RimWorld
567 次評價
Reel's Turret Pipeline
12
4
2
2
2
   
獎勵
加入最愛
已加入最愛
移除最愛
Mod, 1.5
檔案大小
發佈於
更新時間
1.061 MB
2 月 9 日 上午 4:51
2 月 26 日 上午 5:42
8 項更新註記 (檢視)

訂閱以下載
Reel's Turret Pipeline

在 Reel 的 1 個收藏中
Reel's Awesome Mods
7 個項目
描述


[ko-fi.com]

Welcome to Reel's Turret Pipeline!

After thousands of hours playing RimWorld, I always felt that turrets could be more efficient. While working on a rebalance patch, an idea sparked - what if turrets could connect to a pipe network that automatically refills their ammo? Manually rearming turrets is not only time-consuming but also dangerous for any colonists involved.

With this mod, that problem becomes a thing of the past! Connect your colony's defenses to an ammunition pipe network and ensure your turrets are always fully stocked, ready to face any raid - so long as you have enough ammo on hand.

This mod also includes full compatibility with all known Vanilla Expanded mods, allowing you to connect the pipe network to Sentry turrets, HMG complexes, and more!









  • Vanilla Expanded?
    Currently patched to work alongside Vanilla Furniture Expanded: Security and Vanilla Factions Expanded: Ancients.

    I don't plan on patching the mechanoid turrets from Vanilla Factions Expanded: Mechanoids, as I feel the component cost makes them unique compared to the other turrets.


    I also don't plan to patch the massive turrets from Vanilla Factions Expanded: Deserters, I think the ammo structures that mod adds is cool enough to keep untouched.

  • Combat Extended?
    Not compatible I believe, I don't play with Combat Extended. They should be able to patch it on their end.

  • Rim-Effect?
    Currently patched with both the Legacy and Renegade versions of Rim-Effect (which is available only on the GitHub)

  • More Vanilla Turrets?
    Currently patched on their end. Thanks Zal!

  • AOBA's mods? (Fortification series, Dead Mans Switch, ect.)
    Not patched, I don't use those mods so I'm not interested in patching them at the moment.
    However, it is easy to get this mod to work with other mods, all you have to do is copy the setup I have in the patch folder.

    This also applies to any other mods that add turrets to the game. If I'm not using them, I probably won't patch them.

    Feel free to upload any necessary patches.


  • Can you patch [X] mod?
    No, sorry. This mod was made to work with mods I play with myself.

    If you want to make your own patch, it's extremely easy - look into the patch folder, make a copy and then make sure the defname and mod name is the same as the mod you want to patch.


  • How do I obtain Turret ammunition?
    You can craft it at the Machining bench, after researching Gun turrets.

  • Safe to add/remove?
    You should be able to, but if it breaks anything let me know.

  • Is this mod compatible with Combat Extended?
    Probably not.

  • Can you make a 1.4 version?
    Never. It's time to move on with the times, old man.
    (97% of your modlist has been updated for 1.5, anyways.)


Original graphics, GIFs & XML stuff done by me.

Credits to Oskar Potocki, I used his work as inspiration and references for the structure textures in this mod.
Check out Vanilla Expanded here!

Credits to Serina/Combat Extended team for the CE Ammo resource file, that I modified to create the "Turret ammunition" texture.

Thank you Tynan Sylvester and everyone at Ludeon Studios for this amazing game! (hire me plz I have 12k hours and 4 DLCs worth of game design ideas!!!! /j)

Translation mods are allowed, as long as you credit & link back to the original mod.






174 則留言
Reel  [作者] 5 月 24 日 下午 12:24 
@pdaigosl
Read mod descriptions to find out!
pdaigosl 5 月 24 日 上午 10:40 
this works with Combat expanded? It shows a error message at rimpy
Reel  [作者] 5 月 22 日 上午 8:32 
I'll think about it.
//SlipperyPete:. 5 月 22 日 上午 6:11 
Great mod, but either the hub, or the injector & dispensers, or all three should have a power cost.
[OcUK] Silent 5 月 20 日 上午 2:07 
How would I get this to work with CE?
Love the idea behind the mod
Kelarius 5 月 16 日 下午 6:41 
@Reel Great, thanks!
Reel  [作者] 5 月 16 日 下午 6:37 
@kelarius
It should, yeah.
Kelarius 5 月 16 日 下午 1:00 
Sorry if this is a stupid question, but does this automatically account for starting game settings? E.g., if the storyteller / scenario setting reduces turret reload cost to 50%, would the ammo requirements with this mod similarly be reduced?
XXXII 5 月 14 日 上午 9:13 
666
Evono 5 月 14 日 上午 1:25