Elin
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Home Tweaks / ホーム調整
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Gameplay: QoL
File Size
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290.715 KB
Dec 30, 2024 @ 1:54am
Jan 26 @ 10:36am
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Home Tweaks / ホーム調整

In 1 collection by Leaf
Leafs Mods
8 items
Description
Home Tweaks:

All tweaks optional:
- Increased admin points
- Increased population
- Soil policy rework
- Increased tourism income
- Increased Inn Income
- More coming soon


This mod is a combination of different mods and tweaks by myself as well as some additional features.

Every single one of the tweaks can be turned off and on in the config file, and can be edited to hearts content, want a billion a day in tourism? I got you. But the values are balance friendly by default.

Current Features:

- Increase Resident Capacity based on hearthstone level

Merged in from:
https://steamcommunity.com/sharedfiles/filedetails/?id=3392374628

This will incrementally increase the population based on the hearthstone level.
Right now its:
Level 1 = 10
Level 2 = 15
Level 3 = 20
Level 4 = 30
Level 5 = 40
Level 6 = 50
Level 7 = 75

- Increased Soil Policy fertility - increased gain of fertility per level from 5 to 25.

Merged in from:
https://steamcommunity.com/sharedfiles/filedetails/?id=3395752917


- Increased tourism income based on hearthstone level (become a tourist heaven)
*New*


- Increased Inn income based on hearthstone level (Be a tavern keeper)
*New*



The values are:

Level 1 will multiply the income from tourists by 1 (standard)

Level 2 by 1.25

Level 3 by 1.5 (then increases by .5 per level)

Level 7 by 3.5


- Extra admin points

Grants 5 additional admin points on top of the 5 already given on level up of hearthstone.


FULLY CUSTOMISABLE:

Elin\BepInEx\config\LeafElinHomeTweak.cfg



Planned features:

- I want suggestions, tweaks to include !!

_______________________________________________________

ホーム調整 (Home Tweaks)

このMODは、私自身が作成した複数のMODや調整を組み合わせたものに加え、新しい機能をいくつか追加したものです。

すべての調整は設定ファイルでオン/オフ可能で、完全にカスタマイズできます。例えば、「観光収入を1日で10億にしたい!」という場合にも対応可能です。ただし、デフォルトではバランスを考慮した設定になっています。

現在の機能:

居住者容量の増加(ハースストーンのレベルに応じて)
ハースストーンのレベルが上がるごとに居住可能な人口が増加します。
現在の設定値は以下の通りです:
レベル1 = 10人
レベル2 = 15人
レベル3 = 20人
レベル4 = 30人
レベル5 = 40人
レベル6 = 50人
レベル7 = 75人
※この機能は以下のMODを統合しています:
https://steamcommunity.com/sharedfiles/filedetails/?id=3392374628

土壌政策の肥沃度向上
肥沃度のレベルごとの増加量を5から25に引き上げました。
※この機能は以下のMODを統合しています:
https://steamcommunity.com/sharedfiles/filedetails/?id=3395752917

観光収入の増加(ハースストーンのレベルに応じて)
新たに追加された機能で、ハースストーンのレベルが高いほど観光収入が増加します。

宿屋の収入増加(ハースストーンのレベルに応じて)
こちらも新しい機能で、宿屋からの収入がレベルに応じて増えます。

収入倍率(観光・宿屋共通):

レベル1 = 1倍(標準)

レベル2 = 1.25倍

レベル3 = 1.5倍

レベル4以降はレベルごとに0.5ずつ増加

レベル7 = 3.5倍

追加の管理ポイント
ハースストーンのレベルアップごとに、デフォルトで与えられる5ポイントに加え、さらに5ポイントが付与されます。

完全カスタマイズ可能:
設定ファイルで各機能を自由に調整可能です:
Elin\BepInEx\config\LeafElinHomeTweak.cfg

今後追加予定の機能:

皆さんの提案を募集しています!欲しい機能や調整案があればぜひ教えてください!
※この翻訳はChatGPTを使用して行いました。
21 Comments
MYLICE<Q>WHITE BINDER May 8 @ 6:41am 
ありがとう
76561198100434670 Feb 24 @ 8:21am 
能不能搞一个解除政策技能潜力上限的MOD?或者增加政策技能的潜力上限?
Question Feb 17 @ 9:48am 
Also, i just found out there is an effective cap on the number of guests you can get per month...there is a fixed 1/5 chance to spawn a guest per hour, and publicity only increases the cap of guests you can have per month.

So on average per month, even if you have 250+ publicity, you are going to average 144 guests, that means theres a cap to how much money you can make via lodging, tourism and player shops because it all depends on how many guests you get per month.

If you can somehow find a way to adjust the chance to spawn a guest per hour, that would go a long way towards fixing lodging, tourism and player shops...
Leaf  [author] Feb 15 @ 3:26pm 
I can probably look into it, would put it in a separate mod though
Question Feb 15 @ 1:22am 
Hmm, actually, do you think it would be possible to add an option to make gold bars from the shipping chest a fixed value? right now it seems to scale up to 1 gold bar / 5000 orens worth of items shipped and thats too high IMHO when the policy costs scale like crazy and you have to upgrade multiple bases...

So being able to fix it at 1 gold bar / 1000 orens shipped would make a huge difference.
Leaf  [author] Feb 14 @ 5:17am 
No it doesnt, but I can add as a feature if necessary, its a really simple add
Question Feb 9 @ 8:01am 
I would like to clarify, the mod does not affect resident tax right?
Question Jan 26 @ 11:08am 
Thanks, it seems to be present in the config file now. Also, i dont have any issues with the "identify all my items" with this mod.
Leaf  [author] Jan 26 @ 10:37am 
@Question

Fix now live
Leaf  [author] Jan 26 @ 10:19am 
@Tamagosci with a log file yes, but unfortunately i cant install every mod from the workship and test it this way, if you can send the error I can then check where the issue comes from