Total War: WARHAMMER III

Total War: WARHAMMER III

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AI Golgfag Play Fix
   
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11. jan. kl. 9:59
30. mar. kl. 6:48
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Abonner for at downloade
AI Golgfag Play Fix

I 2 samlinger af Incata
Total War Warhamer 3: Gameplay Mods
75 genstande
Multiplayer
80 genstande
Beskrivelse
This mod makes Golgfa,g active and not just standing idle next to Ostland's first settlement. (End)


Well, let me tell you something more, through ancient techniques forged in the bowels of the darkest and most unknown planets where science and magic meet, this mod emerges... oh no, sorry, that was from a movie...


This mod is very simple; it is based on a script (which was created by an AI that I have at my disposal) that does two things: one is to generate a war right at the start of the game between Golgfa,g and Ostland or Nordland. It also allows the Golgfa,g faction to make or accept alliances. This only works when the AI controls the Golgfa,g faction.


This allows Golgfa,g to do its ogre things like any other faction when controlled by the AI. Note that it has a very challenging start and will largely depend on which mods you have in your game to ensure its survival.


In the tests conducted, in the first game, it was exterminated around turn 20, and in the second game, it exterminated Ostland around that turn; take a photo there you can see it better.


That's all, I hope you enjoy it... and if this text has also been translated by the same AI.



Finally I created a paypal account in case anyone wants to thank me for my work in this way
Donate Paypal Incata[www.paypal.com]




Subscribing and adding to favorites is fine, but if you want other people to see the mods you like, after trying the mods if you like this press 👍. I see mods with 3000 downloads and only 80 reviews, that makes me☹️. People who are dedicated to modifications will appreciate it. Thank you.

Remember to take a look at the mods in my game collection, I use them all, but even if I only use a few the game will improve a lot, and it's completely modular.

-Collection of gameplay mods
-Visual collection and utilities
-All my mods total war tww3
-All my mods total war tww2
12 kommentarer
I.Nacho.I 25. mar. kl. 12:23 
I dont know but apparently any caps in file names break mods. I was just looking through my mod list and trying to fix it when i found this out so ima just wait till mods are updated again
Incata  [ophavsmand] 25. mar. kl. 12:16 
@I.Nacho.I but they have patched it?
I.Nacho.I 25. mar. kl. 12:05 
It no longer works ctd
Incata  [ophavsmand] 9. mar. kl. 9:08 
@XIII07 I should do it, but since they didn't do it with Changeling, it's likely they never will. By the way, if anyone wants this faction to do something in the campaign, I recommend the mod Regular Cities for the Changeling https://steamcommunity.com/workshop/filedetails/?id=3126735593
XIII07 9. mar. kl. 4:09 
Feel like this should just get imported by CA straight away, rather than have a dead MAIN faction.
Incata  [ophavsmand] 6. feb. kl. 9:53 
@Rayki :steamhappy:
Rayki 6. feb. kl. 9:35 
good mod:steamthumbsup:
akeean 14. jan. kl. 19:26 
They initially wanted to but whenever they made a jira ticket about it, the system flagged his name over his last three letters and deleted the ticket.
Incata  [ophavsmand] 14. jan. kl. 3:48 
@2Scribble The character can do things, but since he doesn't have an initial war, he won't do anything until he declares war or has war declared on him, and by that time, it will probably be too late. I just gave him the two things he was missing.
@MjauMix @Sin :steamhappy:
2Scribble 13. jan. kl. 16:42 
Can't believe that CA didn't implement *something* for this poor fucker to do xD