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[FS]Unity Explorer For Rim
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Mod, 1.5
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7.180 MB
2024年12月29日 3時18分
5月28日 9時54分
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[FS]Unity Explorer For Rim

解説
This is not a playable mod, mainly used for develop RW mods based on Unity Engine.

implemented RW local version of Unity Explorer by @sinai-dev, which can adjust gameobject and write harmony in runtime.

I don't own Unity Explorer nor the author of it, I just made a workshop version, as there are some compatiblility problems when I use this tool by Bepinex,

License:GPL 3.0[www.gnu.org]
Source(with our other works): Github[github.com]
Original:Github[github.com]

Special Thanks:
Buffered - blocking vanilla inputs
10 件のコメント
Fleurety  [作成者] 5月28日 9時54分 
merged.
Fleurety  [作成者] 5月25日 8時01分 
Thank you for effort. I will test and try merge it.
Buffered 5月24日 15時50分 
It was a bit hard to use the C# console without blocking input to the game, so I added a toggle to block input. Mouse is harder to do (it's easier to just block all keybinds) and it's less of an issue of accidentally clicking on things if you hide Rimworld's UI with F11.

It's a bit of hack, but hope this helps.
https://gist.github.com/Buffered/5a5eb0731bece101bb3cb1dee73ff66e
Fleurety  [作成者] 3月14日 8時15分 
yes its a vanilla issue, it also occurs when i try to implement UGUI into RW
Neko Boi Nick 3月13日 7時32分 
is there a way to get the interaction with the Unity Explorer windows to block input into the game, and if one of the Unity Explorer windows are active it blocks text input into the game? or is this a issue with Unity Explorer itself?
CTH2004 1月6日 12時46分 
ah, nice! Thanks for the clarification!

although, maybe you should put that in the description :) (so others don't get confused)
cat2002 1月3日 11時03分 
Haha, I was just like, damn this is a weird issue, if only I could see the contents of this class, oh yeah, I'll just install Unity Explorer, hmm how do I load this into rimworld... oh someone made a mod, awesome.
Fleurety  [作成者] 1月3日 8時50分 
sorry for making confuses.
neither. it will add some ui showing game objects, they are closable, however those information are likely only useful for developers.
yes, this would helps a lot if someone want apply Unity features game objects or ugui into RW.
Actually, I think unity explorer is a famous tool, and I just curious about why no one make a RW version.
CTH2004 1月3日 8時08分 
so, what do you mean by "not a playable mod"? do you mean it adds nothing if run, or runing it is not good?

come to think of it, if the first, then it's almost like the RimPy mod, which is used as a database for the RimPy manager, so you need to subscribe to it, but running it's pointless.

also, if developing RW mods based on Unity, would one run this mod to help? or what?
cat2002 2024年12月31日 17時37分 
Hey, thanks for creating this, helps a ton.