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I would like to point out that for archer/rogue courage 15 is only needed for melee special abilities - strike of wrath and mortal blow. Base ranged combat value formula is (int+dex+str)/5.
Therefore courage 15 only if rogue wants to use one of the two high level melee special moves.
12 Strength would be useful for armor training I and will improve both ranged and melee.
You want either int 15 + dex 15 + str 10 to reach base ranged combat 8 or 14/15/11 - that is in order to get marksman. For master marksman base RC 9 is needed therefore 15int/15dex/15str to achieve this goal or 17/17/11...etc sum total 45 of these 3.
I appreciate the guide and kudos to author for the work.
Another important spell for a spellcaster is Calm Body, Calm Spirit. This regenerates SP*/4+1 vitality, astral energy and endurance per second (for 10 seconds) and can be cast in combat. Only downside is, that the target is asleep for the spells duration.
I can't believe you made a guide for this game either, I wasn't even sure at first but the avatar made it obvious XD