Door Kickers

Door Kickers

129 ratings
Robots Mod
   
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Equipment: Armor, Gear
Tags:  Other
File Size
Posted
693.793 KB
Nov 18, 2014 @ 10:53am
1 Change Note ( view )

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Robots Mod

Description
2 new classes. One MK9 robot and one RBS1 robot.

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VERY IMPORTANT! READ BEFORE INSTALL THE MOD!
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- THIS MOD DOES NOT WORK WITH OTHER MODS THAT MODIFIES customization.xml, game.xml, hud.xml, equipment.xml and user_list.xml. THIS MOD ONLY SUPPORTS MODS MENTIONED BELOW.

- TO DISABLE MOD SEE BELOW


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MODS SUPPORT
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- Swedish Police Mod + Robots mod[www.dropbox.com]


- Robots mod + Sniper Class mod[www.dropbox.com]


- Maxs Warfare Mod + Robots mod[www.dropbox.com]
Special thanks to the author for letting me modify his mod. Thanks!


- Maxs Warfare Mod + Robots mod + Sniper Class mod[www.dropbox.com]
Special thanks to the author for letting me modify his mod. Thanks!


- Red Pandas Extra Gear + Robots mod[www.dropbox.com]
Special thanks to the author for letting me modify his mod. Thanks!


- Red Pandas Extra Gear + Robots mod + Sniper Class mod[www.dropbox.com]
Special thanks to the author for letting me modify his mod. Thanks!

Will be updated upon request...

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HOW TO ACTIVATE
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Subscribe to mod or download and unpack an support pack and activate the mod in the game.

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DISABLE MOD
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If you do not do according to the instructions below you will get a crash.
1. Disable the mod in the game.
2. Go to your path Documents\KillHouseGames\DoorKickers.
3. Find rosters.xml
4. Right click and select edit.
5. Copy and save your XP-points if you intend to continue at the same level.
6. In the xml-file find and mark one of the original class line in the text. For example: Stealth or the Pointman.
Remove everything in the xml-file except like this example:

<Roster version="6" xp="335970">
<DefaultEquipment/>
<Trooper class="Pointman">
<Id name="Tristin Pitts" nameAbbrev="T. Pitts" portrait="data/textures/gui/customization/portraits/default.tga"/>
<Equipment>
<Item name="G17 Pistol"/>
<Item name="Low Threat Armor"/>
<Item name="Flashbang"/>
<Item name="Breaching Charge"/>
<Item name="Spy Camera"/>
<Item name="Lockpick"/>
<Item name="Crowbar"/>
<InnateAbilities>
<InnateAbility name="Marksmanship" percent="100"/>
<InnateAbility name="Assault shooting" percent="0"/>
<InnateAbility name="Field skills" percent="0"/>
</InnateAbilities>

<Stats IsDead="0" PreviousXP="0" XP="0" Weapon0="0" Weapon1="0" None="0" MissionsFailed="0" MissionsWon1Star="0" MissionsWon2Star="0" MissionsWon3Star="0" BulletsFired="0" BulletsHit="0" Kills="0" KillsStunnedTarget="0" Injuries="0" DoorManualBreaches="0" DoorLockpicks="0" DoorShotgunBreaches="0" DoorDetonations="0" GrenadesUsed="0" Paths="0" PathModifications="0" DistanceWalkedCM="0" WaitingForGoCodeMSec="0" Arrests="0" CompletedHealthy="0" PerfectAccuracy="0" ChallengesCompleted="0" BombsDisarmed="0"/>

</Trooper>
</Roster>

7. Save the xml-file and start Door Kickers.
This is the easiest way to remove the mod. You can also manually remove the mods information's like: RBS1, RBS1 Armor, RBS1 Door Ram, RBS1 Shield, MK9, MK9 Armor, Explosives MK9, Spy Camera MK9 and portraits.

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KNOWN PROBLEMS:
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- Door ram can't replace the Dynamic Hammer when it is selected in items panel before missions start. To fix this the Door ram symbol appears always on an unlocked and locked door. The door ram can only be used by RBS1 but the symbol can be used by other classes when Dynamic Hammer is selected. But the different class will use the Dynamic Hammer instead.
- Both the RBS1 and MK9 can save hostages, activate VIP, collect dope and arrest bad guys.
- RBS1 should not be able to defuse a bomb.
- RBS1 has only one shield in the front and two shields on the sides which are not extended. The problem is that a RBS1 with three shields in the front does not make a difference. The side shields go through walls and does not protect the policeman behind the side shields.
- RBS1 and MK9 uses policeman speech audio.
- Blood appears when damaged and "killed".
- Pistol path icons and symbols options while playing, cant however not be used by RBS1 and MK9.
- Spy Camera MK9 can be selected and used but uses original Spy Cameras symbol.

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EDITOR
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If you place one MK9 or RBS1 and one policeman in respective deploy zones, the policeman for unknown reason will function as an MK9 or RBS1. = He can't act with his weapon.
This only appears when you do like the instructions above. It will not be a problem if you not deploy an MK9 or RBS1 in one level in the editor.
30 Comments
TRJ·majoray Dec 4, 2019 @ 5:37am 
good
JinxWeaverHD Jul 4, 2017 @ 5:42pm 
hay this mod conflicts with red pandas "uniform switcher" and "extra gear" mods is it possible you could fix this?
Suno May 24, 2017 @ 9:50am 
EPIC!!!!!!
DaragonOne Apr 19, 2017 @ 10:30am 
Link's not working?
Saputra Chan Jun 25, 2016 @ 3:59am 
How do I install the "- Red Pandas Extra Gear + Robots mod + Sniper Class mod" after I downloaded it ?
Span08  [author] Feb 6, 2016 @ 1:22pm 
Thanks!
Electric Dec 24, 2015 @ 1:16pm 
Really cool mod!
krawdad Nov 12, 2015 @ 12:59pm 
The sheild bot looks like a floting rucksack
Satoshi Nakamoto Jul 16, 2015 @ 4:53pm 
thx! i didn't see that. Very appreciated. :)
Span08  [author] Jul 15, 2015 @ 3:23am 
[OD]Loki >> Take a look at this mod. Maybe you can use that. :)

http://steamcommunity.com/sharedfiles/filedetails/?id=481896667