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How to activate your mods on BeamMP
Av Ketchup Specter och 1 medverkande
This guide will follow you through enabling mods in BeamMP
   
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In-game Console Override
  1. Press the escaping back-tick key (`) on your keyboard to open the in-game console.
  2. Copy the code below this step-by-step list and paste it into the bottom command field. Don't forget to hit Enter/Return to execute the code.
  3. You should now be able to use your mods while the game session is running.

local env=getfenv and getfenv(0); local cm=env and rawget(env,'core_modmanager'); if cm then local dm=cm.deactivateMod; cm.deactivateMod=function(name) if debug.getinfo(2,'S').short_src:find('MPModManager.lua') then print("BeamMP tried to deactivate mod "..name.." but it was blocked"); return; end; return dm(name); end; end;

If you do not trust this code you may view it's beautified version here: https://rentry.co/enable-mods-beammp
5 kommentarer
Gray Scale 26 apr @ 15:06 
:PuroHappy:
GENA 21 mar @ 6:53 
:PuroHappy:
thatoneguy 23 jan @ 19:11 
woooo
Ketchup Specter  [skapare] 20 jan @ 14:08 
If you want other people to see your mod, they need to have that same mod installed as well.
jebxxx80 19 jan @ 19:20 
Does this work with custom vehicles?