Half-Life 2

Half-Life 2

135 ratings
Bullsquid NPC in HL2
   
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type: assets
contains: maps, materials, models, sounds
File Size
Posted
Updated
202.433 MB
Feb 22 @ 10:24am
Feb 23 @ 3:06am
2 Change Notes ( view )

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Bullsquid NPC in HL2

In 2 collections by Jay0Jantern
Jay0Jantern's Mods + Ports | HL2
97 items
Jay0Jantern's NPCs
8 items
Description
MADE FOR 100 DISCORD MEMBERS CELEBRATION
[discord.gg]

i accidently deleted the other one lol

Socials
[patreon.com]

[discord.gg]

Welcome!
Heyo! This mod adds the one attack Bullsquid NPC from HL1 to HL2! It replaces d1_canals_01a, d1_canals_06, d1_canals_08, d1_canals_11, d2_coast_10, d3_c17_06b, d3_c17_07, d3_c17_08, d3_c17_09, d3_c17_13. Sometimes theyre dead, sometimes theyre not.

Credits
Brain Dead: Materials and Models
SilverLan: NPC Base
Jay0Jantern: Placements and made into bullsquid

tags Half-Life 2 , Half life , hl1 , hl2 , hla , goldsrc , goldsource , gold , source , npc , entities , new , cut , content , addition , maps , map , edit , mod , template , mb , sound , model , texture , audio , material , volume , beta , rtbr , rtb:r , raising , the , bar , redux , black , mesa ,
134 Comments
MR.B Apr 16 @ 3:49am 
oka
Jay0Jantern  [author] Apr 15 @ 5:18pm 
antlion workers are antlion npcs but with a tick box enabled, i literally cant do that
MR.B Apr 15 @ 1:39pm 
if you are gonna make it for the episodes pls change the antlion worker with 2 skins, the "antlion" skin and the "bulllsquid" skin, so it acctually can spit, at least in ep 2
Jay0Jantern  [author] Apr 14 @ 12:12pm 
ive noticed that and its kinda annoying to fix
BezPixelu Apr 14 @ 10:23am 
i have a problem the squid is retarded it doesnt follow only when you get like super close:dealersmile:
BezPixelu Apr 14 @ 9:31am 
@meeqah you can increase the hitbox by scaling up the nodraw texture
BezPixelu Apr 13 @ 11:47am 
Ill credit you
Jay0Jantern  [author] Apr 13 @ 11:46am 
ig
BezPixelu Apr 13 @ 11:45am 
Can i use it?
Jay0Jantern  [author] Apr 13 @ 11:35am 
extracting the mod contents using gcfscape, use bspsrc to make it a vmf, open it in hammer++, find the bullsquid prefab and its triggers, copy it and whatever