Stellaris

Stellaris

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Redbeard's Species Portraits
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Content Descriptors: General Mature Content, Some Nudity or Sexual Content
File Size
Posted
Updated
64.602 MB
Feb 19 @ 9:05pm
Aug 14 @ 6:58am
13 Change Notes ( view )

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Redbeard's Species Portraits

Description
A collection of animated species portraits (AI generated).
!!Note!! Not all species will be represented in the group thumbnail.
This mod started out as female only portraits (that's why things internally are called feminine and why the oldest 3 portraits don't have male variants).

Currently includes:
Each portrait set has give or take 10 to 15 variants of females and 5 to 10 males.
  • Aquatic Feminine Hammerhead
  • Aquatic Feminine Squid
  • Arthropoid Feminine Bee
  • Arthropoid Feminine Spider
  • Fungoid Feminine Arms (does not include male variants)
  • Lithoid Feminine Gem (does not include male variants)
  • Machine Feminine Gem (does not include male variants) (Also available as player only humanoid)
  • Mammalian Feminine Bunny
  • Necroid Feminine Grey
  • Reptilian Feminine Deathclaw
  • Reptilian Feminine Regal
  • Reptilian Feminine Snake
  • Toxoid Feminine Slime (does not include male variants)
I am not an animator so most/all will share a singular simple animation.

Credits
"Goofy_Ai" for the "Prefectious XL NSFW" model
"jhonny09" for the "Alien Furry Mix Illustrious" model
"EXP9182" for the "Stellaris Leader Portrait Style [IllustriousXL]" style and the base image for the "Lithoid Feminine Gem" and "Toxoid Feminine Slime" portraits

Donation
Since it was requested, here's a way to donate.
One can donate via PayPal[www.paypal.com] to redbeardianstyle@gmail.com
64 Comments
ErikRedbeard  [author] Sep 29 @ 3:06pm 
@bunit876
Sorry for the late response, I never got a notification from steam for your comment.

Animation wise I'm doing nothing special. It's basically a mesh/animation that I slightly had to edit, but I also had no idea what I was doing so it's flawed. All of them use the same mesh/animation for that reason.
There's fe a max width to height ratio, if it exceeds that part of the portrait will get cut off due to the mesh and I dunno how to change that.

In terms of sending me the stuff. That's fine, but I have started adding males to all I could and would prefer to keep the new ones having both.
Oh and parts of the character can only be cut off at the bottom. If fe a antenna or antler or such falls outside the image on the left/right/top then it's unusable.

Only reason the four that don't have males don't have them is because I'm missing info or they aren't mine to begin with. I might try doing a similar thing I did with getting the fungoid (use input image), but we'll see.
bunit876 Sep 23 @ 2:36pm 
@ErikRedbeard I finally got some time and have the AI working now. I'm going to mess around with a bunch of ideas. I'm likely going to prioritize some 'bacta tank' type alien first cause I'm really interested in trying the new tank bound civic. Might need your help later getting the animations working. I figure I'll send whatever work I do to you so you can post it here if it meets your quality standards and you don't mind hosting my generations on your mod page for better reach.
ErikRedbeard  [author] Aug 14 @ 7:04am 
Mod has been renamed
It shouldn't affect playlists at all as it should take over the old spot, but check your playlist just to make sure anyway. Sorry for any inconvenience this has caused.
ErikRedbeard  [author] Aug 14 @ 3:42am 
@kmdool98
For the most part yes, it's whatever I can come up with and comes out good enough.
But sometimes I might use existing stuff as a base, like fe the deathclaw looking ones are based on well Fallout deathclaws.
kmdool98 Aug 13 @ 6:47pm 
I had a question on my mind. Will this mod be strictly your own generated original species or do you plan to add your own versions of established aliens from other media?
ErikRedbeard  [author] Aug 13 @ 11:00am 
I will likely be renaming this mod in the near future due to the scope not just being female based characters anymore. I'm just not sure what to name it yet.

The 4 sets currently missing males are because I don't have a full set of generative info anymore and or never had any at all. I'll try making males for them, but no promises for those.
Lasershadow Jul 25 @ 5:28am 
Appreciate letting me know about a achievement work around. Getting tired of me not playing mods due to my incomplete achievement list. I do hope you continue to make great portraits. They're the best I've seen. Fit into the game seamlessly. :steamthumbsup:
ErikRedbeard  [author] Jul 25 @ 1:10am 
@Lasershadow
If it hasn't changed recently (and I don't think it has) then NO it is not achievement compatible.
Only species portrait mods that directly replace existing ones are achievement compatible, the moment it adds even a single portrait extra it becomes non-achievement.

You can however make it so you can get achievements with any and all mods.
Google for Stellaris-Exe-Checksum-Patcher and you can make it work with achievements (do so at your own risk though).
Lasershadow Jul 24 @ 9:31pm 
Question: Does using this mod disable achievements?
ErikRedbeard  [author] Jul 9 @ 12:57am 
@Shadow Kitteh
I don't touch traits or anything, that falls outside the scope of this mod and for compatibility reasons.
All I do is assign a species category (like fe lithoid). It'd have to fall under one of those.

Mechanical will do, and could always do the same as I did to the other machine, make it a player only humanoid option).