Total War: WARHAMMER III

Total War: WARHAMMER III

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Inhalte (24)
(technologies) tech research rate bonus balanced per race (warad_tww3_research)
ahoy ! => contact me if you need more details ! => this mod is part of my compilation (all together make a small tweaked vanilla experience and keep all vanilla aspect useful !) => this is a pretty simple mod adding a base research rate bonus for each race...
Allegiance Points Change 10 Per Turn
Erstellt von TheSilentFoxyn
This mod is a simple change that changes the amount of Allegiance points gained from all allies to 10 per turn instead of 2 per turn. It also raises the max cap of Allegiance points to 200 instead of 100 Should be compatible with everything, maybe...
Audio Mixer
Erstellt von Pear
The Audio Mixer Welcome! First of all let me say without the Ole and ChaosRobie none of this fun stuff would be possible so please give them all the consensual love they deserve! The Audio Mixer has 2 main functions: 1) Act as a custom VO audio compatibili...
Auto Resolve Quest Battles [Updated 6.0.X]
Erstellt von Cigar
This mod allows you to auto resolve all quest battles and teleport to them for free. - Singleplayer & multiplayer compatible - Immortal Empires compatible - Clean & stackable - Save game compatible - If this mod is not working - un-sub and re-sub. This doe...
Climate Adaptation - Faster Version
Erstellt von Alex Zhao
This is a faster adaption version of this Climate Adaptation mod. Please don't use both mods at the same time. This mod will allow a faction to gradually adapt a region's unsuitable climate, and slowly reduce the debuff every turn until it is completely re...
Increased Trade and Raiding Income
Erstellt von A Paper Clip
Description → Trade income in Warhammer III doesn't feel all that profitable if you are playing a normal faction with regards to trade. → With the lore concept of Empire and Bretonnian Colonies being sent to the frontiers, it would appear that the trade of...
MIXER - Mixu's Unlocker
Erstellt von Mixu
This is a startpos mod that unlocks all factions in Realms of Chaos and Immortal Empires campaigns. MCT Requirement: The newest version of MCT is recommended to be used with this mod. It will work without it, but your save files will be bigger. Don't use M...
Mixu's Legendary Lords
Erstellt von Mixu
About the Mod Some of you may remember this and this from Total War Warhammer II. Well, this mod is simply a combination of those two mods, with some new faces added. This mod adds Legendary Lords, Legendary Heroes and some new units. This mod does not tou...
Mixu's Legendary Lords: Asset Pack
Erstellt von Mixu
This is a required asset pack for Mixu's Legendary Lords mod. You should subscribe to it if you use it, otherwise you'll get missing character models n other fun stuff....
Mod Configuration Tool - v0.9 Beta
Erstellt von Groove Wizard
USE IN MULTIPLAYER AT YOUR OWN RISK. Solutions have been researched for years. There are a few promising ones I will be testing shortly, but until they're in - consider MCT MP as "thar be dragons" territory. https://i.imgur.com/jYDc60V.png The Mod Configur...
OvN Lost World
Erstellt von Team OvN
OvN Lost World adds over 150 unique settlement skins, 35+ campaign scenes, and 20+ new landmarks to both Immortal Empires and Immortal Empires Expanded. If you've ever wished that Warhammer cities looked as unique as they are described to be in the lore, t...
Recruit Defeated Legendary Lords
Erstellt von sm0kin
WH2's Recruit Defeated Legendary Lords ported to Total War: WARHAMMER III – Update 6.1.x https://i.imgur.com/fVVaDCS.gif This mod transfers legendary/immortal lords and heroes of defeated factions to factions that are still in play. It works both for the p...
Yukino Policy Effects mod
Erstellt von ωうさぎωニャω
Update patch 2025/05/10: Hello everyone! I'm the author: (Yukino). This mod will be updated as I update the garrison mod. (Each update will replace the cover icon.) The fifteenth release contains the following contents (simplified description) : (Cathay ab...
Yukino high elves Building Effects mod『War Call』
Erstellt von ωうさぎωニャω
2024/11/30: Hello, everyone! (๑╹◡╹)ノ ”I'm the author (Yukino) and thank you so much for using my High Elf Building Effects mod! First: There are three types of architectural effects (basic buildings), (trade resource buildings) and (High Elf landmarks). Se...
Convoys of the New World
Erstellt von TWilliam
WARNING: do not activate this mod if you started the campaign without it as faction who already has caravans or convoys! It will broke the caravan network This mod adds the convoy system for all High Elf factions (but only major AI factions can send convoy...
GLF Nagarythe Remake with English Sub-Mod
Erstellt von FullAutoAttack
GLF Nagarythe Remake with English Sub-Mod Translation of main page: This MOD enhances the Nagarys faction, adds new features and units Makes Nagarys more distinctive and diversified in gameplay compared to other high elf factions English Patch: https://ste...
[GLF] Nagarythe Remake纳迦瑞斯重置
Erstellt von 金花
这个MOD增强了纳迦瑞斯派系,增加了新的功能与单位 使得纳迦瑞斯相比其他高等精灵派系更具特色,玩法多样化 English Patch: https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2881922669 · 纳迦瑞斯适应温带岛屿气候(奥苏安) · 第二回合会有一个事件选择,可以选择回到纳迦瑞斯(奥苏安)或是继续留在原地(类似6.1婆婆的事件) · 修改了祭礼,当执行祭礼后,可以获得一个BUFF,增强全局的伏击成功概率,以及在...
High Elf Units for High Elfs
Erstellt von LordOmlette
Welcome back, commanders! If you used the WH2 version of this mod, then you know what the deal is. For everyone else, read on: If you confederate Avelorn, you gain access to Dryads, Treekin, and Treemen. You must own The Queen and The Crone DLC. If you con...
[GLF] High Elves Tech Overhaul - English Translation
Erstellt von FullAutoAttack
This mod is an English Translation of: High elves tech overhaul https://steamcommunity.com/workshop/filedetails/?id=3136927576 GLF] High elves tech overhaul < main mod THIS MOD IS REQUIRED!!! This MOD redoes the technology of the high elves It now has 3 pa...
Shadow Guards
Erstellt von SorXchi
Description This mod adds a new unit for the "Nagarythe" faction. Now the Nagarythe has become even more special. Shadow Guards are incredibly good against Monsters & Beasts, and hold up well against infantry To recruit this units you need Aesanar Camp and...
High Elves Expanded Hero Skill Trees
Erstellt von maffers
This mod adds some additional skills to each of the High Elves Hero's skill trees. It is intended to fill out the skill trees a bit and make them more interesting/loreful. Does not affect Lords. Mage - Each lore has different passive bonuses and gains a bo...
Dragon Breath Wind Spells
Erstellt von [-ODM-] Loupi
This little mod increases the effective range and damage of Dragons breath attacks by creating a wind spell that propagates from the point of impact in the direction of the breath attack. This gives the effect of the Dragon fire "bouncing" off the ground i...
The Phoenix Court (High Elf Politics)
Erstellt von Alshua
Adds a lore-rich political intrigue system to the High Elves, allowing you to compete over seats of authority. Using the Chaos Dwarf "Tower of Zharr" system as a base, The Phoenix Court goes far beyond it, giving all Ten Kingdoms of Ulthuan their own uniqu...
Singe's Skills for the High Elves
Erstellt von Singemeister
A compilation of skills for the pointy hats: pics on each subpage as per usual Singe's Skills for Alarielle the Radiant https://steamcommunity.com/sharedfiles/filedetails/?id=2896555070 Singe's Skills for Alith Anar https://steamcommunity.com/sharedfiles/f...