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the ammo is kind of a issue tho, even titanbore have only 7 pen which have a hard time trouble killing anything after mid game, but I guess this problem would solve itself as you introduce more ammo type.
and speaking of titanbore, even the 4-bore completely out perform bull-pump, rendering all auto shotgun useless
1. Close Qud.
2. Remove the [Reverse Engineer Mods] mod via steam. It has a bad xml file and is causing subsequent mods to not load. This is a bug in the stable branch. (You could also switch to the beta branch, but regardless that mod isn't going to load anyhow).
3. Open Qud. Go to Mods at the main menu.
4. Make sure More Modding Goodies mod is enabled. The "INFO - Enabled mods: " line in your player.log didn't have it enabled when the game launched.
5. After enabling More Modding Goodies and saving your mod loadout, close Qud.
6. Start Qud.
7. If there are any mod errors remaining, upload a fresh Player.log after Qud is restarted.
Come to think of it, I don't think there is. I'll add that info to item's descriptions.
Also, I've a Firearms! mod in the works that'll probably be done in a few weeks that will add some new mid and high level ammo types (both shotgun type and slug type), including ammo types with a +PV bonus. Stay tuned for that.
1. The simplest way to get more punch is to stand adjacent to your enemy. More pellets will hit. In case your character is more squishy, the knockback tactic will help mitigate melee damage you could receive by pushing your enemy away after shooting him.
2. Building upon 1, using loaded for bear right before an approaching opponent reaches melee range will allow you to punish his approach with two shots.
3. As an alternative to 2, if your character has some melee prowess, the point-blank skill will allow you to close distance and get a free shot at point-blank range.
4. The break-action enthusiast skill makes the double-barrel more than double as powerful in terms of damage per time.
5. Against a higher AV creature, sundering tactic can lower its AV to make the 7 PV more viable to penetrate his armor.
It depends on the particulars of the situation, your character build and what enemy you are fighting. There are a few tools you have available depending on those factors.
but i like that now going through jungle is much more risky and it makes +rep with Goatfolks more valuable