Overwatch® 2

Overwatch® 2

26 ratings
Tracer
By Mr. Chang and 1 collaborators
This guide describes the pros and cons of this character, as well as how to play him correctly.
   
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Advantages and disadvantages
Advantages
- The most mobile hero. Due to its two abilities, the Tracer is a headache for sedentary heroes.
- Balanced character for attack and defense. It doesn't matter which map or position your team is on, this character can be a good distraction for enemies by entering the rear.
- High damage with low recovery time. The closer the tracer is to the enemy, the more damage it does. You also need to sneak up on enemies closely and not repeat Thor's mistakes (aim at the head).
- Independence. You can play separately from the team, and no one will tell you off for it. You only need to return to the healers from time to time to restore your tone. More professional players know perfectly well where the first-aid kits are located, and they work with the team exclusively with the ulta.
Disadvantages
- Health scale. Tracer has the least health. There are 150 units in total.
- Low damage at medium and long range. The further away you stand and the longer you shoot, the less likely it is that you will hit the target. Especially if she's also moving. And if your aim is at a low level, then you can immediately change the hero.
Weapon
You have pulse pistols at your disposal that deal massive damage at close range. There are 40 rounds in the clip, and the rate of fire is 40 rounds per second. Depending on the affected area, you deal 1.5-6 damage units. The recharge time is 1 second. The main advantage of Tracer is that she can deal a maximum of 480 damage in 3 seconds. Even a Roadhog would cry from that.
Abilities
Blink
By pressing the PCM or Shift button, the hero teleports 7.8 m in the direction of the character's gaze or in the direction of the pressed move button. In total, you have three charges that are restored every 3 seconds. It is important to remember that this only works in a horizontal position, there is no way you can climb up. This ability is the main trump card in your game. It's hard to keep track of a skilled tracer if you get used to it and use horse racing to get into a fight and exit it beautifully. Always leave one charge to exit the battle, and one more for dueling with certain characters. It is also worth remembering that your abilities allow you to overcome various pits and obstacles.
Recall
When using this skill, you go back 3 seconds. Your health, ammo, and location will be the same as 3 seconds ago. This is one of the most cheating skills, even if you keep track of the time you use it. This ability allows you to get away with the most dangerous situations. The usual combination is with an ulta, three jumps, discharging clips, a bomb and a return.
Pulse Bomb
You will have a charge in your hands, which, when you press the ulta, falls right in front of the tracer. It explodes after 2 seconds and deals 400 AOE damage. Logically, as you move away from the bomb, the amount of damage done will decrease proportionally. The bomb is glued to the first object it touches. If the target is a hero, he will receive 400 damage points.
3 Comments
fetus Jan 29 @ 3:47pm 
HOLY MOTHER OF GYAT im tweakin lord almighty help me
nights_ejes Jan 29 @ 8:11am 
lol why did u put tracer down then write 'him'
Stormy Jan 28 @ 10:56am 
i like the change of pronouns :GDNormal: