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Guess I'll have to see how a smaller version I can run locally compares if/when the dev adds support for detecting thinking tokens.
You can see its reasoning take shape for example on stuff like innate abilities. On one of my worlds it's a fallout 4 clone where you wake up in a post apocalyptic bunker, cryogenic pod, all that stuff. The AI gave me a few cryo/ice spells as a result, which was pretty cool, but I didn't want that kind of story, so I added in the player background that my body wasn't transformed in any way. Then the abilites were standard combat talents but nicely written, like the tier 1 "Dodge sideways - Roll sharply to evade projectiles or lunging attacks". I can only imagine that the reasoning model would prevent me from dodging some types of attacks using that ability unless I rolled high.
Anyway, maybe I'll give it a proper try, though I don't want to spend too much money. Does it seem more or less creative than the standard assistant models? Can it 'reason out' things like being told to be more creative/less predictable?
Perhaps with a prompt overhaul you could just tick a box to let the smart reasoning AI handle all of it in one prompt, massively cutting down on it