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MCA Rebalance Patch
   
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Jan 3 @ 4:03pm
Jan 3 @ 9:14pm
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MCA Rebalance Patch

Description
MCA is one of my favourite combat mods out there, however, while it makes weapons like the Katana really fun to use it also makes other weapons behave worse compared to vanilla, therefore i made this mod to try and balance all of them and make those weapons as cool and interesting as the katana is.
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What does it change?
It removes certain attacks that didnt looked as good and made combat worse for those weapons, touched some numbers for some attacks and it also speed up animations that where very slow (mainly sabre) and sets a minimun and maximun level to understand all the new moves (at 25 you will learn a new move and at 55 you should know all moves) katanas in this rebalance wherent touched at all.
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Removed attacks:

Blunt dageki 6:Pommel attack (it had a laughable short range and missed even humanoid enemies at point blank)

Hatchet rengeki 2: double hit (tried to make it work but it would leave you very vulnerable making hackers really bad to use)

Heavy Kick (possibly the worst of the 3, your character would spam it no matter what when there are other things he could be doing with that weapon)
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Other changes:

Blunt: the weapon that inspired me to do this rebalance, now it shares the "Hatchet bunmawashi" with the hacker allowing it to shorten distances during combat, it also looks really cool with blunt weapons "Hatchet rengeki 1" was moved to be a blunt weapon moveset.

Hacker: now it gains the "Heavy Rengeki 1" double hit and the "Blunt dageki 5" to make it that hybrid of blunt and heavy weapon it always was, "Hatchet zangeki 4" was tweaked to be used as a way to shorten distances while in combat similar to the slash katana/sabre users do when the target is too far.

Heavy Weapons: aside from changing the skill requirement for the movesets, nothing else was changed.

Polearms: Polearms suffered a bit from the chance certain attacks had of triggering, the chances have been tweaked a little bit so that the sweeping attacks have a higher chance of being used compared to the single target ones.

Sabres: Sabres where interesting, the animations for it where too slow for some reason, almost slowmo, many times i've seen high level sabre users without any kind of speed debuff struggle with a starving bandit because their attacks where too slow, therefore the attack animations where speed up bit.
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Place it below MCA in the load order.
6 Comments
vesupipl Jul 6 @ 12:36am 
Thanks for answering!
Leikdaz  [author] Jul 5 @ 9:59am 
It shouldnt really affect the animation, the distance value is actually when the move is going to be triggered, not the distance of the attack itself (wich is influenced by the weapon you are holding instead), i remember changing the distance for a few attacks to trigger since the character tended to miss entirely, even people infront of them.
vesupipl Jul 3 @ 11:44pm 
The animation of "Hatchet Zangeki 4" is actually shorter in character movement distance then the original heavy cutdown the vanilla game was using,the attack distance of which is 25, when the enemy is too far. Does the animation somehow look weird as you change the attack distance to 30 or does it work just fine?
profd Jan 5 @ 11:34pm 
Thank you. No strange behavior it seems so.. it works :steamhappy:
Leikdaz  [author] Jan 4 @ 7:38am 
Yes, it shouldnt conflict with it.
profd Jan 4 @ 4:58am 
Interesting..
.. but I suppose Better MCA should be lower in the list
( MCA > Your mod > Better MCA) ?