Easy Red 2

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Saving Private Ryan - Ramelle (II) [Mission]
   
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145.388 MB
Jan 7 @ 5:27pm
Feb 18 @ 1:18pm
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Saving Private Ryan - Ramelle (II) [Mission]

In 2 collections by Nutella the Hun / Igora
Saving Private Ryan
3 items
Western Front - 1940-1945
14 items
Description
Map: Ramelle - 6/13/1944
Gamemode: Operation (4 phases)
Invaders: Germany (axis)
Defenders: United States (allies)

Last update: 2/18/2025
UPDATES: Updated unit spawn locations and timing, objective timing, and made some minor map/unit equipment modifications. Updated uniform and headgear options.
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Mission 3 in the Saving Private Ryan series, remade to a better standard and fixes mission-breaking issues from the first iteration. I recommend playing with your "music" turned up to get the full Saving Private Ryan experience!

Relive the final battle from the movie by the same name! Relatively accurate unit composition makes this one fun, but challenging... Turns out destroying an armored force as light infantry is pretty hard. Make use of those grenades and machine guns, and see if you can survive to the Alamo!

P.S. - This is modified to work with the public beta version of ER2.
13 Comments
Malata Societa' Official Apr 22 @ 10:00pm 
the "SS" troops are wearing american Us army infantry rank insig on their uniforms
SGTKILLROY1944 Mar 28 @ 1:38am 
the "SS" troops are wearing american Us army infantry rank insig on their uniforms
Nutella the Hun / Igora  [author] Mar 21 @ 2:24pm 
There is not... I was selective in what audio I pulled in, and found that to be a little out of place with the rest of the battle going on.
bosskbot Mar 18 @ 11:09am 
Incredible! Could not be more impressed with this. Is there audio of Melish screaming somewhere? lol
NETSCAPE Jan 9 @ 2:25am 
For sure, I understand the limitations of AI spawn waypoints and invisible walls. And I do understand detailed singleplayer missions really only play good as one side, very true.
FenFenScreeScree Jan 8 @ 9:34pm 
awesome
Nutella the Hun / Igora  [author] Jan 8 @ 8:32pm 
They're in a collection now. Updates published based on feedback. Plays well for the U.S. side, and for this mission that's all I care about!
FenFenScreeScree Jan 8 @ 4:05pm 
Could you put all these into a collection?
Nutella the Hun / Igora  [author] Jan 8 @ 3:04pm 
I'll take the comments under consideration. I might just eliminate the ability for the player to spawn into the US Shermans at the end, since those invisible walls are there to route the AI down the correct path... It's hard to force the AI to do what you want without some serious constraints. This mission is really best played as the Americans, but I'll see what I can do for the spawns to make them better.
ElNoobMasPro72 Jan 8 @ 4:43am 
We are not sending a forth death certificate with this one!!! :steamsalty: