Going Medieval

Going Medieval

47 ratings
Map type ISLAND
   
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Tags: General, Map
File Size
Posted
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360.371 KB
Dec 30, 2024 @ 11:01pm
Jan 16 @ 12:38pm
2 Change Notes ( view )

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Map type ISLAND

Description
*Note: If you find that it is not reflected even after enabling it, please check the comments section of Map type Wall.
https://steamcommunity.com/sharedfiles/filedetails/?id=3383630473&tscn=1735611105

Generates an island surrounded by the sea.
An island connected to the outside world will be created on the south side.
Mineral resources are buried deep underground on the island.

If you like it, please give it a high rating!

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※有効化しても反映されないなどがあれば、Map type Wallのコメント欄を確認してください。
https://steamcommunity.com/sharedfiles/filedetails/?id=3383630473&tscn=1735611105

周囲を海に囲まれた島を生成します。
南側に外部と接続する島ができます。
鉱物資源は島の地下深くに埋没しています。

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28 Comments
Imperial Guardsman Mar 30 @ 7:48am 
Might have been me, I'm running 2-3 of your mods at the same time, so maybe a conflict?
鹿神ヒハル  [author] Mar 30 @ 5:42am 
@Nondescript Lizard Rogue
It's a difficult situation. How many pins are standing on the map selection screen? There should be 4 in the vanilla state, and 5 if the MOD has been added.
Also, doesn't it work as well for other maps I'm uploading? Or are there any other mods that are working?
Imperial Guardsman Mar 29 @ 12:28pm 
@鹿神ヒハル
I've done all that and tried all I can, but every time I start a new save, it just loads a generic map.
鹿神ヒハル  [author] Mar 27 @ 9:18am 
@Nondescript Lizard Rogue
Please go to the "Map type Wall" page from the summary section and read the comments section.
- Launch the game, check the MOD checkbox, and exit the game once.
- Reload the seed value several times on the map selection screen
If it does not interfere with other MODs, it may be displayed with this.
Imperial Guardsman Mar 27 @ 8:17am 
Not sure if I'm messing up, but none of your map presets are working for me.
鹿神ヒハル  [author] Mar 14 @ 3:38am 
@Bronzeborg
It depends on the map seed value. We have designed it so that islands do not generate in red areas as much as possible, but they may be generated in those areas depending on the seed value. When starting the game, make sure there are no shallows in the red areas other than the south side.
Bronzeborg Mar 13 @ 7:19pm 
raiders almost always start in the shallow water rather than the top layer. i hope theres some way i can prevent the red area from spawning shallow water?
鹿神ヒハル  [author] Mar 13 @ 1:39am 
@Felix
Although it is mentioned in the summary section, please read the comments section of Map type Wall. That question has been asked before.
Felix Mar 11 @ 11:11am 
I love the visuals of this map - but there is NO STONE and NO ORE at all :( unfortuanetely. I even went to ground level. Map still looks stunning tho! But is not working because of that unfortunately :(
Tonitiger 赤の虎 Feb 13 @ 11:57am 
Thank you for considering my idea! I'm in no rush and I looked into those files and I'm very bambopzeld. So don't worry.

Btw. I got the idea because I want to make an Constantinople playthrough, but another historicall peninsula would be Peniscola in Spain/Valencia