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Raportează o problemă de traducere
@Mitchel Vories I'll look into it if I get a chance, I forget which rooms are assigned to that roomdef. Could be either a consequence of one of the updates or an oversight in one of the rooms (or a result of the process I used to insert the building). Probably harmless for now, might affect loot spawns inside a room or two within the bunker, but likely nothing too important.
ERROR: ItemPicker f:0, t:1741327233339> ItemPickerJava.ParseSuburbsDistributions> ERROR: SuburbsDistributions["all"] is broken.
ERROR: General f:0, t:1741327233395> IsoMetaGrid$MetaGridLoaderThread.loadCell> duplicate RoomDef.metaID for room at x=4253, y=9728, level=0, filename=16_37.lotheader.
As I sorta mentioned in the description, this alone will result in issues. To elaborate:
1) The export replaces all chunks that have new data, meaning all data on other layers within that chunk (e.g. ground floor) is erased for those chunks. So the floor disappears.
2) The game relies on certain object data to handle lightswitches, so vanilla lightswitches within the entire 300x300 cell have their functionality broken, because the export replaces that data as well.
3) Zombie density is replaced for that area meaning the data you feed the exporter - and you have to feed it something for it to export - will replace the vanilla values in the cell.
To fix these I used a custom program that I wrote to manually merge back in vanilla data from the vanilla cells where it was needed, directly in the exported binaries.