked to give only CIS units
- New research has been added to unlock parts of the roster

And more.




Launch Options:
STEAMMOD=3439988092 STEAMMOD=1125571106

Please note: this mod is unlikely to work with most other mods due to the files it edits. To use this mod alongside similar submods, you would need to either make or find a compatibility patch.

Credit: All credit naturally goes to the wonderful developers on the EAWX team, without whom this mod would never have been made. All assets belong to their team. I also want to thank the people at the EAWX discord, who have helped me with my many escapades on this mod and others.

EAWX Submod Discord:
https://discord.gg/WUHQawumTp
Popular Discussions View All (3)
9
Mar 18 @ 5:22am
Suggestions
The Italian War Effort
4
Apr 15 @ 7:07am
Bug Reports
The Italian War Effort
29 Comments
wdbittle May 14 @ 3:17am 
am a bit curious are you gonna update this mod to fit with the new FOTR update? like the providence destroyer, new munificent model and other units?
[MG] MalhauY Apr 25 @ 2:00pm 
Can there be the cis as faction?
Ketchup Knight Kyle Apr 20 @ 5:00pm 
Doesn't work for me. Don't know why
navyseals253 Apr 13 @ 4:33pm 
lucrehulks seam to crash my game?
Cristianmrvzla Apr 4 @ 9:30pm 
I can't get the CIS fraction in Galactic Conquest?
DrunkAndDisorderly Mar 19 @ 5:00am 
Apparently 4th time was the charm everything works fine now also I am having tons of fun playing with this mod.
DrunkAndDisorderly Mar 18 @ 12:44pm 
So I ive tested this 3 times and it seems that level 3 and 4 space stations don't proved any new ships is this because they've not been implemented yet or is it a glitch?
True... Mar 14 @ 11:43pm 
A couple things I have noticed, which kindof crucially affect gameplay in two ways.

Storm Fleet Destroyers you get from Missions don't work and crash the game when deployed.

It also seems that Capital (and maybe dreadnought) shipyards don't spawn their full list of garrisons, basically just one unit and that's it.
Lahgtah Mar 14 @ 8:26pm 
@Ultramarines Veteran
If you want to make the mods work together bett, what you can do is edit the text master file of the highest priority mod to include things from the lower priority. Just a lot of copy/pasting. Likewise, any artwork can be copied over to the higher priority one. Any sort of XML entries shared between the mods will have to have stuff from lower priority copied and pasted into the same file of the higher priority.

The only place things get terrifically difficult is when scripts conflict, or two mods change the same thing in their own way, meaning you'll have to decide which one you prefer. It still takes a lot of time to do, but it's not 'difficult' per se. Give it a try.
True... Mar 14 @ 12:47am 
From my experience fighting the NR in fringe situations so far, it seems like the Pentastar Republic mod does kindof work in conjunction, at least partially. Art and text will be missing, but I've experienced no crashes & fought them properly. That said, one mod or the other will need to be priority over the other depending on whichever faction you want to play as, or otherwise that faction is just entirely broken in terms of playing it. Forewarning for anybody else who'd wanna have both sides of the clone wars in their postendor mod, I suppose?