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RimWorld

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Medieval Adventures: Implants
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Mod, 1.5, 1.6
File Size
Posted
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16.390 MB
Dec 31, 2024 @ 6:16am
Aug 1 @ 10:37am
6 Change Notes ( view )
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Medieval Adventures: Implants

In 1 collection by Seti
Seti and Friends Mods
4 items
Description
Use body parts from animals to become stronger.
Each of the Implants has a negative, will you take the deal?

I'm open to suggestions in terms of what to do add and also balancing
My philosophy with this mod is this: they are primitive operations, that are bound to have consequences for the body, a Troll heart in a human body is probably not good for the person.

Update 1.1: added adrenal glands from dire-wolves + trait dependent moods
1.2 made schrat heart and third eye thoughts be affected by psychic sensitivity + wood and paper skin are nullified by painstoppers + lindwurm blood and unhold heart and troll heart are also nullified by painstoppers
Update 1.3: added ideology specific Gauranlen seeds impalnt + added blood filtration to lindwurm blood

Credits:
I want to say thank you to the creators of medieval overhaul for making one of the best mods out there!
And to Mr Samuel discord server for helping me

This mod is a companion to my other mod: Medieval Adventures: Hunts
https://steamcommunity.com/sharedfiles/filedetails/?id=3394688448

These mods take a lot of coffee(energy drinks) to make so consider supporting me!
https://ko-fi.com/setiishere



On thoughts : this isnt pain, this is profound discomfort, so no, masochists wouldnt be ok with this, saying this as a masochist myself

CE patch: https://steamcommunity.com/sharedfiles/filedetails/?id=3397760541
Chinese translation: https://steamcommunity.com/sharedfiles/filedetails/?id=3395734116
Popular Discussions View All (1)
16
Aug 12 @ 6:59pm
Suggestions
Seti
94 Comments
Tleno Aug 10 @ 9:59am 
What about some sort of Witcher-style concoction that induces some permanent alteration, both positive and negative, and can be stacked a bunch of times to increase the potency? Like resistances to toxic/poison effects and minor blood-efficiency increases but then also maluses to social and ability to derive joy, and you need to take like 3-5 to gain full immunity and cap out the max?
351n Aug 1 @ 1:07pm 
@Seti It's your mod and your vision - I'm not trying to push any idea here. Honestly, I didn’t expect you to actually agree, and I made myself a small patch mod to adjust this. It’s my first mod related to RimWorld, so it’s basic. I planned to make it configurable and to share it on the Workshop. So thanks - both for implementing the change and for giving me the motivation to start modding.

As for whether this effect should be a debuff, buff, or neutral - that’s a tough one. I play as tribal psycasters who follow the holy trees ideology, so of course I’m biased toward not having a debuff. But I can also imagine a different interpretation: even those deeply bonded might feel an even stronger, almost painful longing - the implanted roots constantly pulling them toward the tree, making them feel incomplete when away from it.

Anyway, thanks again for the update to 1.6. It was already working before, but it’s nice to have one less warning in the list.
Seti  [author] Aug 1 @ 10:38am 
@351n i was gonna write a comment about how it makes perfect sense for them to have a mood debuff, but eh, added your idea in
351n Aug 1 @ 8:07am 
I believe the mood penalty from Gauranlen Roots should be overridden or at least mitigated by Gauranlen Connection, provided the pawn has the appropriate ideology and is bonded to a Gauranlen tree.

The description of Gauranlen Roots implies a desire to be surrounded by nature, which makes sense for non-believers who might feel apathy due to being away from plants. However, for believers with an active connection to a Gauranlen tree, the logic breaks down. On one hand, they feel a deep connection and receive a +3 mood bonus, but simultaneously suffer a -5 penalty and enter a dazed state due to the exact same longing? That feels inconsistent. If anything, the connection should fulfill that need, not deepen the void. Similar case would be Pain and Pain is virtue percept.
Virtuous Jul 31 @ 12:22pm 
fucking love battle brothers thank you so much for this
WarDog723 Jul 16 @ 8:17pm 
all of those monsters are from the game battle brothers.
Accord Ayre Jul 15 @ 8:18pm 
Everything works, just needs a 1.6 ver folder and an edit to the LoadFolders.xml. I can upload a copy if Seti doesn't mind
dr650cp Jul 14 @ 6:32pm 
1.6 pls
gunns22 Jul 12 @ 5:06pm 
@Seti
Any plans for 1.6?
TheBronzeWarrior Jun 21 @ 9:38pm 
i love this mod, could you add compatibility with VIE - Anima Theme? for the gauranlen root implant