RimWorld

RimWorld

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Medieval Adventures: Hunts
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Mod, 1.5
File Size
Posted
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5.474 MB
Dec 28, 2024 @ 4:43pm
Jan 29 @ 2:10pm
5 Change Notes ( view )
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Medieval Adventures: Hunts

In 1 collection by Seti
Seti and Friends Mods
4 items
Description
Hunting! tired of waiting for animals to go to you so you can kill them? Now you can go find them! happy hunting!

This mod adds a new set of buttons on the caravan screen, that allow you to find animals.
Each hunting quest has a cooldown corresponding to its threat.

Be wary, these can be VERY hard.

IMPORTANT NOTICE:
there is a bug where button will freeze forever, if this happens to you, unsubscribe, wait for steam to delete the files, and subscribe again
thats the only way to fix it apparently


Credits: A big thanks to the creators of Medieval Overhaul for their amazing job
Congratulations to the creator of Custom Quest framework for making something so amazing
The bony things you can encounter in unhold maps are from this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2977818583

Companion Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3397035499
Chinese translation: https://steamcommunity.com/sharedfiles/filedetails/?id=3395734116

This mod probably took me like 10 packs and lots of energy drinks


Updates:
1.1 version, added skill requirements and removed anomaly dependancy
1.2 version, added schrat and direwolves hunting

These mods take a lot of coffee(energy drinks) to make so consider supporting me!
https://ko-fi.com/setiishere
Popular Discussions View All (1)
0
Jan 1 @ 1:13pm
Mod suggestions
Seti
74 Comments
KΞNTΛR 1 hour ago 
@Guineatown20806 Probably not since I also use Vehicles Expanded. Never happened to me.
Guineatown20806 Jun 8 @ 3:23am 
Generated a Hunt quest. Decided to go there. Maybe the Vehicle from Vehicles expanded is a problem but it crashes once I go there. https://pastebin.com/PKx3rTZv
Seti  [author] May 17 @ 1:13pm 
@ThunderGodFnry honestly no idea, i kinda gave up on trying to figure it out as it never happened on my end, so i have no idea and no way of testing it
ThunderGodFnry May 17 @ 8:59am 
do you have to resume the game without the mod, save it, then reinstall, because when I didn't do that it still seems frozen
Happycam May 15 @ 1:13pm 
Thank you, I knew VEF had some form of system, but I didn't realize custom quest framework also has it's own system, and how much more indepth it is. Thanks also for the followup as well, Love your mods and look forward to your future endeavors!
Seti  [author] May 15 @ 7:01am 
@Happycam there are two systems, custom quest framework, which i used, and then there is the system vanilla expended uses, in short, vanilla expended is more simple, just less complex but requires more setup, custom quest framework requires you to customize everything but thats the beauty of it that you can specify EVERYTHING
Happycam May 12 @ 5:00pm 
What did you use to make the custom maps? I am planning on making a mod with custom hand made structures and maps but not sure. I remember someone had a tutorial on it but I can't find it anymore so I'm very curious.
killer123 Apr 30 @ 7:01am 
how long do it take of a hunt go of cooldown
KungWoo Apr 9 @ 3:40pm 
@Seti, I have unsubscribed and re-subscribed to the mod several times and the cooldown on the buttons are still an issue. I do not believe the patch you implemented worked?
Sapphic Eldritch Horror Mar 17 @ 7:45am 
Of I just find this mod right as MO2 launches. <3 love the work.