RimWorld

RimWorld

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Vehicle Map Framework
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Mod, 1.5
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7.564 MB
13. feb. kl. 2.29
3. juni kl. 14.14
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Vehicle Map Framework

I 1 samling av LS
VMF Mods
5 gjenstander
Beskrivelse
Caution
This was not created by the author of Vehicle Framework, but is my complete personal work, not belonging to any team. Therefore, please be careful not to report bugs in this mod to Vehicle Framework.
This mod draws another map that moves on top of the map and interacts with each other, which is an unprecedented challenge in the past. The scope of the impact is more extensive than one might imagine, and many bugs and incompatibilities are to be expected.

Caution2
The maximum number of maps in RimWorld is 128, and that includes the maps that will be added by this mod. Don't overbuild vehicles that have map!

Overview
This mod is a framework mod for vehicles using Vehicle Framework to put a map on vehicle which floors and buildings can be constructed.

The base map and vehicle map interact with each other, and bullets and explosions can hit across the map. In addition, most jobs performed by pawns automatically support map traversal, allowing them to haul and craft items back and forth between each.

The mod itself does not include vehicles with map. Check out the collection below.
https://steamcommunity.com/sharedfiles/filedetails/?id=3426513565
But some buildings dedicated to vehicles with map will be added.

Buildable Upgrades
It is a system that allows upgrading of vehicle status and crew slots through construction; it is a version of the Vehicle Framework's upgrade system that can be freely customized using space on the vehicle map.
Driver Seat
Add one additional crew slot for the role of controlling the vehicle.
Vehicles with map that require a driver and do not have a driver's slot cannot be moved without constructing this.
Gunner Seat
Add one additional crew slot for the role of controlling the turret.
Once constructed, you choose a turret attached to the vehicle that does not yet have a role to operate it, so that it can be controlled by its gunner's seat.
Vehicle turrets that require a gunner and do not have a gunner slot cannot be operated without constructing this.
Passenger Seat
This is a normal passenger seat. Pawns sitting here are treated as if they are inside the vehicle.
Cargo Container
Container to increase the cargo capacity of the vehicle. Increases the "Cargo Capacity" status by 100 kg.
Turbo Charger
An engine part that increases the payload a vehicle can carry. Increases the "Maximum Payload" status by 300 kg
Lift Fan
An engine part that increases the payload a vehicle can carry. Increases the "Maximum Payload" status by 150 kg
Can only be placed on hover type vehicles: vehicles with the VehiclePawnWithMap_Hover class added in this mod.
Difference between "Cargo Capacity" and "Maximum Payload"
The framework calculates the weight of the container inside the vehicle and the weight of the objects on the vehicle map separately; the “ Cargo Capacity” status present in the Vehicle Framework affects the speed of the vehicle, but there is no limit to the volume of the cargo. For upgrade relevance and realism, the weight of things on the vehicle map is accounted for in the “ Maximum Payload” status and multiplied by a separately calculated impact factor on the vehicle's speed. This specification may be changed to something simpler.

Access to Vehicle Map
Ladder
This is a ladder for pawns to ascend and descend to and from the vehicle map. It is possible to come and go without it, but the ladder gives the pawn priority to come and go from that location and reduces the time it takes to ascend and descend.
Ramp
Ramps for vehicles to ascend and descend to the vehicle map. Vehicles cannot go to the vehicle map without this.
The ramp must be wide enough to accommodate the width of the vehicle.
Wireless Transmitter
A way to transfer power between the normal map and the vehicle map.
A set amount of power is transmitted by aligning the transmitter installed on the normal map with the receiver installed on the vehicle map.
For now, the transmission is in one direction.

Restrictions
*For performance and drawing range (camera height) considerations, vehicles with map cannot be placed on another vehicle map.
*Due to RimWorld's map count limit, raiders are currently set up to not be able to use vehicles with map.

FAQ
CE?
Supported but not yet fully tested.

MultiPlayer?
I don't know. Maybe not.

How will it affect performance?
I think it has decent impact, because this mod patches extensively on the game. It has not yet been tested in a large colony.
I will do some benchmarking.
I have not seen any noticeable performance issues in my environment ......, but if there is a lot of negative feedback about this, I will do whatever it takes to improve performance. I don't want to waste the effort I have put into this mod so far.
The latest update has improved that quite a bit.

What is Planet Drawing Mode?
This feature is designed to enhance the appearance of the vehicle map when it is displayed during caravanning. It does not affect the caravan specifications. It can be turned off in the settings.

Credits
People who helped me
Chinese Traditional Translation: alicezuber
Chinese Simplified Translation: gaogzs
PUAH and VFE Shield Patch: Moriarty

GitHub[github.com]
CC BY-NC-SA 4.0[creativecommons.org]

For Modders
https://github.com/oelsart/VehicleMapFramework/wiki

About Bug Reports

Please be sure to include the HugsLib log with your bug report, regardless of whether or not there is an error log. This helps us to identify conflicts and other information. For reports, questions, and suggestions, Discord is most convenient.
Discord[discord.gg]
Populære diskusjoner Vis alle (8)
11
15. mai kl. 19.19
Inability for vehicles to descend
Kot-sornyak
15
16. mars kl. 14.00
Problem when entering/leaving vehicle map
Dark Luminary
2
18. mai kl. 14.03
Problemss with VFE Medieval 2
ozeola1
458 kommentarer
Evono 9 timer siden 
Ah okay ill check tomorrow thanks :) kinda was relying on rimsort and its update check and it said all updates are done.
LS  [skaper] 9 timer siden 
@Evono
That's just because your mod hasn't been updated bro. I downloaded the Steam version, but it is being updated correctly. If it is updated, this message will be displayed: "[VehicleMapFramework] ver.0.9.56-beta rev26082". But yours is rev38836.
Evono 9 timer siden 
Exception filling window for JAHV.Dialog_LoadVehicle: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 2377F61F] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Evono 9 timer siden 
was the update already uploaded ? @LS ? cause i still get this error as long as any Vehicle map mod is enabled ill post the error in the next comment it happens when i open the cargo menu of the Titan vehicles "Avenger"
Evono 2. juni kl. 22.37 
thanks!
LS  [skaper] 2. juni kl. 22.32 
@Evono
Updated to fix this issue. rev26082
Evono 2. juni kl. 21.56 
This and vehicle map bugs out the inventory of the Titan vehicles mods not sure why https://steamcommunity.com/sharedfiles/filedetails/?id=3231024121
LS  [skaper] 2. juni kl. 9.27 
@ozeola1
According to the log, the mod is not the latest version (rev38836). To force the mod to update, unsubscribe once, wait a while, and then subscribe again.
ozeola1 2. juni kl. 5.09 
@LS
https://gist.github.com/HugsLibRecordKeeper/47ab67491a77b2d7996c05f183d4277e

i have a log with other mods included too only.