Left 4 Dead 2

Left 4 Dead 2

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Bocchi the Rock! Interactive Door [RNG]
   
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Game Content: Textures
File Size
Posted
73.266 MB
Feb 4 @ 5:05am
1 Change Note ( view )

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Bocchi the Rock! Interactive Door [RNG]

Description
ぼっち・ざ・ろっく!
Mod Content:
  • Replaced interactive door textures with Bocchi the Rock! (Japanese: ぼっち・ざ・ろっく!) character artwork, including door panel edges and destroyed-state textures (door frames excluded).
  • Textures feature 4% emissive self-illumination.
  • Randomization system: Each door type is assigned a random texture during map generation, which remains fixed for the duration of that map.
  • Removed reflections from affected doors.
✅Subscribe to the two linked mods for the best experience. Details are provided in their respective descriptions.
Notes:
  • Randomization implemented via Ellie's RNG Map 2020 (inline) code. Supports manual texture re-rolls with the SYS mod (local and official server tests passed).
  • Art assets sourced from official materials, with custom adjustments based on personal preferences.
  • Balancing visual quality and file size, textures are set to 1024×1024 resolution, with the exception of doormainmetalwindow01 class (full-body artwork rendered at 2048×2048).
  • doormainmetalwindow01 class currently has only one texture (theme character: Ikuyo Kita). Other characters may be added in future updates.
Known Issues:
  • metal_door02-class and doormainmetal01-class doors have fixed textures when generating new maps locally (e.g., doors near c1m1/c8m1 starting areas, can be re-rolled manually using SYS mod).
  • A separate metal_door02 subtype exhibits texture changes when fully fragmented.
  • doormainmetal01-class and offdra-class doors undergo a single texture shift upon initial damage.
Credits:

If you encounter any issues or have solutions to existing problems, please leave a comment below.
1 Comments
Onger Feb 5 @ 6:26am 
好看!技术大佬!