Crusader Kings III

Crusader Kings III

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Development Growth Settings
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Feb 12 @ 1:52pm
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Development Growth Settings

Description
A simple mod that allows you to use a game rule to modify how easily and quickly counties develop. This mod should be particularly useful for those playing The Fallen Eagle, or Imperator Rome conversions, where by the vanilla start dates half the world can be 100 development, and by the late game the whole world is. This causes two primary problems, first, lag. That level of development results in each character having absurd amounts of money, armies, etc. All which contribute to lag. Secondly, it makes conversion to EU4 for mega campaigns all the less interesting. Still, I am sure others have desire to have their medieval europe grow into a veritable megapolis in a matter of decades, or never grow past mud huts!

Created this mod, specifically, to use with my mega campaign, where testing showed that running from 372 AD to 1440 AD results in an entire map of 100 development. Turns out, a game designed for a couple of centures of gameplay struggles to model a thousand. Despite experiments with using regular reployments of the black death to reduce development, I finally just bit the bullet and created this mod to fill my need.

What each setting does is fairly simple:

Instant Wakanda: +100% Development Growth Rate
Absurd Buff: + 50% Development Growth Rate
Major Buff: +25% Development Growth Rate
Minor Buff: +5% Development Growth Rate
Vanilla: What it says on the tin
Minor Debuff: -5% Development Growth Rate
Major Debuff: -25% Development Growth Rate
Absurd Debuff: -50% Development Growth Rate
Infertility & Straw Houses: -100% Development Growth Rate

Should be compatible with any and every other mod!

There is also a mod, which if I understand correctly will add Chinese localisation when used in conjunction with this one (among other translated mods): https://steamcommunity.com/sharedfiles/filedetails/?id=3403925213

Any comments are always welcome!
11 Comments
TheConeezeanEmperor  [author] Feb 16 @ 9:36am 
Sure!
牛奶大魔王 Feb 16 @ 8:42am 
greeting! what a great mod, I want more Chinese player used it so i have translation it in ck3 mod Chinese submod
would u make a line in description

Here is my Chinese localization.  https://steamcommunity.com/sharedfiles/filedetails/?id=3403925213
TheConeezeanEmperor  [author] Feb 15 @ 8:32am 
@ck3user7748

I mean, I guess? It adds a gamerule, and CK3 usually doesnt allow you to change gamerules after a save starts. You CAN use certain tools, or save file editing, to do so though.

If you get past that hurdle I don't see why it wouldn't be save game compatible!
TheConeezeanEmperor  [author] Feb 15 @ 8:31am 
@Rumia~

I have been conducting testing regarding TFE balancing. I think 50% can work with the Pillage mod and some occasional command-introduced black deaths (Jusinian at 550-ish, then another at 800-ish, another at 1100-ish, and a final historical one at 1350-ish). These black deaths also serve to purge some of the characters. I WOULD use the mod that does that automatically but it is not MP compatible.

100% seems to also work for TFE balancing in combination with only the Justinian and then final historical black death.

What is arguably more important is whether you want tribal regions like Russia, Africa, Mongolia, etc, to end up with some or no development. With 50% they end up with some development, but nothing compared to the main areas. With 100% they remain at 0-5 dev largely.
ck3user7748 Feb 15 @ 5:33am 
This is lovely to see!!! Save game compatible by any chance? I've been thinkign this is also needed for MPE, because the number of baronies goes up so dramatically, but the building buffs and direct development contributions don't go down, you end up with runaway development pace even without any cultural traditions. A -25% modifier is probably perfect for most of the game.
Rumia~ Feb 14 @ 5:51pm 
Out of curiosity which modifier do you use while playing The Fallen Eagle, is it the -50% one or the -100% one?
TheyCallMeVincenzo Feb 14 @ 12:30am 
Instant Wakanda, hahah.
TheConeezeanEmperor  [author] Feb 13 @ 8:53pm 
No, I mean a mega campaign where you play through IR using timeline extender to reach the start date of The Fallen Eagle, then use the IR:CK3 converter to convert to CK3 with The Fallen Eagle.
Daedalus93 Feb 13 @ 5:45pm 
“…for those playing The Fallen Eagle, or Imperator Rome conversions”
Wait!?! There’s a CK3 conversion of imperator’s start date?!?! Details please!
kalanyr Feb 12 @ 7:45pm 
You can't use plagues to reduce development by default because the development buff you get from the after they finish is usually better than the plagues penalty over time. I dunno if that's really particularly accurate in general, I don't think it's the plagues themselves that caused the development increase, it generally seems more like the results of the plagues forced social changes that then allowed greater development ( ie the loss of popularity / population effectively broke the hold of social systems that were impeding development ) but it probably works well enough for the normal period of this game (and that the Black Death will be by far the biggest driver )