Stellaris

Stellaris

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Divine Sovereign Origin
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Jan 7 @ 10:09am
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Divine Sovereign Origin

Description
Does exactly what you think it does: Lets you become the Divine Sovereign at game start!

Divine Sovereign Origin
  • Ruler Gains the Chosen one trait at game start, becoming Immortal. (and the psychic trait as well)
  • Empire gain Divine Sovereign civic at game start.

  • Effective Ruler Skill: +1

Requires either Dictatorial or Imperial authority and some degree of the Spiritualist ethic.

Compatibility
Should be good with everything; overwrites nothing!

Before you comment!
Vague requests such as "Update?", "broken plz fix" will be ignored and deleted. If you want me to fix something, tell me what is broken. Just because the mod isn't updated to the current version of the game doesn't mean it won't work. It'll probably work just fine.

Feedback and questions are welcome though!
12 Comments
TotallyAccurate Jan 16 @ 8:59am 
I think the origin should add Psionic Theory as a research option (either on game start or through an event chain/special project)
[CMG] Raptor-Man Jan 13 @ 9:26pm 
The God-Emperor of Mankind!
Kaplan Jan 11 @ 9:15am 
Hey ! this is great.
Any chance to create sort of an Emperor of Mankind vibe with combining this origin with Under One Rule and Cybernetic Creed ?
Juhius  [author] Jan 11 @ 9:10am 
I didn't want to rewrite any vanilla files or restrict the player, so no, it does not restrict you.
nyyfandan Jan 11 @ 7:07am 
Does this lock you to psionic ascension? Or you can have a divine Sovereign and take Cybernetic ascension for example?
Juhius  [author] Jan 10 @ 1:20pm 
Divine Sovereign is always an extra civic that doesn't take a slot from the ones you choose. So technically yes.
BroncoXeno2035 Jan 10 @ 1:12pm 
Do we basically get 3 civics at the start of the game with this mod?
Juhius  [author] Jan 10 @ 10:30am 
Donofett I totally forgot about that!
FollowTheBlu Jan 10 @ 9:28am 
yo this is like the jesus mod
Donofett Jan 10 @ 8:13am 
Update?

kidding, looks great! Did want to ask about whether the Chosen One gets both the psionic trait and the chosen one trait, in vanilla when the event fires it removes the psionic trait. I see it in the images, so I'm asking