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I've got it. Plastic waste factory doesn't pull from waste storage. but it pulls from regular open storage. that was weird for me, because all other waste industry pulls from waste storage just fine
Player is limited to build this particular industry in a very specific way with boundaries that devs created, no step right or left
Nobody limits me from creating a truly industrial republic that runs fully on imported resources. Nothing stops me from creating specialized cities, aka Coal city, Iron city, vehicle industry center.
BUT, you can do nothing with waste like that. Game about mega sized soviet industries doesn't allow you to create huge waste industry, to build a garbage city that runs on waste processing. and that is frustrating
1) waste load is fast from containers and in dumps with claws. And trains are supposed to operate on lines in those, not in RDO; that way it works
2) My plastic recycler did pull the waste - did you use the one-way FC? Though honestly I am using trucks-only to move waste there; in plastic-waste-origin area recycler exist as a target for TS and rest is so little amount a truck is enough anyway
3) You should not need ships for waste at all, those are mods. And you are not supposed to have waste imports as major income, hence the artificial slow loading :)
But it feels very limited by next issues:
1. waste load is soooo slow, that totally breaks whole idea from the start
2. Plastic waste process factory can't pull plastic waste from open waste storage via factory connections. this is really stupid, the ONLY waste processing that behaves like that. In result, factory processes plast waste much faster than trucks can unload plast waste there
3. absence of ship distribution office makes it really hard to control waste income via ships :(
Import export is of limited earnability. Basically the only thing worth it is importing hazmat and burning it in ca "2 vehicles on a line" amount. Go over it and it stops being profitable.
Recycling separated stuff from hazmat OR your own production is worth it, because clean ash dissipates and you thus need to export nothing. Separated waste is usually better to send for recycling after you have enough of it in free storages (as written in the guide), so it pays for the building. Not needing to send it to customs and using it locally is good enough.
Yes, lines are limited, but hence the lines+TS combo. You can absolutely send a big skid to refinery/huge chemical plant to "wait until loaded! mixed waste and having the same in external stands for hazmat. You can even have TWO DIFFERENT external stands, one of which will serve for mixed waste and the other for hazmat, have a line going into each and any overflow to be taken care of from TS as usual - use lines to help DO/TS. not replace it.
Using lines is possible but then you have to calculate the correct amount of lines you need. There are only 2 parking for large garbage stands and transfer stations lots so you can't use "wait until loaded" if you need more than 2 vehicles to pick up waste.
One thing I was unclear on though: When is the best use of a Small Container Stand? It seems that garbage stands should always be large, if the space allows.
If you feel like doing more work for us: Minor bugs, odd behaviors, and edge cases that occur around waste. For example, I sometimes see large garbage trucks assigned to haz-waste get stuck with 0.1 tons of mixed waste, causing the line to cease function. I've seen other weird behaviors, but can't remember them off the top of my head.
Much more tough to handle: The import/export potential for a heavily developed waste industry, and scrapping facilities. How to get the most from it, and the common pitfalls to avoid. It's limitations, range, and breakpoints. It's impossible to get a sense for what's worthwhile to plan for in the waste industry without simply trying it out(and probably failing, at great expense).
If I could suggest an addition, it would be the various loading/unloading speeds of waste.
10t trucks are usefull for clearing accumulated waste in the city, otherwise smaller ones are cheaper option and cost less fuel to run.
DO is an expensive building. Large TS (16 spots?) is better for the price of it and works as a "self-assigning DO" as well, while using snowploughs in winter etc. TS + lines for largest producers are a better solution imo.