RimWorld

RimWorld

258 ratings
Medieval Adventures: Hunts
3
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5, 1.6
File Size
Posted
Updated
4.433 MB
Dec 28, 2024 @ 4:43pm
Oct 24 @ 5:54am
8 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Medieval Adventures: Hunts

In 1 collection by Seti
Seti and Friends Mods
5 items
Description
Hunting! tired of waiting for animals to go to you so you can kill them? Now you can go find them! happy hunting!

This mod adds a new set of buttons on the caravan screen, that allow you to find animals.
Each hunting quest has a cooldown corresponding to its threat.

Be wary, these can be VERY hard.

IMPORTANT NOTICE:
there is a bug where button will freeze forever, if this happens to you, unsubscribe, wait for steam to delete the files, and subscribe again
thats the only way to fix it apparently


Credits: A big thanks to the creators of Medieval Overhaul for their amazing job
Congratulations to the creator of Custom Quest framework for making something so amazing
The bony things you can encounter in unhold maps are from this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2977818583

Companion Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3397035499
Chinese translation: https://steamcommunity.com/sharedfiles/filedetails/?id=3395734116

This mod probably took me like 10 packs and lots of energy drinks


Updates:
1.1 version, added skill requirements and removed anomaly dependancy
1.2 version, added schrat and direwolves hunting

These mods take a lot of coffee(energy drinks) to make so consider supporting me!
https://ko-fi.com/setiishere
Popular Discussions View All (1)
1
Oct 11 @ 10:27pm
Mod suggestions
Seti
120 Comments
Seti  [author] 9 hours ago 
@Kelthzard read the description of the mod before commenting, This is a known issue and I already said how to fix it in the description
Kelthzard 18 hours ago 
Question: So far, I've managed to do every single hunt and I was wondering when it is that the cooldowns for each of the quests resets. When I hover over them, I don't get anything so I am unsure as to whether or not they are just really really really long cooldowns or if something seems to be going wrong. As always thanks for the help!
pug 20 hours ago 
Hell yeah! Thanks for the update, I really missed this mod!
Seti  [author] Oct 24 @ 5:54am 
@CrystalMath (AKA)BasicLich should be hostile now :momm:
CrystalMath (AKA)BasicLich Oct 24 @ 12:46am 
@Seti yes looks like it's working now, one thing though, I cleared a group of Alps out, but looks like the quest didn't end, plus they aren't aggressive unless attacked. Honestly I really like this mod, it would be really cool to get quests pop up randomly where there's been a monster attack and you've been asked to help clear out monsters etc. Maybe a royalty related mod where you fight monsters to gain honour would be awesome too! You could do so much with this mod/ setting, it'd be really cool to see more :)
Jkdude Oct 23 @ 7:58pm 
it works after redownload,thx
Seti  [author] Oct 23 @ 3:09am 
@CrystalMath (AKA)BasicLich
@Jkdude
Check if its fixed now, i made it so that the quest targets the settlement and not the caravan as the location of origin
@Multi-Monster
Thats because it needs a quest, its not a special site, its all a single site from CQF and a quest tells it what maps to spawn
Seti  [author] Oct 23 @ 2:57am 
are none of you having errors? nothing in the log?
CrystalMath (AKA)BasicLich Oct 22 @ 7:50pm 
Also I disabled, redownloaded the mod and now some of the monsters are missin like the ancient troll
Multi-Monster Oct 22 @ 7:03pm 
I went into dev mode trying to spawn the site in but it didn't appear on the "Spawn Site" list