Total War: WARHAMMER III

Total War: WARHAMMER III

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Empire encampments updated ( 6.0+ )
   
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Tags: mod
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1.581 MB
Feb 22 @ 11:16am
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Empire encampments updated ( 6.0+ )

Description
Updated for current patch (6.0+)

Encamp stance was missing which i fixed. The rest seems to be working fine.
Whenever the original mod author updates his mod i will take this one down, just give me a holler whenever that happens.

!!does not require original mod!!!


ORIGINAL MOD: https://steamcommunity.com/sharedfiles/filedetails/?id=2864846452&searchtext=empire+camp
13 Comments
Kane Beckett Mar 22 @ 1:53pm 
Can you create this as an option to place cities instead and rename it? There was once a mod but was deleted. Hope you can create this :)
Chrillo Mar 16 @ 1:53am 
And maybe give the camps some limited movement ability since they tend to spawn on a spot that isnt where you want them. No luck on the mods for exchange units and movement for ogre camps...
Chrillo Mar 15 @ 5:15pm 
I have seen mods on the workshop that enable it, gonna try em out.
Chrillo Mar 15 @ 5:11pm 
@yujy
Thank you very much, that worked! I'm off to my new Empire campaign :steamhappy:

You would'nt know how to enable the exchange of units from a army to a camp? As of now it's not possible. The camp can recruit from local region but not exchange units.
yujy Mar 15 @ 2:19pm 
as a workaround you can add 1 line to (using an editor like rpfm, mod name is !!obo_emp_camp.pack) db/resource_cost_pooled_resource_junctions_tables.
The line you need to add is.
wh3_main_ogr_meat_factor_camp_buildings / wh3_main_ogre_camp / 0 / absolute / default
What this does is make all camps cost 0 meat (you and all ogres) should be ok doesn't change number of camps.
Chrillo Mar 12 @ 6:22am 
@Kasus
Check, thank you. That's too bad...
Kasus  [author] Mar 12 @ 5:54am 
@chrillo
as far as i am aware you would have to edit tables for empire to actually have meat for that console command to work.
Chrillo Mar 12 @ 3:48am 
What's the console command for Ogre meat? Maybe that would be a quick solution for the problem
Chrillo Mar 6 @ 10:43pm 
@Kasus
Thanks man. I'm running a 400+ set up, mostly from Chopchops collection so if I find the conflict I will let you know. For now I'm happy that the rest of the mod works. Thank you :)
Kasus  [author] Mar 5 @ 11:08pm 
@Chrillo
It is a problem with the original mod too.
Havent figured out how to fix it. Some people say it works though.
If anybody knows a fix im all ears.