Stellaris

Stellaris

653 ratings
Create Your Own Species!
9
3
3
4
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
781.762 KB
Jan 18 @ 8:08am
May 8 @ 6:08am
3 Change Notes ( view )

Subscribe to download
Create Your Own Species!

Description
Add your own species portraits into Stellaris
This mod is a template for you to create your own species portrait and class. Add whoever you like... your favourite character, a famous person, or even... yourself.

Not Achievement compatible.

1. Preparing to begin
To create your mod files, open the Stellaris Launcher, go to the 'All installed mods' section. At the top right you will be able to upload a mod. To go to the mod (on my PC at least): "C:\Users\Usersname\Documents\Paradox Interactive\Stellaris\mod".

Subscribe to this mod and it will show up in all installed mods. Click the three dots to the right of this mod, click 'Show in folder'. Copy the files (apart from the descriptor) into your new mod.

2. Creating the portrait images
I create my portraits using www.getpaint.net. When I've found a photo I select how much of it I want then go into Image -> Crop to Selection. I will then resize the photo: the four portraits I have included display different sizes, 300 pxls high, 320, 340 and 360 for reference.
I use the Eraser on full hardness to erase most of the background of the photo, creating a rough outline. I then turn down the size of the rubber for more precision. Then I turn down the hardness to create a small blurry outline. Throughout this process it may be helpful to create a black layer under the picture depending on its colours.

Save the image as a DDS file in gfx\models\portraits\insert_name, then repeat for other images. I like to have at least 12 different images in a portrait group for variation. You can rename the 'insert_name' folder to whatever you want as long as it doesn't overwrite a vanilla folder. I suggest having the images be the same as the folder name with a _01, _02 .etc. added on so it will be simpler to replace parts of gfx\portraits\portraits\portraits_insert_name.txt.

3. Modding the portraits
I use Notepad++ to open text files. Open gfx\portraits\portraits\portraits_insert_name(non-gendered).txt or portraits_insert_name(gendered).txt depending on if you want certain portraits to be used for male or female leaders (delete the file that you won't use, also you can change the name of any of these files), you can then use Search -> replace, and then replace all the 'insert_name' with whatever you have used for your images/folder. At 'portraits', you can copy and paste the line used to pick a texture file so that you have enough for each portrait, and then ensure the information and file paths are correct.

Add the portraits you want to the 'game_setup', 'species', 'pop', 'leader', and 'ruler' sections. You can change the name of the portrait group if you wish.

Now go to common\species_classes\InsertSpeciesClass_species_class.txt, and choose a name for you species class (it will be localised later).

Go to common\portrait_sets\insert_name_portrait_sets.txt, set a name for the portrait set, then put in the species class and the name of the portrait group used in gfx\portraits\portraits\portraits_insert_name.txt.

Go to common\portrait_categories\Insert_name_portrait_categories.txt, set a name for the portrait category, and add the portrait set.

4. Final Touches
Go to localisation\english\name_lists\InsertSpeciesClass_class_l_english.yml, open with Notepad++. Use Replace All to replace 'InsertSpeciesClass' to the name of your species class. Line 2 localises the name of the species class, and fill in lines 4-28 (these are used in Diplomatic messages from other empires).

Finally, go to common\species_names\insert_name_species_names.txt. If your species class is picked by the AI to generate a species, this provides the name of the species, home planet and home system. Replace InsertSpeciesClass with your species class, and fill in the details. You can copy and paste lines 3-8 to create as many variations as you like.

That's pretty much it. Rename any of the files if you want, repeat the process to create more species. Thumbnails should be 512x512 and named "thumbnail.png".
100 Comments
LastQuinsyMZFK Aug 9 @ 10:41am 
I spent a lot of hours trying to figure out how to create a custom view, and still something wasn't working.

This mod helped me create everything!
Thank you very much for the mod and guide, as well as for the time you put into it ⭐️
George Bush Jul 6 @ 3:23pm 
Is there any way to share this with friends? I may just be stupid
wackyshrek  [author] Jul 6 @ 10:26am 
@Ephemeral I won't be back at my pc for the next 7 days but once I am you can send them and I'll have a look
Ephemeral Jul 5 @ 10:33pm 
I did everything in your tutorial (I think) and it wont work. Can I send you my files so you can check and see what I did wrong?
Wallhammer Jun 29 @ 1:26pm 
does this work with the newest updates
Othi Jun 20 @ 6:56pm 
I also figured out what I did wrong :steamfacepalm:

No more crashes! Let's gooo
Arcadefire Jun 20 @ 4:07pm 
Nevermind I figured out what I did wrong... :steamfacepalm:
Arcadefire Jun 19 @ 8:48pm 
I completed the steps, but I've run into a problem where in the launcher it says "The path in this mod's descriptor file is invalid or does not exist." this totally stumped me. When comparing it to other descriptor files from others mods, mine is missing a "remote_file_id= xxxxxxxxx" I can't really find information about this on the internet, so I thought I'd ask here. Any advice from anyone would be very welcome.
Othi Jun 19 @ 2:10pm 
Other than that, even a dum dum like me was able to follow along with your guide, albeit slowly. I managed to get the custom species to show up in its own species category (i.e. not under "humanoid" or "mammalian" etc), 2D portraits in DDS format, and name lists worked as well.
Othi Jun 19 @ 2:08pm 
I'm using this to update someone else's species mod. When in the empire creation menu, the game crashes when I click "city and room". I haven't found any similar posts about this problem online. Any ideas why this might be happening?

From reading online, I think I may have to create references to the default city type, room type, and shipset used by the species, but haven't yet got a clue as to how to do this lol