Fable Anniversary
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100% Achievements: A Comprehensive Guide
Автор: ErickaUnlimited
An accurate, detailed and complete guide on how to unlock every achievement in Fable Anniversary.

   
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Introduction
Fable is an action RPG with a few missable achievements along the way. You'll want to take extra time to check out the first section of the guide titled, "Swords, Bows & Books! Oh, My!"and the section "Fisher Creek - The Fishing Contest ", which has to do with silver keys; these sections detail the missable content to look out for.

I wouldn't say the game is terribly difficult, but you do need to play it on the hardest difficulty to avoid having to do two playthroughs and that can make the game a little annoying in the beginning when you're weak and feeble.

Save often and do take note that the game only saves automatically after major events, or if you teleport. So, for example, if you pick up some books off a shelf and save it, then reload the game, it will reload to the last event, meaning you have to collect the books again. I highly recommend always teleporting to an area before saving and turning the game off between sessions. I learned this the hard way.

Happy hunting!
Oakvale - That Was Short Lived
Start a new game and you'll end up in the small village of Oakvale. This is, essentially, a tutorial area to help get you familiar with the controls, the karma system and to see how your character's story starts.

First things first, you need to start your game on "Heroic" difficulty. There is a singular difficulty achievement linked to this, so to save you from having to do two playthroughs, pick this difficulty.

Fable has a karma system and you'll see how it plays out right when it drops you into Oakvale. You can either be a positive citizen in the community and follow the "Good" route, or be a pain in the butt to everyone that dare crosses you and follow the "Evil" route. Align with one of them; eventually you can swap and do whatever you want down the road once you get the achievement for whichever you chose.

For now, progress through the opening portion of the game and when you finally leave Oakvale and teleport to the Guild of Heroes the real game will begin. You should now have your first achievement as well:

"From The Smallest Acorn"
Every tall oak tree needs to have its acorn moment, this is yours.
Swords, Bows & Books! Oh, My!
Welcome to the Heroes' Guild!

You're going to be rudely awoken by Whisper in the morning; we need to rendezvous outside for some training, but before that, you should see a few green dots on your radar. Those are small side quests that we can do, so let's take care of those first. If you'd rather skip the apple side quest, you're more than welcome to; it isn't mandatory.

The lone green dot will be for a fetch quest; bring her back four apples. You can find these laying around the grounds of the guild.

The two together are on the second floor of Maze's Tower and will give you a cutscene between him and a man named Scythe. Nothing groundbreaking conversation wise. When their conversation ends, check the bookshelves (the two tall ones) for some reading material. Collecting books will be important to completing every achievement at the end of the game.

While not all books are needed, I would just recommend not selling any. When books are available, I'll indicate it, as well as tattoos and hair styles, which are needed for just one achievement, but I'll list them up to the point that you shouldn't need anymore. I'll preface that I'm not listing every single one. That isn't needed.
Book Title
Location
A History of the Guild
Maze's Tower - 2nd floor, collectible after the cutscene of him and Scythe talking. This book is not necessary for the achievement.
Jack of Blades
Maze's Tower - 2nd floor, collectible after the cutscene of him and Scythe talking.

Check the two tall bookshelves in the room. The short ones do not contain anything of relevance.

Book Title
Location
Three Haikus by Miko the Bard
In the "main dorms" as Whisper calls them. Head to the top floor where all the beds are located to find this book. The building is on the western side of the compound. You'll see a 3D map of the world, followed by two staircases going up. Go upstairs to collect the book.
A Love Story
In the "main dorms" as Whisper calls them. Head to the top floor where all the beds are located to find this book. The building is on the western side of the compound. You'll see a 3D map of the world, followed by two staircases going up. Go upstairs to collect the book.
The Tale of Maxley
In the "main dorms" as Whisper calls them. Head to the top floor where all the beds are located to find this book. The building is on the western side of the compound. You'll see a 3D map of the world, followed by two staircases going up. Go upstairs to collect the book.

Tattoo Name
Location
Kryndon Tattoo
In the "main dorms" as Whisper calls them. Head to the top floor where all the beds are located to find this book. The building is on the western side of the compound. You'll see a 3D map of the world, followed by two staircases going up. Go upstairs to collect the tattoo.

Once you've collected the above and did the few side quests around the grounds, speak to The Guildmaster about your training. After training, go and defeat the enemies he asks of you, then you'll time jump and become older. Now for a more different type of training.
Swords, Bows & Books! Oh, My!
Head back out to where you trained the first time. You'll do three exercises: Attack, Defend, then combined the two. Here is your second achievement. During the fight with Whisper in the third round, don't let her land a hit. I just blocked until she connected a hit, then struck her once. I repeated it until she was down. If you do it without losing health, you'll earn:

"As Quiet As A Whisper"
Defeat Whisper in a battle without losing any health.


THIS ACHIEVEMENT IS MISSABLE! You do have two more opportunities to do this as you progress the main story, but I highly recommend doing it now. If you forgo all three chances, you cannot unlock this achievement.

Return the way you came to Lookout Point and cut down the spiky vines to your immediate right for your first silver key. In total, there are thirty we need to collect.

Silver Key #1 - At Lookout Point (Behind the Vines)
Swords, Bows & Books! Oh, My!
Next, talk to the black and red robbed trainer with the green dot on the map to do combat with Whisper again, but this time you'll be graded. Achieve an A+ grade to earn a new weapon, the Iron Katana. You can get hit at least once and still get an A+ rating.

Before heading to the archery range, return to the main guildhouse. Face the map between the two staircases going up, take the leftmost set of stairs down and into the room.

Welcome to the guild's massive library. Now, get to collecting more books!

Book Title
Location
The Pale Balverine
Guild Library. Leftmost set of stairs going down when facing the world map in between the two staircases that go upward. The door to the right of the green teleport pad you cannot use.
The Hierarchy of Weapons
Guild Library. Leftmost set of stairs going down when facing the world map in between the two staircases that go upward. The door to the right of the green teleport pad you cannot use.
Creatures of Albion I
Guild Library. Leftmost set of stairs going down when facing the world map in between the two staircases that go upward. The door to the right of the green teleport pad you cannot use.
Creatures of Albion II
Guild Library. Leftmost set of stairs going down when facing the world map in between the two staircases that go upward. The door to the right of the green teleport pad you cannot use.
Creatures of Albion III
Guild Library. Leftmost set of stairs going down when facing the world map in between the two staircases that go upward. The door to the right of the green teleport pad you cannot use.
The Tale of Twinblade
Guild Library. Leftmost set of stairs going down when facing the world map in between the two staircases that go upward. The door to the right of the green teleport pad you cannot use.
The Arena
Guild Library. Leftmost set of stairs going down when facing the world map in between the two staircases that go upward. The door to the right of the green teleport pad you cannot use.
The Dragons
Guild Library. Leftmost set of stairs going down when facing the world map in between the two staircases that go upward. The door to the right of the green teleport pad you cannot use.
The Northern Wastes
Guild Library. Leftmost set of stairs going down when facing the world map in between the two staircases that go upward. The door to the right of the green teleport pad you cannot use.
The Old Kingdom
Guild Library. Leftmost set of stairs going down when facing the world map in between the two staircases that go upward. The door to the right of the green teleport pad you cannot use.
The Other Land
Guild Library. Leftmost set of stairs going down when facing the world map in between the two staircases that go upward. The door to the right of the green teleport pad you cannot use.

Once we've collected every book imaginable, return to the archery range. Run through the practice round and you'll have more little side quests you can do. They aren't really necessary and if you'd like, you can skip them, but it nets you some gold and experience, though not much.

Once is to kill sparrows and the other is to be graded for archery. I scored about 250 points and it awarded me an A+ rating and the Yew Crossbow.

Head over to your Will training, then return for the graded portion if you'd like a special prize for achieving an A+. Once you complete your final test and receive your seal, you'll be able to finally leave the guild.

Upon completion, you'll earn your graduation achievement.
"The Graduation"
Graduate from the Heroes Guild to become a real Hero.


Now, before we leave, let's stock up on some goods. I picked up the pies and the beer for now from the mess hall. If you did the side quest as a child for finding the apples, you should have another blueberry pie in your inventory.

We want to save these for later, so no pie eating! Save all those tasty pies. I'll explain later. Lastly, you can check out the trader and scope out the weapons and armor, but most is far too expensive for you now.

Head back over to where you did your Will testing. You probably already saw this weird stone face against the rock. That's a Demon Door. We have an achievement for opening them all and this is the first on our list. There are a dozen in total.

Pull out the lamp from your inventory (this was given to you as part of your care package). Upon using it the door will open. Yay, books! You only need the one on the table, but there are others there if you want to take them as well. The only needed one is:
Book Title
Location
Making Friends
Behind the Demon Door on the Guild of Heroes' ground. It'll be on the lone table inside just asking to be taken.

Don't forget another tattoo. A face tattoo, how classy!

Tattoo Name
Location
Howl Tattoo
Behind the Demon Door on the Guild of Heroes' ground. It'll be hidden in one of the bookshelves inside.

Exit the guild and enter the new world and immediately get yelled at by some guy complaining about...wasps? Follow him and kill all those pests in the Picnic Area, including the queen, then loot those tasty pies. Mwahaha!

Don't forget the hair style card on one of the picnic tables. We'll need that for an achievement later on.

Go to your equipment and then items. You can actually equip the Wasp Queen's head as some sort of grotesque trophy. Go to the three men on the bench nearby and show it off. Achievement unlocked! Before you leave the area, what's a picnic without a bit of alcohol?

"Project Ego"
Show all available witnesses a trophy in the trophy mini-game, or decorate your home with a trophy.

Equip your beers that you purchased and give two of them to one of the folks nearby. He's a lightweight so he'll be right drunk immediately. Achievement!

"The Drinking Game"
Drink until you vomit, or 'help' a friendly villager get drunk.


Alternatively, you can also get drunk yourself. Either way!
Bowerstone - My Sister is What?!
Return to the Heroes' Guild, meet an arrogant Briar Rose, use any upgrade points you have if you want and onward the the tavern. Where you destroyed those vines are two people arguing. Assist the beggar in getting rid of the bully, or helping the bully. Remember, stick to one route (good or evil) during the playthrough.

I stuck to good from the beginning. Once the bully has been dealt with, continue to Bowerstone and speak with Maze. After learning a very tantalizing rumor from Maze, let's clean up some stuff around town before moving on.

You can unlock an achievement by visiting Derek the Merchant here and selling him something you already owned for a profit, or, you can buy some food from the Heroes' Guild and sell it to Derek for a profit, such as this tasty green apple I did it with for a staggering....one gold profit, or you can steal something and sell it to Derek for a profit.

It isn't something imperative you need to do now, but might as well get it out of the way. Either way, really. Once you do, you'll earn another achievement:

"What Are Ya Sellin'?"
Make a profit from selling to a trader, or steal an item using the "Steal" expression from a trader.


If you go to Bowerstone Quay, you can run into a few more side quests, as well as the Fist Fighters Gang. Jump in if you want to wager some gold; the payout is somewhat worth it. If you have over 200 gold, go back to Derek the Merchant and pick up the spade and fishing rod he has for sale. You'll need these down the road.

Across from Derek's merchant stall is Chew, the Tailor's building. When it is open, go to the 2nd story balcony to find the second silver key.

Silver Key #2 Bowerstone South - 2nd Floor of Tailor's Shop
Bowerstone - My Sister is What?!
In many of these buildings in Bowerstone are some of those needed books and other items of note if you're looking for hair styles and tattoos still. The list is as follows:

Hair Style
Location
Regular Hair & Regular Beard
The first floor of the residence directly across from the Tailor Shop that Chew owns. Make sure to stealth inside and to not get caught! The hair is on the first floor, the beard is on the second.
The Pudding Basin
The first floor of the residence across from the Barber Shop. Make sure to stealth inside and to not get caught!
The Ponytail
The second floor of the Barber Shop. Just make sure the hairdresser doesn't see you, as she tends to follow you upstairs.

Book Title
Location
The Repentant Alchemist
The second story of Chew's Tailor Shop. You have to steal it, so don't get caught doing so, otherwise that'll be such a mess.
Windbreaker Rule Book
The second floor of the residence directly across from the Tailor Shop that Chew owns. Make sure to stealth inside and to not get caught! The book is on the far bookshelf.
Eyes of a Killer
Residence next to the Barber Shop. It'll be inside the only bookshelf that does not have a glass covering over it.
The Guild of Zeroes & You Are Not a Bad Person
Residence adjacent to the Bowerstone Quay. You'll find these two on the first floor on the bookshelf right by the door and on the bookshelf on the other side of the room.

Tattoo Name
Location
Seachaos Arm Tattoo
Bookshelf right upon entering the first floor of the residence next to the Barber Shop.
In your travels, you may have run into Mr. Gout by now. He's the local school teacher. We'll be giving him the books eventually, but hold off for now.
Orchard Farms - In the Buff
While browsing around Bowerstone, you undoubtedly had the Guildmaster of the Heroes' guild telling you that you have a "Quest Card" available at the guild. If you didn't go immediately (like I did), he'll rattle this off until you actually do it.

When you do, go to the map and view it. Take "Quest and Boast". Basically, this adds an additional requirement to the quest, but also nets you more rewards, as well as an achievement for doing it for the first time. It gives you multiple cards to choose from, but for this, select the extra task as doing it naked.

Updon reaching Orchard Farms, the boast will automatically disrobe you, so you don't have to worry about when you need to do it. If you want, you can complete three achievements all at once here. On your way to Orchard Farms...die.

"Get Rich Or Die Tryin'"
Earn 10,000 Gold from property rental, or die.
Make sure you either saved it beforehand, or load the most recent checkpoint so you don't lose any progress.


Next, when you enter the farm, you just need to defeat a couple bandit waves. Once you finish the quest, you'll unlock two achievements. One for completing the quest and one for completing it with an active boast of doing it while naked (mostly).

"Becoming A Man", & "That's A Real Lunker!"
Pay a visit to Orchard Farm to see if you can be of help or hindrance & Win 1st prize in the Fisherman's competition, or complete the boast for doing any quest naked.


Rest up, spend your experience and gold from what you've earned, maybe buy some healing potions and such, then head back to the Orchard Farms and go behind the house to find a lone grave. Remember that spade we bought? Start digging! You'll unearth a dress for your efforts.

Next, head over to the actual orchard, grab some tasty apples and make your way over to the end of the docks shown below. Use that fishing rod we bought to fish up your third silver key. The other dock in the area holds another tattoo card you can collect.

Silver Key #3 - Orchard Farms' Docks

Tattoo Name
Location
Coron Visor Tattoo
Orchard Farms - fish off the docks opposite the one that had the silver key to find this tattoo.

Lastly, don't forget the two treasure chests on the farm and the one outside the entrance. One contains a valuable gift you can give someone or sell and the other is your first treasure hunt clue, Treasure Clue #5. It's one of six needed to find some tasty treasure hidden in Albion. Blink and you might miss it. See the map below for their respective locations:
Fisher Creek - Wasps & Fish
Fisher Creek is located inside the Greatwoods on the left passageway. Here you'll meet a swarm of wasps to kill. You'll earn another fishing rod, but we already have one. Head around the back of the house and loot the treasure chest.

Use the fishing rod to fish on all four ripples in the water. One spot will net you a mysterious "Moon Fish" that we'll need later, so hold on to it for the time being. There's a lot of that lately, what with holding onto random things.

Secondly, you'll find a few more items of worth: a silver key, some gold, a "Working Moustache" card and a golden fish. Again, we''ll use that later.

Silver Key #4 - Fisher Creek (Fish it Up)

With the Moonfish in tow, teleport back to Bowerstone. Make sure it is daytime and then consume the fish. Weirdly enough, it does change time. With it, day turns to night and an achievement will unlock. What a bizarre achievement.

"The Hero Of Time"
Eat a Moonfish in Bowerstone during the day, or a Golden Carrot at night.
Guild Woods - Silver Key
Leave Bowerstone and head back to the guild. We'll pick up our next quest, but first, take your rod (not that kind) and go to the Guild Woods where you killed those beetles during your early days of training. Fish in the ripple in the pond to find this silver key.
Silver Key #5 - Guild Woods - Fishing

That concludes this portion of the guide. Head over to the map and select a new mainline quest. There are two available, so go with "Hobbe Killing Contest".
Hobbes & Escorts
This quest will have you returning to Orchard Farms to meet up with the owner and Whisper. Hobbes have taken over the orchard and are vandalizing the place, so make your way to the docks and beat the hell out of them.

Try to get more than Whisper for an added bonus. If you're having a hard time getting more kills than her, try defeating the initial wave, then blocking her from passing you on the bridge while you kill them with ranged magic. Hobbe off, Whisper!

With that quest out of the way, return to the Heroes' Guild to pick up the last remaining quest available to you at this time: "Trader Escort". Just what everyone loves, an escort mission. You'll find him wandering around, just outside the guild doors.

When you enter each area on your way to Orchard Farms, have the merchant wait in a safe location in the back, then defeat whatever enemies are in front of you, rinse and repeat. When you get to the area with the Earth Troll blocking safe passage, take the right path instead. You'll find your sixth silver key here.
Silver Key #6 - Greatwood Lake

Defeat the Earth Elemental and you should see a treasure chest with the number five on it. We just got our sixth key, so open it up and unlock another achievement:

"Get It Off Your Chest"
Open your first Silver Key Chest to reveal the amazing surprise inside! Continue on to Orchard Farms to complete this
The Fishing Contest & Earth Trolls
Once you defeat the Hobbes, we'll take it easy and go do a little fishing. Return to Fisher Creek and talk to the old man running the contest. Get out your fishing rod and go to anywhere you'd like by the water and cast it in.

Try reeling up a fish, then turning it in to obtain the "Rod of Champions", which will allow you to catch even bigger fish. Eventually you'll catch one to be deemed the winner of the competition.

You'll be awarded a fancy fisherman's hat and a silver key for your troubles. This particular silver key is actually a missable item, as progressing the main story too far will conclude the tournament and you won't be able to enter.
Silver Key #7 - Fishing Competition at Fisher Creek

Double back to the Greatwood Lake where that Earth Troll was that we saw during the escort quest. If you haven't done so already, line up on the adjacent bridge from the troll.

It'll throw two large rocks at you if you stand far enough away.

When it does, swing your sword at them when they come into range and it'll knock it right back at him.

It won't do much for damage (you'll probably get struck by the second one anyway), but it will unlock this nifty little achievement for your troubles.

There are other places to do this achievement as well, so if you'd rather wait until you come across more, feel free to do so.

"Feed The Troll"
Give a Troll a taste of its own medicine.
Darkwood - Demon Doors & Merchants
If you haven't already, I'd recommend stopping off at Bowerstone and buying the house for sale there and then renting it out should you have 1,500 gold hanging around. It'll be a great way to earn passive income while we do these next parts.

Once you're ready make your way to Greatwood Gorge, which will be towards the south. When you reach the gorge, you'll see a Demon Door on your map. You need to do something truly evil to open it, such as killing an NPC (or two) in front of it, eating "Crunchy Chicks" in front of it, or other colorful ideas that might pop in your head. If you don't have anything right now, you can come back. It isn't going anywhere.
Demon Door #2 - Greatwood Gorge
Don't forget to raid the bandit camp in this area for all the treasure chests before moving on. Go south into the Greatwood Cullis to find a new teleportation gate. Head south until the fork and then go right to "Rose Cottage" for a small detour.

Demon Door #3 - Rose Cottage
For this Demon Door, you need to offer up a gift, like chocolates, a rose, perfume or a wedding ring. Any of those will do the trick. I'd recommend at least doing this one, as the contents inside lend us to another achievement.

If you don't have any ugly tattoos or ridiculous facial hair/haircuts that hurt your attractiveness, you can equip the Will User's Bright attire inside the treasure chest in the Demon Door to obtain maximum attractiveness. You'll unlock another achievement:

"Beauty Or The Beast"
Reach the maximum of your chosen attractiveness; ugly or beautiful!


Before you leave, look left of the cottage just past the treasure chest you found, is a circle of flowers. Whip out that spade and get to digging to find yourself the eighth silver key!

Silver Key #8 - Rose Cottage

After you collect the key, continue towards your destination. You'll eventually come across Hobbe's Cave and another Demon Door just outside of it. This one requires you to have a combat multiplier of at least 14+ when talking to him before he'll open.

Hobbe's Cave provides a great chance to farm your multiplier inside, or so it seems. However, there is a much, much easier way to do this than fighting the troll, then the hobbes, then the troll and going back and forth trying to raise your multiplier up. For now, ignore this door and we'll come back to it in a bit when we're stronger.
Demon Door #4 - Hobbe's Cave Entrance

When you enter the Darkwood area, you'll meet up with the merchants you need to escort through the area. You'll also come across an injured merchant that you need to decide if you want to bring with you, or leave behind.


At this point, if you don't have it, I'd advise unlocking the healing spell before traversing this quest.

Not only will it make it easier to accomplish, but you can also earn an achievement for using it on the merchants you're tasked with escorting.

Equip the spell and stand close to any of a merchant; they do not need to be hurt for it to work. Cast your spell and you'll unlock:

"Hero, Their Health Is Low"
Heal a follower on an Escort Quest. No, not *that* kind of 'escort'.


In the Darkwood Marshes, you'll come across yet another Demon Door. This one asks to test your skill in combat before opening. If you accept the quest, you will have to defeat the foes it summons. I would suggest ignoring this one for now, as you're mid-quest. Feel free to return at any time, though.

Demon Door #5 - Darkwood Marshes

At the Darkwood Lake, make sure to examine the weird statuesque looking pillar on the side of the lake. Shoot an arrow through the hole at the top to knock down a silver key. That'll be our ninth so far.

Silver Key #9 - Darkwood Lake

Make your way to the Darkwood Camp, resupply and pick up the treasure chests in the camp (there are two of them), then continue on.
Barrow Fields & the Grey House
Eventually, you'll end up at Barrow Fields; follow the traders and you'll complete your quest.

In the distance, there will be another Demon Door to tackle. For this one, he'll only open up the door if you're, well, fat. Remember all those pies you hopefully hoarded? Well, eat about one and a half dozen pies and you'll be plenty plump for this door to open. You can also substitute it with beer or meat, but those three items are the only ones that will make you overweight.

Demon Door #6 - Barrow Fields

If you didn't notice while exploring, you'll see a passage labeled "Grey House"; you should head that way. Make your way to the Demon Door and there are some bubbles coming up from the river near the shore. Head over there and fish up the tenth silver key. We're now a third of the way there. Well done!

Silver Key #10 - Grey House

Right next to the silver key is Demon Door #7! You'll be denied access until you can become a married man. Marry someone fancy with a title!
Demon Door #7 - Grey House

With the tenth key in hand, enter Grey House to fight some zombies. After the battle, loot the treasure chest, use your ten silver keys on the second floor treasure chest to earn an augmentation and check the book shelves for some tattos and a beard haircut.

Tattoo Name
Location
Deathlicon Tattoo
You'll be ambushed upon entering the residence (Grey House) by a pack of zombies. A small cutscene will play and when you go behind the house, use your spade to dig up this tattoo card. Trying before fighting the zombies won't yield anything.
Tallin Clan Leg Tattoo
Inside the first story bookshelf of Grey House outside of Barrow Fields. You'll be ambushed upon entering the residence by a pack of zombies.

Hair Style
Location
Normal Beard
Inside the second story bookshelf of Grey House outside of Barrow Fields. You'll be ambushed upon entering the residence by a pack of zombies.
You're also going to find a "Ages of Will" potion. Do not use that! Hang onto it for the time being and we'll be using it elsewhere for an achievement.

This potion will be used for the "Combat Evolved" achievement down the road, so don't use it, sell it, or look at it. Okay, you can at least look at it.
Hobbe's Cave & Legendary Weapons
Take the next quest card at the Heroes' Guild and travel to the Rose Cottage, outside Greatwood Caves. Here you'll speak to a lady whose grandson has gone missing, possibly to Hobbe's Cave to find some gold. She'll give you a hexagon key that you'll need while you're there.

Return to Hobbe's Cave, which, unsurprisingly is full of Hobbes. Dispatch them when you enter and, if you want, enter the first door across from the entrance to save a bandit and gain a companion to assist you.

Make your way to the end of the passage and you'll enter a room to use the hexagonal key and enter the Focus Chamber. Defeat the creatures within, but before leaving, examine the circle of mushrooms at the back of the cave. Use your spade to find another silver key!

Silver Key #11 - Hobbe Cave

Return her grandson alive and well to complete this quest.

Return to the outside of Hobbe's Cave; remember that troll we saw and the Demon Door about the combat multiplier? Time to open it up. Draw your bow and sit behind a rock to avoid the troll's rock throwing attack. String an arrow, but don't fire it. Hold it for about 60-90 seconds (depending on your strength). After time has past, shoot the troll and you'll one-shot it, increasing your multiplier to 20+, more than enough to open the door. Easy!


Inside you'll find your first legendary weapon, the "Cutlass Bluetane". We need teen of these (legendary weapons) for an achievement. One down, nine more to go!

By now and with a little grinding, I unlocked the achievement for being holier than Avo. To do this, you need to be good: do good deeds, kill bandits to protect traders...etc. Doing so will slowly build up your alignment (note that this is different than "Renown" . Don't worry if you don't have it by now; you'll earn it naturally as long as you stick to one alignment until it unlocks.

"For Every Choice, An Achievement"
Become holier than Avo, or more evil than Skorm!
Loose Ends - Achievements & More
Now that we are at a good place and we have our legendary weapon in hand, use this time to pick up some achievements that we can get, just haven't thus far. You might already have these by now, but if not, visit Bowerstone and go get yourself a haircut, some facial hair and a tattoo to unlock an easy achievement. You should have found enough cards for all three to be done.

"The Ultimate Warrior"
Treat yourself to a beard, haircut and tattoo, the 'Toupée And Tattoo Society' demands it.


Next, dead to the Darkwood area of the map. Between the Darkwood Camp and the Darkwood Weir, there should be several merchants. Some of these sell "crunchy chicks" and a copious amount of pies and read meat. You need at least 11 crunchy chicks for a Demon Door and the pies/meat for another.

Go to the Greatwood Gorge and save it. Approach the Demon Door and eat all 11 crunchy chicks. Inside you'll find your second legendary weapon, "Wellow's Pickhammer". Next, fast travel to Barrow Fields. Approach the Demon Door here that wanted you to be plump and east enough pies to where you earn this achievement:

"Definitely Not On Rails"
Visit every region (excluding Demon Doors), or increase your waistline so that you don't have to.


Once the achievement unlocks, speak to the door. You are now sufficiently fat enough to enter. Hooray for overeating!
We should have one last Demon Door to tackle before we've covered all the ones available to this point. Return to the Darkwood Marshes were we skipped the one while escorting the merchants through it.

Accept the challenge and defeat the hobbes that spawn. There will be three waves, but at this point you should be able to dispatch them all without any worry.

The only Demon Door we have left is by Grey House, but we can't access that yet, so ignore it for now and make your way to Oakvale.
Oakvale - Ghosts, Chickens & Women
When you enter Oakvale, you'll meet up with Maze. Before setting off on your adventure to the Twinblades, we have some tasks to complete. Speak to the older man on the east side of town that asks you to clear up his ghost problem, then head down to the eastern beach and speak with the ghost himself.

He asks you to find his hidden gold stash and give it to his wife. Both are on the western beach. You can find the gold stash by the docks; use your spade to dig it up.

Return the gold to his wife and then return to the ghost. He'll tell you where to find the rest of the treasure. Go to the Memorial Garden in Oakvale and dig on the left side of the statue with the man with the axe to find an axe, some gold and a silver key.

Silver Key #12 - Oakvale Memorial Garden

With the ghostbusting business done, time for some shopping. Head to the Oakvale tailor shop and pick up some clothes, specifically a: lower dress, upper dress and dress gloves.

Next, return to the Darkwood Lake and head through the door (which is now open) to the newly re-opened Darkwood Bordello. You'll be introduced to the establishment and once you head inside, pay 100 gold for some "carnal relations". Before leaving the room, sneak over and loot the red wig from the cabinet beside the bed.

We need that for this next achievement. Before we go, visit the Demon Door behind the bordello. You need to have had "carnal relations" a total of ten times to unlock this achievement. Once you do, the door will open.

Demon Door #8 - Darkwood Bordello

After this is done, return to Bowerstone and visit the barber for a new beard (unless you already have one).

Equip the full dress you just bought, the red wig and equip a crossbow (bows don't work). Head out to the nearest bandit and shoot him in the head.

You'll have to aim manually to hit the bandit in the head; having some points in accuracy will help steady your aim. Shouldn't be too difficult though.

For some reason, this is an achievement. Upon completion, you'll earn the achievement. You can now switch back to your normal outfit, or stay as is...you do you!

"I Did This For A Cheevo"
Perform a headshot with a Crossbow whilst dressed as a woman wearing a beard and the Redhead Wig.


Return to Oakvale and make your way to the beach where the ghost was previously haunting. Talk to the proprietor of the Chicken Kicking contest to sign up for 50 gold. To earn the various prizes, you need to come in third, second or first place.
  • First Place - Achievement (250+ points)
  • Second Place - Silver Key (150-249 points)
  • Third Place - Chicken Expression (50 points)

Silver Key #13 - Oakvale - Chicken Kicking Contest

Obtain the necessary 250 or more points to unlock this achievement.

"Fight Cluck"
Become the Fist Fighter's World Champion, or win the Chicken Hat in the Chicken Kicking Competition.


With our yearly dose of animal cruelty out of the way, and before we head off to our next quest, we need to pick up some more books.

Book Title
Location
The Trials of Aarkan
The west house right next door to the home you can buy in Oakvale. It will be on the second story bookshelf.
The Sock Method
Go to the furthest house on the west side of town. Go to the second story to find this book inside the glass bookshelf.
The Ugly Guide
Inside the same house as "The Sock Method", but on the first floor. There are two residence that typically stay down there; if you can, use the follow command to lead them outside, then have them wait so you can steal the book.
The Oakvale Raid
The house directly west of the home that contained "The Ugly Guide" and "The Sock Method" will have this one in a bookshelf by the fireplace.

Return to the Heroes' Guild to spend your experience (if needed) and pick up the next quest card, then return to Oakvale to continue onward.Take the passage by the western beach to enter the bandit's territory. Make your way into the gated area to find a whole army of them.

Here is a great place to earn ourselves another achievement!
Twinblades & Bandits
We need to get our combat multiplier up to 20, which should be quite simple with all the ample targets roaming about. Lure a hoard of bandits and get to killing!

When your multiplier is high enough, use any of the "Ages of..." potions you have in your bag. We have an Age of Will Potion and there is an Ages of Skill Potion in this area. When you use it, you'll unlock the achievement:

"Combat, Evolved"
Use an "Ages of..." Potion with a combat multiplier of 20 or more.



At the end of the road, you'll find Demon Door number nine, which requires you to wear an entire set of "Bright Plate Armor". You most likely don't have a full set right now, so skip it and come back. You can piece it together from shops at any time and return.

Demon Door #9 - End of the Abandoned Road

If you haven't already, I highly suggest buying both homes in Bowerstone and Oakvale and renting them out for passive income. It'll help put a dent in the gold needed for the armor. Switch your outfit to the full "Bandit Outfit" you just got from all the treasure chests on the Abandoned Road to enter the camp. Go straight to the trader and buy the "Assassin Gloves". We'll need those later.

Obtain your bandit pass to go further into the camp; there will be two treasure chests to open here, one of which contains are final piece for an achievement: "Assassin Trousers".

Meet Twinblade and after meeting your sister and learning her fate, you'll unlock this story achievement at the end of the cutscene:

"The Bloodline Part I"
Find the whereabouts of your sister, she's very important to the future of Albion.


With that out of the way, we should have completed the "Assassin Outfit" by now, which means we can earn another achievement as well. If you're missing any pieces, they can be found here, so gather up anything you're missing:
  • Shirt - Chapel of Skorm, inside a treasure chest.
  • Trousers - Treasure Chest inside the bandit camp.
  • Gloves - Buy these in Oakvale or back at the Heroes' Guild merchant.
  • Boots - By the Clifftop Path in Oakvale (by the western beach). It'll be inside a treasure chest past the ghost's wife that you gave 500 gold to.

Once you have all four pieces, wear them and then use the "fart" command to unlock:

"Ass Creed"
Whilst dressed as an Assassin, be silent but deadly.


Lastly, a very easy-to-miss silver key is located on the other side of the pond, near the treasure chest that has 500 gold inside. Make sure to dig it up with your spade!

Silver Key #14 - Twinblade Camp
Island of Witchwood
For now, I accepted the next quest card, "Trader Rescue", since I was working on the good side of things still. If you're going evil first, it will be to massacre the traders and guards. Teleport to Twinblade's camp for this quest.

It's a very straightforward quest, so I won't dwell on it in this guide. When you're ready, speak to Maze back at the Heroes' Guild to learn about his missing friend, the "Archeologist". Use a cullis gate to teleport to the island of Witchwood.

Just after fighting the Stone Golem, and entering the Witchwood Stones area, you'll see a small pool of water with some bubbles; fish up that silver key!

Silver Key #15 - Witchwood Stones
Demon Door #10 - Witchwood Stones

Right by, as you probably already noticed, is our next Demon Door as well. He'll ask you to solve the riddle of the stones nearby. Hit each stone to spell out HITS. Upon doing so, the door will open and inside will be Maze's friend, the Archeologist, completing this quest.

(With 15 silver keys in your possession, you can now open the silver chest inside and the one outside the Darkwood Bordello! The one in Darkwood contains a legendary crossbow, putting us at three of ten needed for the achievement.)

On the island is the Temple of Avo. Now with the Temple of Avo located and us previously locating the Chapel of Skorm in the Darkwoods, we can now do the "Choosing My Religion" achievement, though I waited on it and did it later and will explain it further in the guide when it comes up.

Just up on the hill is a sword in a stone. Try to pull it up and watch your character fail. Sad.... In order to pull it up, you'll need to have upgraded your might skills (all three) to their highest level. Until then, ignore it for now. Keep pushing onward to Knothole Glade to learn it is overrun by monsters.

Return to the Heroes' Guild for a quest card to rid the area of creatures and protect the town. Upon protecting the town, you'll be given entrance and then confronted with a huge, white, balverine!

You'll have to fight him over the course of several sequences before being given a "silver augmentation" by a villager Equip it on your weapon of choice, then track the balverine back to Witchwood Lake for the final confrontation.

He'll call in reinforcements to his aid, which we can use to our advantage.

You might have unlocked this already, but I found this to be a great place to unlock the flourish achievement, the skill you earned way back at the guild fighting Whisper.

"The Swinging Sword"
Hit 3 enemies simultaneously with a single flourish like you're a real swinger.


When you arrive at the lake, you'll be fighting in very tight corners. Equipping a great axe or great hammer make earning this achievement pretty easy, as beforehand I had a hell of a time trying to do it with a sword. I gave up and switched to the hammer and unlocked it right away. Your mileage may vary of course!

Return with the balverine trophy to finally free Knothole Glade from its balverine curse once and for all, unlocking another achievement in the process!

"Under A Full Moon"
There's something going on in Knothole Glade under a full moon. Cliché? Never.


With the balverine dealt with, head over to the Demon Door just outside of Knothole Glade. It'll ask you to hit it with an arrow if you're strong enough. If you went and picked up the legendary crossbow outside of the Darkwood Bordello with your 15 silver keys as mentioned above, it'll be significant enough to open the door. Aim and fire. Presto!

Demon Door #11 - Knothole Glade (outside the main gates)

Next, head over to the Witchwood Lake where we fought the white balverine. Head over to the area shown below and right up to the glowing statue. Use your spade to find this silver key; then return to Knothole Glade.

Silver Key #16 - Witchwood Lake

Lastly, there is a book we'll need to pick up. Go to the house you can buy in Knothole Glade, then look directly across from it; that house contains the second-to-last book we need for our achievement.

Book Title
Location
The Balverine Slayer
Knothole Glade - Across from the home you can purchase inside the residence. It'll be on the lone bookshelf to the left.
The Arena
Head back to the Heroes' Guild and pick up the quest card for "The Arena". This next portion has a missable achievement; you'll want to save before doing the actual arena challenges. For now, head to Knothole Glade; you should have enough to buy a full set of "Bright Plate Armor". We need this to open Demon Door #9 that we passed up on the Abandoned Road.

In town, you can buy the leggings and the boots, but will need to find a wandering merchant just outside Knothole Glade to buy the chest and gloves. It isn't too hard to find one; you just might need to load an area a few times to get lucky.

With this armor set assembled, you should have all three sets: the bandit set from earlier when we went to Twinblade's camp, the Dark Will User's Suit from the Demon Door in the Darkwood Marshes and now the Bright Plate Armor. Head over to the Demon Door and dawn each of the three suits to open it.

Inside will be another legendary weapon towards our achievement. With this completed, head to the arena.

So, the part of this achievement that is missable is going in to restock between rounds. You have to do all rounds without taking a break, otherwise you won't earn this and can't do it again without reloading your save.

Bring lots of potions so you can consistently heal yourself. This is also a great place to earn "Combat Evolved" if you haven't unlocked this achievement just yet. At the end of the battles, you'll earn:

"Are You Not Entertained?!"
Complete all 8 rounds of the Arena without taking a break.


Once the cutscene plays out, you'll also earn this story achievement:

"Gladiator, Ready!"
Take on the might of everything that Albion has to offer. Well, almost everything…
Illiterate Children & Bowerstone North
Now that you have an invitation to Bowerstone North, head there now. Take an immediate right and go into that residence and loot the bookshelf. That should be the final book we need for the achievement.

Book Title
Location
The Tailor's Tragedy
Bowerstone North - go into the first residence on your right and it will be on the bookshelf on the first floor.

For your efforts, you'll earn a silver key and an achievement!

"Education Rules The Nation"
The children in Bowerstone have no books to read! You don't want illiterate children, do you?


Silver Key #17 - Bowerstone South - "Education Rules The Nation" Achievement

Now that we have that taken care of, return to the northern block of Bowerstone and speak to Lady Grey. You might have also noticed a locked up citizen on the opposite side of the town, as mentioned by one of the guards.

Ignore him for now. Doing his side quest to completion can void some of the achievements we need, so it is best safe to just ignore him entirely.

Once you speak to Lady Grey, go back to the shop in Bowerstone North and buy two things:
  • A Black Rose
  • Thunder Hero Doll (For the achievement "Fable Heroes")

Return to Lady Grey and deliver the black rose. She'll inquire if you own any homes, which, by now, you should own all three for revenue income. Lastly, she wants you to find her long, lost necklace and entrusts you to hunt it down.

The necklace is back in Oakvale. Head over to the docks where the ghost's wife was that we gave the money to. There are two upsidedown boats in the sand. Use your spade in the middle of the two and you'll locate the necklace. Now, return it to Lady Grey.

Now, head to the opposite side of Bowerstone North, past the jail and out into Headsman’s Hill. Here, Thunder will be waiting...

He's tough in hand-to-hand combat, as he blocks most everything and casts lightening constantly. Easiest way I found was to strike until you build up flourish, then use it on him. It'll break his block and do a great deal of damage. When he casts lightening, just slap him with any magic to interrupt it. The fight continues in three locations. Once you defeat him, he'll scurry off into the unknown.
Backtracking to Bowerstone North
With Thunder out of the way, loot the 15 silver key treasure chest and exit out of Headsman's Cave to Headman's Hill. Fish in the pond just outside the cave to find a silver key; you'll also see a Demon Door beside you as well.

Silver Key #18 - Headsman's Hill

This Demon Door has no requirements if you've finished off Thunder. He'll let you on through since there is no way to scale the cliffside back up the way you fell. Return the way you came and head back to Windmill Hill.

Go behind the building to your left to find a treasure chest that contains our second clue, Treasure Chest Clue #6. On the opposite side of this area is a small field with a scarecrow and a ring of flowers. Dig in the middle of the flowers to find this silver key.

Silver Key #19 - Windmill Hill

Return to Lady Grey in Bowerstone North and you'll be prompted to marry her. YOU MUST SAY YES! Not doing so will lock away portions of the game that we need to do for achievements. Once you marry her, enter the manor she was standing in front of and make your way to her bedroom.

Open the silver chest behind the bed for our fifth legendary weapon, "The Katanna of Hiryu". With that out of the way, now that we're married, return to Demon Door #7 just outside Grey House. You'll meet up with your sister here to during a cutscene.

Inside the Demon Door will be our sixth legendary weapon, "Ronok the Axe". With the axe in hand, return to the Heroes' Guild and take the quest "Lost Trader", head to Oakvale and return to the Abandoned Road to start it. For your reward, you'll be given Treasure Clue #2.

Return to the Heroes' Guild and take "Break the Siege", then go to Knothole Glade. Teleport to (anywhere) and return. The bandit camps will be gone and an archery range will be in its place outside the gate. You need to win the competition. You'll win Treasure Clue #4 for beating the best score. I scored over 300 and was able to obtain it. You'll also earn this achievement:

"Arthur or Robin?"
Pull the sword from the stone, or earn the top prize in the Archery Competition.


Return to Bowerstone North for an easy achievement now that we're married. Find any NPC that you can flirt with and use a flirty expression in front of them and in view of Lady Grey. She'll scold you and you'll earn this achievement:

"Marital Relations"
Receive a gift from your spouse, or flirt with an admirer in front of your spouse.
The Archaeologist, Nostro & Mother
Head over to the guild and pick up the next quest card, "Rescue the Archaeologist". Return to Bowerstone North and make your way past the jail; you'll enter a cutscene. The tail end of the quest is timed, so plan accordingly and bring out all the big guns to save the archaeologist in time.

Once completed, you'll earn this story achievement:

"A Family Friend"
Rescue the Archaeologist, and find the secret entrance into Bargate Prison.


Here I returned to the Heroes' Guild since I had accumulated enough experience to max out my "strength" category and earn an achievement. This can be done at any time, so you might already have it depending on how your spent your experience points.

"That's My Man!"
Level up a complete abilities tree, be it Strength, Skill or Will.



Return to Headsman's Hill and continue north to the Lychfield Graveyard. Before entering the graveyard (after talking to the keeper), return to his house to snag Nostro's helmet and search the bookshelf for an "Ages of Skill" potion.

The graveyard is a treasure trove of buried goods. From silver keys, to gold, to tattoo and hair styles, you can find all sorts of goodies here. I'll only be documenting the keys, though, as those are the only items needed for the achievement.

Silver Key #20 - Lychfield Graveyard
Silver Key #21 - Lychfield Graveyard (Small Pond)
Silver Key #22 - Lychfield Graveyard (Open Crypt)

Nostro's sword is just after silver key #21 in the small gated area of gravestones. Use your spade to dig it up. Nostro's chest piece is in the first crypt just past the bridge. Open the casket to find it. The shield is in the river under the bridge; you'll need to fish it up.

Once you deliver the items to Nostro's burial crypt at the top of the hill, you'll gain access past the Demon Door. Inside is a swam of never-ending undead and a great place to farm experience and boost your renown to legendary quite quickly. Here is where you should get:

"I Am Legendary"
Earn enough Renown to be known in Albion as "Legendary".


Finish fighting your way through the lengthy cemetery. You'll reach the end when you're ambushed by the undead and defeat the ones protecting the door, which will open upon their defeat and unlock this story achievement:

"Fishing In A Graveyard"
Go fishing and digging in a graveyard, as if it's a completely normal thing to do.


Continue through the lower portions of the prison until you come out through Cliffside Path, then go left and up the hill to a treasure chest and a circle of mushrooms. Dig in the center of the mushrooms for this silver key.

Silver Key #23 - Cliffside Path

Once you locate your mother, you'll be captured by Jack of Blades. Inside the cell, you'll need to win the foot race to end up in the Warden's office. Sneak by him to read the notes on the wall for a combination, then return and open a book on the table (any works).

You'll return to the cell and have to do another race. Win again and have another go at the books to find the key you need to escape. Use the key to exit the cell and grab the stick on the cell across from you.

Unlock the other prisoners and they'll help fight for you. Up the stairs you'll find the guard's quarters and several treasure chests. One contains all your gear. Grab it and return to break your mother out of jail (again).

After successfully breaking out of the prison, you'll earn this story achievement:

"The Bloodline Part II"
Now it's your mother that has gone missing, so it's time to find her too. Families, who needs 'em?


After all that, return to the Heroes' Guild with all your collected experience. At this point, you should be able to level up every spell to at least level two, which will unlock another achievement:

"But You're A Wizard, Hero"
Learn one of each spell type, or own one of each weapon type.

I found that much easier than collecting one of every weapon type, but if you want to go down that road instead, you need to collect one of each of the following:
  • Crossbow
  • Longbow
  • Katanna
  • Cleaver
  • Longsword
  • Greatsword
  • Greatmace
  • Greataxe
  • Greathammer
  • Pickhammer
  • Mace
  • Axe
Gold, Weapons & Achievements
Head back to Bowerstone South. It is time to get rich! We need 100,000 gold for the Temple of Avo and you probably don't have it yet. Here's a neat little trick, though, to solve that glaring problem.

If you already have a ton of, say, apples or meat, you're good to go, but the more the better, so stock up throughout the various places that sell it around Albion. Buy one wedding ring. Go to the trader in Bowerstone and switch your controls to mouse and keyboard and talk to him.

Go over to your apples, meat or whatever large amount of items you wish to sell. You need enough to have the "Sell All" option. Go down to the sell all via the arrow keys, but don't click it. Use your mouse to go over to the gift items and highlight you wedding ring, then select "Sell All".

The game will think you had "x" amount of them, depending on what quantity you tried to sell. In the gif below, I sold 74 "wedding rings". Do this until you have your desired amount of money, but at least 100,000 for an achievement.


With all our strength skills maxed out, return to the sword in the stone just outside the Temple of Avo. You'll be able to retrieve it now, adding another legendary item to the list and making that seven out of ten so far.

Return to the temple and donate 100,000 gold in one sitting.

For your generosity, you'll unlock this achievement:

"Choosing My Religion"
Donate a total of 100,000 Gold to the Temple of Avo, or sacrifice 10 people to the Chapel of Skorm.


Head back to the guild and accept the quest card "Bounty Hunt". It'll be an easy quest and once you complete it, you'll be rewarded with Treasure Clue #1. One more to go! We'll tackle that one now. You should already have done "White Balverine" and "Break the Siege" quest cards and have been told that assassins are hunting you.

Return to Knothole Glade and grab this silver key while we're here.

Silver Key #24 - Knothole Glade

We now need to trigger the five assassins that are after us. First, exit Knothole Glade and go across the bridge by the Demon Door. He'll spawn nearby and charge you. Kill him. The second

Assassin #1 - Knothole Glade
Assassin #2 - Focus Orb outside the Witchwood Cullis Gate

Head over to Windmill Hill and enter the house on the hill. By the time you go up the outside starircase, this assassin will appear behind you. The fourth is at the docks of prison path, where you recently were saving the Archeologist. The fifth is unobtainable right now, so we'll put a pin in this for the time being.

If you used the gold trick mentioned above, you should have plenty of gold to buy the legendary greatsword "Solus Greatsword" from the merchant in Bowerstone North. This puts us at eight legendary weapons. Now, head to the Heroes' Guild and open that silver chest that you needed 20 keys for; it's by the training grounds you and Whisper fought. Here rests "The Murren Greathammer"

Return to any trader and repeat the gold trick until you have another 200,000 gold, then return to Witchwood Stones, outside the Temple of Avo. You should find a bunch of balverines here. Before fighting, make sure you have the summon spell equipped from the Heroes' Guild (the one that lets you summon a wasp).

Kill all the balverines except for one. You can weaken it, but just don't kill it. Summon your wasp and let it kill the balverine. If your wasp dies, just summon another until it does. Once it does, your wasp will transform into a balverine and unlock this achievement:

"The Summoner's Tail"
Summon a powerful creature to fight by your side.


With that done, continue to the Temple of Avo once more and donate another 350,000 gold using the gold trick and you'll unlock our final legendary weapon, "The Sentinus". That will give us the achievement:

"Horde Mode"
Some weapons are Legendary, and we feel it's worth you collecting at least 10 of them.


Now, return to the Ancient Cullis Gate to do some main story progression. Teleport to Barrow Fields and head into the Darkwoods. You'll see your main quest marker, but before we go to it, fish off the side of this bridge for another silver key.


Silver Key #25 - Ancient Cullis Gate

Once you activate the gate by killing enough undead, you'll automatically walk through and enter Hook Coast. Travel to the marker shown and you'll be blocked by a barrier and your mother will ask you to meet her in Maze's quarters back at the Heroes' Guild. Return and pickup the book she was looking for to end the quest.
Jack of Blades & Frying Pans
Before we talk to the Guildmaster, there are two more silver keys we should pickup that I missed earlier, so mind a small detour real quick. Return to Windmill Coast where we had the assassin attack us. Go behind the house and you'll see a ring of red flowers. Dig there for another silver key.

Silver Key #26 - Windmill Hill

Return to the Heroes' Guild and accept the quest from the Guildmaster, then return to Hook Coast to disable the barrier. You'll now have to battle Maze, which will slowly lead you to the locked lighthouse on the other side of the town.

Break the door down and check the cabinet for our next silver key.

Silver Key #27 - Hook Coast (Lighthouse)

When you defeat Maze, you'll unlock another story achievement:

"There's Always A Lighthouse"
Would you kindly rid Albion of its greatest traitor.


Return to the Guildmaster for your next quest and then into the cullis gate within the Heroes' Guild itself. You'll go on a whirlwind adventure of trying to chase Jack of Blades down until you eventually face off with him.

Once defeated, you have a choice to make and, once made, will unlock another story achievement:

"A Wild Jack Appears"
From the Void to the Guild, it's time to fight the big bad guy.


Return to Hook Coast and make your way to the bell overlooking the town. The final assassin will appear right behind it and try to kill you. Dispose of him and you'll receive your final clue, Treasure Clue #3.

With all the clues in hand, return to Orchard Farms and dig up near this stack of hay bales. You find your reward. To get the achievement to unlock, simply find an enemy and bash their face in with it.


"Out Of The Frying Pan…"
...Into your face! Express your feelings through the medium of Frying Pan.


Before continuing on with the main quest, there is one more silver key I had missed much earlier on, so if you already have it, you'll be one step ahead of me around here. Head back inside the manor and go to Lady Grey's bedroom and search the bed for this silver key.

Silver Key #28 - Bowerstone North - Lady Grey's Bed
Puzzles & Fire Hearts
Exit the Heroes' Guild into Lookout Point and enter the Demon Door that has appeared. Inside you will have to solve a series of puzzles to obtain the Fire Heart. There are five in total.

Fail three times and you'll die and have to restart from puzzle one.

The solutions for each puzzle are as follows. There is a timer and your hero walks painfully slow, so speed (what little he seems to have) is key. There isn't much room for error in the later ones.

Puzzle Number
Solution
Puzzle No. 1
Up, Down, Up, Up, Down, Up, Right, Left, Up, Right, Right, Right
Puzzle No. 2
Right, Up, Right, Left, Down, Up, Left, Up, Up, Right, Right, Right
Puzzle No. 3
Up, Up, Right, Up, Down, Right, Up, Down, Right, Down, Down, Left, Left, Left
Puzzle No. 4
Right, Right, Right, Up, Up, Up, Left, Left, Left, Down, Down, Right, Up, Right, Down, Down, Left, Left, Up, Up, Up
Puzzle No. 5
Up, Up, Up, Right, Right, Right, Left, Down, Up, Down, Down, Up, Down, Down, Up, Down, Right, Left, Left, Left
Northern Wastes
Before setting off to the Northern Wastes, go to Maze's old study as the Guildmaster mentioned and rummage through his books for clues. These will guide you to the headstones outside, designated for fallen heroes.

Search this one in particular to be given Avo's Tear.

With Avo's Tear in hand, head over to Hook coast and climb the lighthouse. Place the Fire Heart into the holder and then defend it from Summoners while it charges. Once you do, your ship will arrive and carry you to the Lost Coast, unlocking this story achievement:

"Winter Is Coming"
Travel to the Northern Wastes, because it sounds like just the place you'd want to visit.


Immediately upon landing, go behind the ruined structure to find this silver key. Only one more to go! Once you obtain the key, head over to the teleporter to activate it.

Silver Key #29 - Northern Wastes

Make your way to Snowspire Village and speak with Scythe. He'll inform you that you need to find four glyphs within Necropolis. Travel there and the guard will grant you passage, then promptly leave you because Ooooo spooky undead!.

You'll need to dig up four glyphs and our final silver key. There's a lot of demonic glyphs that summon monsters, so if you want to avoid all the traps, dig in the following places:


Last, but most certainly not least, there is one silver key; one final silver key to fish up in Necropolis. You can find it as shown below.

Silver Key #30 - Necropolis

You did it! You found all the silver keys. Before going to the Demon Door, there is a level 25 silver key chest to open in Necropolis and the level 30 silver key chest to open in The Lost Bay. Go open those first before approaching the Demon Door. You'll have to complete the quest you're on before you can teleport back to open the level 30 silver key chest, though.

You'll also earn this achievement for your tireless effort to locate all these blasted key.

"You Are A Super Player"
Find all 30 silver keys. In unrelated news; the Fable Anniversary Strategy guide is available now!


Now, continue past the ice troll and you'll be ambushed in a close quarters fight with some summoners. Defeat them and you'll get your last glyph and be contacted by Scythe. You'll also earn this story achievement for your troubles.

"Are You Listening To Me?"
Few things are smarter in Albion than a talking stone door, so imagine a door that knows the YMCA.

Now head over to the Demon Door that wants silver keys and hand them all 30 over. He'll open up and you'll earn your achievement for opening all the Demon Doors.

Demon Door #12 - Necropolis

"Open Saysamemiddlefinger"
Open all the Demon Doors, or show a closed Demon Door what you think of it.


Lastly, you might have already done this achievement, but if you haven't, learn the spell "Turncoat" from the Heroes' Guild and travel to any location with a group of enemies; I just went and found some bandits in the Greatwoods.


Cast "turncoat" and let them attack each other. Eventually, one will kill an enemy and unlock an achievement. Interestingly to note, you don't have to be evil to "master" the spell like the description states. It works just fine being good and using it. It only takes a couple minutes to unlock.

"There Is No Spoon"
Use the power of mind control on an enemy, and have them kill one of their allies.
Bar Games & Hero Dolls
You'll have one more non-story achievement to earn, which will be collecting all seven hero dolls and turning them into the school teacher in Bowerstone South; the same one that you turned in all the books to. They are found by visiting the various pubs and speaking to one of the NPCs sitting at the tables.

They will offer up games to try and win. You can bet gold, but at this point you won't need any, so you can just bed one gold a try. You can try your hand at this after the main story is done, or right now before you take on your final challenges.

The requirements to unlocking each one is as follows:

Hero Doll
Location
Requirements
Briar Rose
Bowerstone South
Card Pairs: Win in 30 seconds or less by finding all the matches.
Whisper
Oakvale
Coin Golf: Win with a requirement of 11 or less strokes.
Twinblade
Twinblade's Camp
Spot the Addition: Spot all the additions within 25 seconds.
Scarlet Robe
Knothole Glade
Card Sorting: Complete this in 25 seconds or less.
Thunder
Bowerstone North
Purchase this one from the merchant. No games required!
Maze
Hook Coast
Shove Ha'penny. Achieved on 30+
Scythe
Snowspire Village
Coin Golf: Win with a requirement of 10 or less strokes.

Once you've collected all the above dolls, return to the school to turn them in (or the bar at night, which is where the teacher spends his time) to receive a very rare hero doll in return and this achievement.

"Fable Heroes"
The Bowerstone Teacher is on the lookout for Hero Dolls, help him find them!
The Final Boss & Hero Dolls
Return to Scythe in Snowspire Village and you'll learn that Jack of Blades didn't die after all. Return to the Archon's Shrine once more to learn the Bronze Gate can only be opened with the souls of three heroes.

Go to Knothole Glade to speak with Thunder. He'll be stubborn and rude to you as always, but will give some good advice about checking out the arena for champion souls. Head there next.

Defeat the waves of enemies to collect your first soul, then return to Archon's Shrine to meet with Briar Rose once more. She'll decipher the second inscription and send you to Oakvale to visit your mother's grave site. Defeat all the annoying Screamers to obtain her soul and return to Briar Rose again.

Lastly, you'll be sent to defeat Nostro in battle for the third and final soul needed. Introducing all three souls will open the Bronze Gate and unlock this story achievement.

"Making Tough Decisions"
Behind the Bronze Gate lies your destiny, and all it needs is the death of your closest allies.


When you enter the Bronze Gate, you'll be face-to-face with Jack of Blades once more. Defeat him again to unlock two story achievements.

"(#SPOILERS)" & "Great Balls Of Fire!"
It's time to defeat the super awesome boss, the one you will see if you unlock this achievement & Complete a truly heroic feat.


You've now officially completed Fable Anniversary and have unlocked every achievement! Well done! Don't worry, though, if you still have others to do, you can continue playing the same character after the credits roll.
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For more of my guides, check out the link below:

https://steamcommunity.com/sharedfiles/filedetails/?id=1304735272
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