Left 4 Dead 2

Left 4 Dead 2

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RAGDOLL 2.0 - Zero Gravity
   
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Infected: Common Infected
Game Content: Scripts
Content Descriptors: General Mature Content, Frequent Violence or Gore
File Size
Posted
Updated
59.337 KB
Feb 8 @ 4:14am
Mar 5 @ 1:34am
6 Change Notes ( view )

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RAGDOLL 2.0 - Zero Gravity

Description
Full credit for this mod goes to kesserd092
Bodycam Ragdolls was originally created by kesserd092 for CSS. With permission, I’ve ported it Check out more of his ragdoll mods here: https://gamebanana.com/members/1714183

This is a VScript and anim.PHY file. (This mod affects Commons only.) It should be xDR friendly, as long as you don’t use xDR mods that affect common infected. Special infected and survivors do not have this ragdoll effect only common infected.

How This Ragdoll Mod Works
Infected react dynamically when shot (sorta), even after their death animation. After dying, they appear to struggle, adding more realism and intensity to the game.

How This VScript Works
This VScript enhances ragdoll physics for a more immersive experience: Bodies now stack naturally with collisions enabled. Up to 60 ragdolls remain visible before disappearing (based on my system specs). Infected are now in zero gravity, causing them to be stuck in an endless struggle after death. Bullet impact strength is increased, making infected react more satisfyingly when shot.

Will This Crash Your Game?
Never say never, but I highly doubt it will crash your game. I modified the VScript and tested it across 40 sessions with no crashes. I also run 312 mods myself, and this ragdoll mod hasn’t caused any issues.

Known Issues \( °□° )/
Ragdoll Clumping
I added ragdoll collision for better immersion, but it also causes a weird issue I call "clumping. Despite infected being in zero gravity, clumping still happens in tight situations, though it happens less intensely than with Earth’s gravity version. Which is (9.81 m/s²). For context, force is F=m×g, where g=9.81m/s²; for a 5 kg object, F=5kg×9.81m/s²=49.05N. This downward force causes clumping, and in zero gravity, it vanishes, but clumping still happens.

Pipebomb / Explosion Limitation
Example: If 50 infected rush a pipebomb, only 25 will ragdoll and stay on screen, while the other 25 disappear. Why? To prevent lag since collision-enabled ragdolls, gibs, and body parts all interacting can overwhelm the Source engine.

Available Versions

No Struggle
https://steamcommunity.com/sharedfiles/filedetails/?id=3424492804

Meduim Collision (60 ragdoll limit)
https://steamcommunity.com/sharedfiles/filedetails/?id=3421480582

Heavy Collision (120 Ragdoll Limit)
https://steamcommunity.com/sharedfiles/filedetails/?id=3424468246

Extreme Collision (200 Ragdoll Limit)
https://steamcommunity.com/sharedfiles/filedetails/?id=3423424993

No Ragdoll Collision (120 Ragdoll Limit)
https://steamcommunity.com/sharedfiles/filedetails/?id=3422627885

No Ragdoll Collision (Lite) (60 Ragdoll Limit)
https://steamcommunity.com/sharedfiles/filedetails/?id=3423066291

No Ragdoll Collision (Ultra Lite) (20 Ragdoll Limit)
https://steamcommunity.com/sharedfiles/filedetails/?id=3423196801

Updated 09/02/2025
Check the change notes.
5 Comments
Wallaby Feb 12 @ 10:41am 
can you make it server side?
SkellyVoid Feb 9 @ 7:38pm 
Saints Row 2 cheats be like
Nekoqing Feb 9 @ 4:15am 
Oh my PC, Nice mod btw, it's fun
Sebastian Feb 8 @ 9:23pm 
Kinda cool for space maps:steamthumbsup:
Unsants Feb 8 @ 9:24am 
What a beauty:steamhappy: