Door Kickers 2

Door Kickers 2

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MARSOC
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Content Type: Playable Units, Equipment
File Size
Posted
Updated
93.539 MB
Jan 31 @ 8:54am
Feb 26 @ 5:42pm
3 Change Notes ( view )

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MARSOC

Description
Adds a highly detailed team of 12 US Marine commandos with new weapons, equipment, and UI.

1.0 Support!

This is the final version of MARSOC, new for 1.0 is improved GUI items, sounds for M4s, a basic doctrine tree aaaaaand: integrated support for Camo Selector! (So, no need for the Extra Uniforms mod that used to be required)
Popular Discussions View All (1)
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Feb 24 @ 4:12am
BRO
Captain Price
71 Comments
Yaz_ Apr 19 @ 6:48am 
can you add M4 URGI and the HK416D10 please?
Ultragamer0909 Apr 16 @ 9:58am 
is there a way to change the squad members roles?
Memento Mori Apr 16 @ 7:04am 
Where did you get the voicelines for the A-10 and the JDAM?
EagleShot Apr 15 @ 6:44am 
This is my favorite DK2 mod. Great job and thank you! Would it be possible to add one more squad to this unit? When doing the campaign, you don't have enough troops to continue at one point because too many are tired from deployment and it's not possible to continue. One more squad were make it possible to continue. Thanks again for a great mod for DK2
ax23 Apr 12 @ 4:01am 
Very good mod, high quality. I really like the small amount of troops which forces you to use Auto Riflemen and Marksmen more often (compared to vanilla Rangers where you can do every single mission with just 8 Assaulters). AND you even matched troopers' in-game faces with their portraits. Very impressive.
@Agent MLM As to the airstrikes on large compounds I use M72s to open line of sight into center of the area, very useful in other mods as well.
Hades Apr 6 @ 12:28am 
in the fourth picture how did you get a black top and multicam bottoms
Neon Reaper Mk. VII Apr 5 @ 12:02pm 
Best squad mod. They have the right tools for every playstyle, I rarely play any other squad atm.
Pc_Сat Apr 2 @ 8:10am 
I don't know you need suggestion or not, but i think be nice to add empty option for primary and secondary weapon. Just for weight reduction.
alex  [author] Apr 1 @ 8:34pm 
>@Agent MLM as far as I can tell, the airstrikes cannot be called on top of structures (IE they need LoS) because it is hardcoded that way. The strikes are glorified (reskinned) grenades.
this is pretty close, but MARSOC airstrikes are basically just RPGs which shoot invisible projectiles :>
there's a couple other mods which do have fire support as thrown grenades; you can throw them over walls but you're also handicapped by limited throw range
and it's impossible to change max throw range for a given grenade :(
Laughing Man Mar 31 @ 4:55pm 
@Agent MLM as far as I can tell, the airstrikes cannot be called on top of structures (IE they need LoS) because it is hardcoded that way. The strikes are glorified (reskinned) grenades.