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destroy_existing_above_county = {
every_ruler = {
limit = {
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
government_has_flag = government_is_tribal
government_has_flag = government_is_theocracy
government_has_flag = government_is_administrative
}
}
every_held_title = {
limit = {
tier > tier_county
}
prev = {
destroy_title = prev
}
}
}
every_ruler = {
add_gold = 5000
add_prestige = 100
add_piety = 100
}
}
https://steamcommunity.com/sharedfiles/filedetails/?id=3417763314
From what I can gather because all the titles are modified with the decision it also affects the adventurer because it is tied to the title like the camp etc. But as i said it works with the little workaround I mentioned.