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Ein Übersetzungsproblem melden
"Hi there!
I don't know if this is intended, a bug or a mod interaction:
All "boilers" in my game are converted to silo generators."
That is a feature but you can disable them in the sandbox.
"Hello, could anyone point me to a guide or help me here? I'm wondering if it's possible to use the saw on its own to cut logs and feeding it manually"
Not in this mod, but there is a mod that will offer things like that in b41 https://steamcommunity.com/sharedfiles/filedetails/?id=3372547930
Alternatively you can set up a saw and a box after it and drop the logs right in the saw container and it will spit it out into a box.
"so, I read from the comments section in functional appliances that the silo gen was moved here for b42. as for my question, do you know any reason why the game would occasionally decide that the silo generator was filling the building with fumes then switch its mind to its not making fumes? (for reference I do not have a exhaust fan since it said it already had a exhaust)"
Out of curiosity what timing do you use for the game. 1hr/day is the default. Basically the fumes return and I have a tick that checks and turns it back off. Hoping the new generator options will help this as they build more in 42. Unfortunately this is the only way right now to deactivate the fumes but I will look into a better option if available.
I don't know if this is intended, a bug or a mod interaction:
All "boilers" in my game are converted to silo generators.
"Hey, would you be able to add compatibility"
I have an idea that should work and make my mod future compatible with all mods... Its tricky but it means building a dummy sprite duplicated from the vanilla to a texture pack and then after it is built have it revert back to the original vanilla sprite version. It will take some time to code and test. Stay tuned...