Elin
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Elin_GunSmith
   
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Gameplay: QoL, Balance
File Size
Posted
Updated
324.324 KB
Jan 13 @ 7:59pm
Feb 12 @ 5:26am
11 Change Notes ( view )

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Elin_GunSmith

Description
■Outline
This is a mod that adds a new play to gun modification parts and modification sockets.
By paying platinum coins for guns and modification parts, you can do the following.
・Remove modification parts freely.
・Increase the number of modification sockets
・Increase the + value of modification parts.
・(Added on 2025/01/15) Combination of modified parts

This mod can be used by itself, but when used in combination with Elin_ExGunMods
more play experience.
Elin_ExGunMods → https://steamcommunity.com/sharedfiles/filedetails/?id=3410356782

■How to use
Select “GunSmith” from the context menu (middle-click menu) of the barrel accelerator.
Select “GunSmith” from the context menu of the barrel accelerator (middle-click menu) to open the dedicated item selection menu.
The menu allows you to select long-range weapons and modified parts.

■Synthesis of Modified Parts
(Added on 2025/01/15)
From the context menu (middle-click menu) of the barrel accelerator
ModCombine” from the barrel accelerator's context menu (middle-click menu) to open the dedicated item selection menu.
By combining two modification parts of the same type, it is possible to enhance them at a slightly lower cost than normal enhancements. (Default coefficient 1.0)
This is a so-called “two for one” play of Fallout 3, in which surplus parts that were originally unnecessary are given some meaning.
No matter in which order the two parts are selected, the part with the lowest + value will be used as bait, and the part used as bait will disappear.
(Note that from a balancing perspective, the + value can only be increased by +1, as in the case of reinforcement.)

■Used cost and configurations
The cost of each enhancement is paid in platinum coins.
The cost is calculated as follows
・Modification Socket Increase -- Current number of sockets * Socket increase cost (default 100)
・Modified part + value enhancement -- current part + value * part enhancement cost (default 2.0)
・Modified Parts Synthesis -- higher part + value * part reinforcement cost (default 1.0)
Note that the modified parts synthesis also consumes bait parts as a cost.

You can adjust cost balance by selecting "ItukiYu_ModConfigs" > "GunSmith" from the player's context menu (middle-click menu).
Feel free to adjust it according to your preference and level.
You can change values by hovering over each slider and pressing "A," "←," "D," or "→" on the keyboard.
Holding "L-Shift" or "R-Shift" while adjusting allows you to change the slider value at 10x the normal rate.
You can also modify the configuration directly by editing the following file:
(Elin installation folder)\BepInEx\config\yu-ituki.elin.gun_smith.mod.cfg

■Source code
https://github.com/yu-ituki/ElinMod/tree/main/Elin_GunSmith

■🍺
If you'd like, buy me a beer
https://ko-fi.com/ituki_yu
7 Comments
zantanzuken May 5 @ 12:10pm 
for anyone who cares, in english, the 'barrel accelerator' is the 'barrel processing machine'
SmallBear Feb 17 @ 12:41pm 
雷電大劍和銃槍沒辦法使用增加插槽和拆卸插件的功能?
Garden Jan 20 @ 6:24am 
Thank you!
ituki_yu  [author] Jan 20 @ 5:29am 
@Garden
From a game balance point of view, it would be very difficult to put modification parts on melee weapons, so we had made it impossible to customize Gunlance and Zephir.
However, well, a gun is a gun, and if there is a lot of demand for it, we thought ......,
In this update, we have added a flag to the config.
IsEnableGunBlade” in the config file to support all gun items except those with gun properties.
This will probably be a balance breaker on the same level as the “living weapons” of the Elona era,
We strongly recommend that you do not turn it on easily.
Garden Jan 19 @ 7:29am 
Can you make the add slot function applicable to weapon like Gunlance?
Or at least an option?
ituki_yu  [author] Jan 15 @ 7:33am 
A new element “combining modified parts” has been added!
OttersHoldHands Jan 14 @ 1:20am 
this looks like a lot of fun ty!